Download cluefinders 3rd grade

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Cluefinders 3rd Grade Freeware - Free Download Cluefinders

Challenge, Santiago can collect batteries. The batteries charge a force ray, which can be used in Joni's Last-Chance Labyrinth when Santiago is the team leader. The force ray can stun enemies, break walls, and move blocks.Gallery[]3rd Grade Adventures and 5th Grade Adventures" data-src=" src=" and Santiago game sprite in 3rd Grade Adventures and 5th Grade AdventuresMath Adventures" data-src=" and Santiago game sprite in the original release of Math AdventuresMath Adventures found in the Late 1999 demo" data-src=" src=" and Santiago game sprite in the cancelled A.D.A.P.T. release on Math Adventures found in the Late 1999 demoMath Adventures" data-src=" src=" and Santiago game sprite in the newer release of Math AdventuresJoni and Santiago in game spriteJoni and Santiago back view in game spriteSantiago facing back in game spriteThe ClueFinders: The Incredible Toy Store Adventure!" data-src=" in The ClueFinders: The Incredible Toy Store Adventure!Santiago's profileThe ClueFinders 3rd Grade Adventures" data-src=" src=" and Joni in The ClueFinders 3rd Grade AdventuresSantiago, Joni, and Laptrap traveling togetherClueFinders 4th Grade" data-src=" src=" and the other ClueFinders in ClueFinders 4th GradeSantiago, Owen, and Leslie at a hotel in EgyptClueFinders 4th Grade" data-src=" src=" and the rest of the ClueFinders with superpowers, from ClueFinders 4th GradeSantiago and the other ClueFinders show up to stop SethClueFinders Math Adventures" data-src=" src=" in the original release of ClueFinders Math AdventuresThe ClueFinders 5th Grade Adventures" data-src=" src=" in The ClueFinders 5th Grade AdventuresThe ClueFinders 5th Grade" data-src=" src=" and Joni in The ClueFinders 5th GradeThe ClueFinders Reading Adventures" data-src=" src=" and Santiago in The ClueFinders Reading AdventuresClueFinders Math Adventures" data-src=" src=" in the newer release of ClueFinders Math AdventuresThe ClueFinders Real World Adventure Kit" data-src=" src=" in The ClueFinders Real World Adventure KitThe ClueFinders Search and Solve Adventures" data-src=" src=" in The ClueFinders Search and Solve AdventuresThe ClueFinders: The Incredible Toy Store Adventure!" data-src=" src=" in The ClueFinders: The Incredible Toy Store Adventure!Santiago inspecting a deviceSantiago falling down a trapdoor.CharactersCluefindersJoni Savage | Santiago Rivera | Leslie Clark | Owen Lam | LapTrap | Socrates | AliTrap | LittletrapsAlliesDr. Horace Pythagoras | Professor Botch | Captain Clark | Mr. SwiffleVillainsFletcher Q. Limburger | Alistair Loveless | Seth | Aliens | Ms. Rose | Apprentice | Malicia | Jacques Ramon | Mimi Ramon | Pericles LearMathra | Vasco de Bongo | Liverpuddlians | Queen Itchybella | Centipede | Yellow Matter | Chest Monkey | Spit Spot | Door Monkey | Twin Spiders | Antonio Screenshots In The ClueFinders’ 3rd Grade Adventures, children solve individual problems or sets of problems involving mathematics, logic, geography, science, reading, and language arts. Each of the program’s 24 activities builds on third graders’ growing abilities in abstract thinking, problem solving, and logical reasoning as well as on their avid interest in mystery and adventure. Numerous activities call on children to apply essential mathematics, reading, and language arts skills taught in the third grade classroom. Additional activities encourage children to review as well as broaden what they know in two key content areas — geography and science. Children can play the game at any of four levels. Deep within the Numerian rain forest, the ClueFinders—Joni, Santiago, Leslie, and Owen—have stumbled upon a mystery. The animals are disappearing. The goo is being polluted. And now, Joni’s Uncle Horace, a well-known scientist, has disappeared, just as he was about to shed some light on the strange happenings in the forest. The ClueFinders need your help. They have heard a legend about Mathra, a monster who was believed to have terrorized the inhabitants of ancient Numeria. The ClueFinders think that Mathra has returned and is responsible for the current troubles in the rain forest. They also believe that to solve the mystery, they will need to find the keys to the ancient Lost City. Rescuing Uncle Horace and the animals, stopping Mathra, and restoring order to the rain forest will take courage, patience, and many different types of skills. The ClueFinders are waiting

