Download yukichigai unofficial patch yup

Author: c | 2025-04-25

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obs studio 25.0.1 (32 bit)

history Download history Yukichigai Unofficial Patch - YUP : Permissions and credits . Author's instructions Yukichigai for Yukichigai Unofficial Patch - YUP weijiesen for

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Yukichigai Unofficial Patch - YUP by Yukichigai (currently

Do you like FCO? Do you hate mod conflicts? Then fret not, I'm here for you.These are a collection of individual patches ONLY for people who use FCO 3.01.(11/12/18: All patches are up to date EXCEPT the YUP and jsawyer Ultimate patches. I do not have time to make updates. Feel free to use these patches as a base for your own patches.-OnHolyServiceBound's plugin, OHSB NPC Changes, was superseded by a complete NPC Changes plugin in the latest update for Fallout Character Overhaul and thus is not required for these patches. These patches also only address changes to the Non-Player Characters category in the GECK and have been made using FNVEdit to ensure clean plugins.-The Yukichigai Unofficial Patch - YUP patch was made for the latest version which at this time is 10.4 and requires the Base Game and All DLC version of YUP. I will not make a version that does not require the DLCs.-The Trooper Overhaul Distributed patch was made to require both NCR Trooper Overhaul_beta by dragbdody AND NCR Trooper Overhaul - Distributed by pwinkle. Load order should go Trooper Overhaul_beta >>> Trooper Overhaul - Distributed >>> FCO + TOD patch. Minor conflict with the YUP patch on the character Ranger Andy.-The Caesar's New Regime - Legion Overhaul patch has only one conflict with YUP on the character Gabban, but it's so minor that no one cares, even nerds like me.-Finally, the Legion Quests Expanded patch was made for the latest version which at this time is 1.1, but it does conflict with the other patches here. The specific conflicts have to do with both of the Van Graffs, Chief Hanlon, Gabban, and a legionnaire who is heavily changed by Legion Quests Expanded.All the patches DO work together, but you will have to place the LQE patch lower in your load order than the others if you want the quests to work properly. If you use all of the patches together in tandem, this is the load order starting from higher and then going to lower.FCO + YUP >>> FCO + CNR >>> FCO + TOD >>> + FCO + LQE.Regardless of the number of patches you use, remember to keep them lower in your load order than the respective mods that it patches. history Download history Yukichigai Unofficial Patch - YUP : Permissions and credits . Author's instructions Yukichigai for Yukichigai Unofficial Patch - YUP weijiesen for So, it has come to this....I've been making bug fixes for Fallout: New Vegas for years. It was inevitable, really. Sooner or later I was bound to have a direct hand in some kind of bug fix compilation for