The ClueFinders 3rd Grade Adventures:

Exceptionally polite and helpful and has a mild fear of heights. In The ClueFinders: The Mystery of Microsneezia, it is stated that his parents are Latin-American revolutionaries and that he lives with Joni's grandmother while they are away.Role in the Games[]The ClueFinders 3rd Grade Adventures: Mystery of Mathra[]Santiago and the other ClueFinders go to the Numerian rainforest to search for Joni's uncle Horace, who mysteriously disappeared there and was rumored to have been abducted by a monster named Mathra. Santiago goes with Joni to explore the rainforest and look for the two keys to the ancient Numerian Lost City, where they believe they'll find Joni's uncle. After they find the keys, Fletcher Q. Limburger, the pilot who took them to Numeria, offers to take Santiago and Joni to the Lost City. They board his plane, and when he tells them they're over the Lost City, they jump out with parachutes. However, they end up in a different section of the jungle instead. After navigating the jungle canopy, Santiago and Joni finally reach the Lost City. There, they come across what appears to be Mathra sleeping, but just as they enter the city, they realize Mathra is actually a plane designed to look like the legendary monster. Suddenly, Limburger appears behind them and shuts the gate, trapping them inside. Limburger reveals that he used the legend of Mathra to cover up that he was trapping animals for his fur company and that he kidnapped Joni's uncle, who was close to uncovering the scheme. After Limburger escapes, Santiago and Joni receive instructions from the guardians of the Lost City to gather unique magnets called Snagnets. These magnets are needed to reconstruct an ancient Mathra trap that can stop Limburger and rescue the captured animals and Joni's uncle. After Santiago and Joni rebuilt the trap, it covered the Bottomless Pits of Doom, allowing the animals and Uncle Horace, trapped on the other side of the pits, to escape. Then, Limburger shows up in his Mathra plane and tries to attack them, but he is caught in the Mathra trap and plunges into the pits. Dr. Pythagoras congratulates Santiago and the other ClueFinders for their excellent work and decides to give them LapTrap.The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid[]Santiago and the other ClueFinders go to Egypt to help Professor Botch open a newly discovered tomb. After Owen causes a bit of trouble,. The cluefinders 3rd grade adventures The cluefinders 3rd grade adventures the mystery of mathra download The cluefinders 3rd grade adventures the mystery of mathra

Cluefinders 3rd Grade Adventures : The

Home »Games » ClueFinders 6th Grade Adventures Posted on 4:22 PMToday I want review about ClueFinders 6th Grade Adventures. Are you looking for information about ClueFinders 6th Grade Adventures? If yes, you need to read our ClueFinders 6th Grade Adventures review to find more information.source image from amazonKids will enjoy two fun titles in this collectionProduct InformationFind yourself on an adventure in the search for the missing ClueFindersin the Empire of the Plant People. Solve the mystery and preventdisaster! When four vicious villains set a sinister trap it’s up to you to use your head keep your cool and help the ClueFinders save theday in ClueFinders Mystery Mansion Arcade!Product Title Included ClueFinders 6th Grade Adventures: Empire of the Plant People ClueFinders: Mystery Mansion ArcadeProduct OverviewClueFinders 6th Grade Adventures: Empire of the Plant People Join the search for the missing ClueFinders in the underground empire of thePlant People! A mighty army of mutant plant warriors threatens to take over the town above. Use your head to tackle tricky challenges solve a mystery and save the townfrom destruction. From cleaning up deadly pollutants to building bridges every exciting activitybuilds essential 6th grade skills!Skills Learned: Decimals Percentages Equations Fractions Statistics Estimation Ratios Spelling Grammar Reading comprehension Vocabulary Biology Environmental science Physical science Data analysis Geography and map reading Ancient history and culture Timelines Reference skills Logical reasoning Critical thinkingFeatures: A personalized learning experience Places your child at just the right skill levels Adjusts to keep pace with your child's abilities Provides help when your child needs it Tracks your child's progress in every areaActivities: Vocabulary: Jump up the cliff on the right letters to escape the grasp of the plant warriors. Math & Science: Add and subtract the right chemicals to knock out the dangerous plant guard! Reading: Place the correct words onto the steps to complete the paragraph. Then cross the chasm. Problem Solving: Find the right mix of chemicals to removThis ClueFinders 6th Grade Adventures has the following features:Search their underground empire for important clues so you can find your missing friends Learn how to free Joni from the Plant Queen Santiago Rivera (born 1987) is a member of the ClueFinders. He has the title of Team Equipment and Inventions Officer.Appearance[]Santiago is of Latin American descent. He has short black hair with bangs that hang over his forehead. He is typically depicted with black irises, although in the original release of The ClueFinders Math Adventures Ages 9-12, he sometimes has light brown eyes. In some promotional artwork, he has brown irises. In 4th Grade Adventures, his skin tone was depicted as closer to tan, while it is pinkish-beige in most games. He is twelve years old and in the seventh grade. He is the tallest of the ClueFinders. His signature outfit consists of a yellow sweat hoodie with a greenish-black shirt underneath it, blue jeans, and tennis shoes, which are brown and tan.Outfit Variations[]In The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid, Santiago wore a light blue T-shirt, dark blue jeans, and dark blue shoes.In The ClueFinders 5th Grade Adventures, Santiago wore scuba gear for the underwater portions, consisting of a black wetsuit with blue accents, a blue scuba pack, black flippers, a weight belt, and a blue helmet.In the original release of The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas, Santiago wore a dark yellow winter coat with brown around the top, a light yellow shirt underneath it, and the same jeans and shoes as his signature outfit. His outfit was nearly identical in the newer release of the same game, except his shirt was grayish-blue.In some promotional/case artwork, Santiago wears a green hoodie.Personality and Character Traits[]Santiago is a highly skilled mechanic who can repair anything. In The ClueFinders 6th Grade Adventures: Empire of the Plant People, Joni states that he is "the best scientist" among them. Santiago is rather sensible and level-headed, which contradicts Joni's rashness. He is usually hesitant about following Joni's more reckless exploits, preferring to think first before going into action. Despite this, Joni and Santiago get along very well with each other. While not a coward, he prefers to avoid danger and sometimes displays nervousness at specific prospects.According to his profile in LapTrap's "Cluefinders Club" file, Santiago also seems to like music, indicated by his taking saxophone lessons and wanting to learn bass guitar and listen to vinyl records while working. His other hobbies include collecting stamps, rocks, baseball cards, and comic books. Throughout the books and games, he is portrayed as

ClueFinders 3rd Grade Adventures, The:

The ClueFinders’ 5th Grade Adventures is an adventure game that builds on fifth graders’ interest in mystery and adventure as well as their abilities in logical thinking, mathematics, science, geography, and language arts. All of the activities in The Clue Finders’ 5th Grade Adventures have been specifically designed to develop this wide range of skills. Each activity also encourages players to use new skills and emerging thinking abilities as they share adventures with characters very much like themselves.An unexpected tsunami capsizes the ClueFinders’ vessel while they are on an oceanic expedition. Joni and Santiago regain consciousness on an uncharted volcanic island to discover Owen, Leslie, and everyone else aboard missing. Alarmingly, the volcano shows signs of imminent eruption, and strangely, it seems to be thwarting their efforts to escape. The ClueFinders need you! As Joni and Santiago roam the strange island in search of clues, they meet groups of islanders who each offer their own theories about the island’s behavior. Help the ClueFinders as they collect and use information to save the islanders and themselves! Getting to the bottom of the mystery of the volcano will require thoughtful problem solving and courage. The ClueFinders are waiting for you. Are you ready to join them?

ClueFinders 3rd Grade for iOS - CNET Download

This post contains affiliate links. As an Amazon Associate I earn from qualifying purchases Plunge into a volcanic island adventure, and prepare for an explosion of fun and mystery. Join those savvy super-sleuths, the ClueFinders, to solve a mystery and escape an uncharted island before its volcano blows them off the map. Kids will need This post contains affiliate links. As an Amazon Associate I earn from qualifying purchasesPlunge into a volcanic island adventure, and prepare for an explosion of fun and mystery. Join those savvy super-sleuths, the ClueFinders, to solve a mystery and escape an uncharted island before its volcano blows them off the map. Kids will need all their smarts, spunk, and spirit to work their way out of this title’s hot spots. From bold adventures that take kids across the island, under the sea, and into the volcano, every activity brings kids closer to solving this island mystery, while mastering essential fifth grade skills. Explore 16 interactive games and exercises designed for kids, ages 9 to 11 and older. Build more than 85 key fifth grade skills in math, language, science, social studies, geography, and problem solving. Four levels of difficulty and a variety of tricky challenges keep ClueFinders 5th Grade Adventures 2002: Secret of the Living Volcano fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their child’s learning fun. In addition, an all-new for 2002 bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade, our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-style hazard. Speed through the Ultimate Deep-Dish Pizza Skate Park, stay cool through the High-Voltage Circuit Zone, and much more.This post contains affiliate links. As an Amazon Associate I earn from qualifying purchases. The cluefinders 3rd grade adventures The cluefinders 3rd grade adventures the mystery of mathra download The cluefinders 3rd grade adventures the mystery of mathra Cluefinders grade 3rd goo lagoon adventuresThe cluefinders 3rd grade adventures the mystery of mathra download Cluefinders 3rd gradeThe cluefinders 4th grade adventures: puzzle of the

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Santiago suggests they leave for the day, to which Professor Botch suggests they come back tomorrow. Later, Santiago, Leslie, and Owen discover that Joni accidentally took a ring from the tomb site with her after it latched on to her hand. The next day, they find the tomb site cleared out, and Professor Botch is gone when they return. The only clue remaining is an ancient scroll with mysterious writing on it, which they take to Cairo to have translated. They learn that the person who kidnapped Professor Botch also plans to unleash Seth, the embodiment of chaos. After translating the entire scroll, the ClueFinders take a boat to the Nile Kingdom, where they must retrieve gems to enter an obelisk. Once inside the obelisk, four ancient Egyptian deities show themselves to the ClueFinders and give them special powers to thwart Seth. Sobek grants Santiago superhuman strength, growing his torso muscles and making his skin color blue. When the ClueFinders confront Seth, Santiago uses his gift of strength to push the pistons used to awaken Seth back into place, reversing the process and trapping Seth. The ClueFinders rescue the professor. They leave Egypt on a plane as their last sighting, returning to their normal lives afterwards.The ClueFinders 5th Grade Adventures: Secret of the Living Volcano[]At the beginning of the game, Santiago and Joni are seen in a submarine, inspecting a shipwreck, when they come across some mysterious stone tablets. They retrieve the tablets and return to Captain Clark's ship, where they show him their find. As the ship approaches an uncharted island, a tsunami suddenly threatens to capsize it. Santiago and Joni later wake up on the island's shore with LapTrap. A quake sends the island into turmoil as Santiago and others try to understand what happened. With his video phone, Santiago conducts a test and discovers they are next to an active volcano. Santiago and Joni find out that Owen and Leslie are stuck in an unknown location while the rest of the crew is missing. They decided to search the island and save all the passengers on the ship.The ClueFinders 6th Grade Adventures: Empire of the Plant People[]When Joni accidentally tosses a frisbee into her neighbor's backyard, Ms. Rose, Santiago goes with her to retrieve it. They locate the ground beneath them, but it collapses, trapping them in an underground chamber. Owen and Leslie must go to rescue

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Challenge, Santiago can collect batteries. The batteries charge a force ray, which can be used in Joni's Last-Chance Labyrinth when Santiago is the team leader. The force ray can stun enemies, break walls, and move blocks.Gallery[]3rd Grade Adventures and 5th Grade Adventures" data-src=" src=" and Santiago game sprite in 3rd Grade Adventures and 5th Grade AdventuresMath Adventures" data-src=" and Santiago game sprite in the original release of Math AdventuresMath Adventures found in the Late 1999 demo" data-src=" src=" and Santiago game sprite in the cancelled A.D.A.P.T. release on Math Adventures found in the Late 1999 demoMath Adventures" data-src=" src=" and Santiago game sprite in the newer release of Math AdventuresJoni and Santiago in game spriteJoni and Santiago back view in game spriteSantiago facing back in game spriteThe ClueFinders: The Incredible Toy Store Adventure!" data-src=" in The ClueFinders: The Incredible Toy Store Adventure!Santiago's profileThe ClueFinders 3rd Grade Adventures" data-src=" src=" and Joni in The ClueFinders 3rd Grade AdventuresSantiago, Joni, and Laptrap traveling togetherClueFinders 4th Grade" data-src=" src=" and the other ClueFinders in ClueFinders 4th GradeSantiago, Owen, and Leslie at a hotel in EgyptClueFinders 4th Grade" data-src=" src=" and the rest of the ClueFinders with superpowers, from ClueFinders 4th GradeSantiago and the other ClueFinders show up to stop SethClueFinders Math Adventures" data-src=" src=" in the original release of ClueFinders Math AdventuresThe ClueFinders 5th Grade Adventures" data-src=" src=" in The ClueFinders 5th Grade AdventuresThe ClueFinders 5th Grade" data-src=" src=" and Joni in The ClueFinders 5th GradeThe ClueFinders Reading Adventures" data-src=" src=" and Santiago in The ClueFinders Reading AdventuresClueFinders Math Adventures" data-src=" src=" in the newer release of ClueFinders Math AdventuresThe ClueFinders Real World Adventure Kit" data-src=" src=" in The ClueFinders Real World Adventure KitThe ClueFinders Search and Solve Adventures" data-src=" src=" in The ClueFinders Search and Solve AdventuresThe ClueFinders: The Incredible Toy Store Adventure!" data-src=" src=" in The ClueFinders: The Incredible Toy Store Adventure!Santiago inspecting a deviceSantiago falling down a trapdoor.CharactersCluefindersJoni Savage | Santiago Rivera | Leslie Clark | Owen Lam | LapTrap | Socrates | AliTrap | LittletrapsAlliesDr. Horace Pythagoras | Professor Botch | Captain Clark | Mr. SwiffleVillainsFletcher Q. Limburger | Alistair Loveless | Seth | Aliens | Ms. Rose | Apprentice | Malicia | Jacques Ramon | Mimi Ramon | Pericles LearMathra | Vasco de Bongo | Liverpuddlians | Queen Itchybella | Centipede | Yellow Matter | Chest Monkey | Spit Spot | Door Monkey | Twin Spiders | Antonio

2025-04-16
User5740

Screenshots In The ClueFinders’ 3rd Grade Adventures, children solve individual problems or sets of problems involving mathematics, logic, geography, science, reading, and language arts. Each of the program’s 24 activities builds on third graders’ growing abilities in abstract thinking, problem solving, and logical reasoning as well as on their avid interest in mystery and adventure. Numerous activities call on children to apply essential mathematics, reading, and language arts skills taught in the third grade classroom. Additional activities encourage children to review as well as broaden what they know in two key content areas — geography and science. Children can play the game at any of four levels. Deep within the Numerian rain forest, the ClueFinders—Joni, Santiago, Leslie, and Owen—have stumbled upon a mystery. The animals are disappearing. The goo is being polluted. And now, Joni’s Uncle Horace, a well-known scientist, has disappeared, just as he was about to shed some light on the strange happenings in the forest. The ClueFinders need your help. They have heard a legend about Mathra, a monster who was believed to have terrorized the inhabitants of ancient Numeria. The ClueFinders think that Mathra has returned and is responsible for the current troubles in the rain forest. They also believe that to solve the mystery, they will need to find the keys to the ancient Lost City. Rescuing Uncle Horace and the animals, stopping Mathra, and restoring order to the rain forest will take courage, patience, and many different types of skills. The ClueFinders are waiting

2025-04-18
User8753

Exceptionally polite and helpful and has a mild fear of heights. In The ClueFinders: The Mystery of Microsneezia, it is stated that his parents are Latin-American revolutionaries and that he lives with Joni's grandmother while they are away.Role in the Games[]The ClueFinders 3rd Grade Adventures: Mystery of Mathra[]Santiago and the other ClueFinders go to the Numerian rainforest to search for Joni's uncle Horace, who mysteriously disappeared there and was rumored to have been abducted by a monster named Mathra. Santiago goes with Joni to explore the rainforest and look for the two keys to the ancient Numerian Lost City, where they believe they'll find Joni's uncle. After they find the keys, Fletcher Q. Limburger, the pilot who took them to Numeria, offers to take Santiago and Joni to the Lost City. They board his plane, and when he tells them they're over the Lost City, they jump out with parachutes. However, they end up in a different section of the jungle instead. After navigating the jungle canopy, Santiago and Joni finally reach the Lost City. There, they come across what appears to be Mathra sleeping, but just as they enter the city, they realize Mathra is actually a plane designed to look like the legendary monster. Suddenly, Limburger appears behind them and shuts the gate, trapping them inside. Limburger reveals that he used the legend of Mathra to cover up that he was trapping animals for his fur company and that he kidnapped Joni's uncle, who was close to uncovering the scheme. After Limburger escapes, Santiago and Joni receive instructions from the guardians of the Lost City to gather unique magnets called Snagnets. These magnets are needed to reconstruct an ancient Mathra trap that can stop Limburger and rescue the captured animals and Joni's uncle. After Santiago and Joni rebuilt the trap, it covered the Bottomless Pits of Doom, allowing the animals and Uncle Horace, trapped on the other side of the pits, to escape. Then, Limburger shows up in his Mathra plane and tries to attack them, but he is caught in the Mathra trap and plunges into the pits. Dr. Pythagoras congratulates Santiago and the other ClueFinders for their excellent work and decides to give them LapTrap.The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid[]Santiago and the other ClueFinders go to Egypt to help Professor Botch open a newly discovered tomb. After Owen causes a bit of trouble,

2025-04-21
User9763

Home »Games » ClueFinders 6th Grade Adventures Posted on 4:22 PMToday I want review about ClueFinders 6th Grade Adventures. Are you looking for information about ClueFinders 6th Grade Adventures? If yes, you need to read our ClueFinders 6th Grade Adventures review to find more information.source image from amazonKids will enjoy two fun titles in this collectionProduct InformationFind yourself on an adventure in the search for the missing ClueFindersin the Empire of the Plant People. Solve the mystery and preventdisaster! When four vicious villains set a sinister trap it’s up to you to use your head keep your cool and help the ClueFinders save theday in ClueFinders Mystery Mansion Arcade!Product Title Included ClueFinders 6th Grade Adventures: Empire of the Plant People ClueFinders: Mystery Mansion ArcadeProduct OverviewClueFinders 6th Grade Adventures: Empire of the Plant People Join the search for the missing ClueFinders in the underground empire of thePlant People! A mighty army of mutant plant warriors threatens to take over the town above. Use your head to tackle tricky challenges solve a mystery and save the townfrom destruction. From cleaning up deadly pollutants to building bridges every exciting activitybuilds essential 6th grade skills!Skills Learned: Decimals Percentages Equations Fractions Statistics Estimation Ratios Spelling Grammar Reading comprehension Vocabulary Biology Environmental science Physical science Data analysis Geography and map reading Ancient history and culture Timelines Reference skills Logical reasoning Critical thinkingFeatures: A personalized learning experience Places your child at just the right skill levels Adjusts to keep pace with your child's abilities Provides help when your child needs it Tracks your child's progress in every areaActivities: Vocabulary: Jump up the cliff on the right letters to escape the grasp of the plant warriors. Math & Science: Add and subtract the right chemicals to knock out the dangerous plant guard! Reading: Place the correct words onto the steps to complete the paragraph. Then cross the chasm. Problem Solving: Find the right mix of chemicals to removThis ClueFinders 6th Grade Adventures has the following features:Search their underground empire for important clues so you can find your missing friends Learn how to free Joni from the Plant Queen

2025-04-22
User3869

Santiago Rivera (born 1987) is a member of the ClueFinders. He has the title of Team Equipment and Inventions Officer.Appearance[]Santiago is of Latin American descent. He has short black hair with bangs that hang over his forehead. He is typically depicted with black irises, although in the original release of The ClueFinders Math Adventures Ages 9-12, he sometimes has light brown eyes. In some promotional artwork, he has brown irises. In 4th Grade Adventures, his skin tone was depicted as closer to tan, while it is pinkish-beige in most games. He is twelve years old and in the seventh grade. He is the tallest of the ClueFinders. His signature outfit consists of a yellow sweat hoodie with a greenish-black shirt underneath it, blue jeans, and tennis shoes, which are brown and tan.Outfit Variations[]In The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid, Santiago wore a light blue T-shirt, dark blue jeans, and dark blue shoes.In The ClueFinders 5th Grade Adventures, Santiago wore scuba gear for the underwater portions, consisting of a black wetsuit with blue accents, a blue scuba pack, black flippers, a weight belt, and a blue helmet.In the original release of The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas, Santiago wore a dark yellow winter coat with brown around the top, a light yellow shirt underneath it, and the same jeans and shoes as his signature outfit. His outfit was nearly identical in the newer release of the same game, except his shirt was grayish-blue.In some promotional/case artwork, Santiago wears a green hoodie.Personality and Character Traits[]Santiago is a highly skilled mechanic who can repair anything. In The ClueFinders 6th Grade Adventures: Empire of the Plant People, Joni states that he is "the best scientist" among them. Santiago is rather sensible and level-headed, which contradicts Joni's rashness. He is usually hesitant about following Joni's more reckless exploits, preferring to think first before going into action. Despite this, Joni and Santiago get along very well with each other. While not a coward, he prefers to avoid danger and sometimes displays nervousness at specific prospects.According to his profile in LapTrap's "Cluefinders Club" file, Santiago also seems to like music, indicated by his taking saxophone lessons and wanting to learn bass guitar and listen to vinyl records while working. His other hobbies include collecting stamps, rocks, baseball cards, and comic books. Throughout the books and games, he is portrayed as

2025-04-13
User6518

The ClueFinders’ 5th Grade Adventures is an adventure game that builds on fifth graders’ interest in mystery and adventure as well as their abilities in logical thinking, mathematics, science, geography, and language arts. All of the activities in The Clue Finders’ 5th Grade Adventures have been specifically designed to develop this wide range of skills. Each activity also encourages players to use new skills and emerging thinking abilities as they share adventures with characters very much like themselves.An unexpected tsunami capsizes the ClueFinders’ vessel while they are on an oceanic expedition. Joni and Santiago regain consciousness on an uncharted volcanic island to discover Owen, Leslie, and everyone else aboard missing. Alarmingly, the volcano shows signs of imminent eruption, and strangely, it seems to be thwarting their efforts to escape. The ClueFinders need you! As Joni and Santiago roam the strange island in search of clues, they meet groups of islanders who each offer their own theories about the island’s behavior. Help the ClueFinders as they collect and use information to save the islanders and themselves! Getting to the bottom of the mystery of the volcano will require thoughtful problem solving and courage. The ClueFinders are waiting for you. Are you ready to join them?

2025-04-14

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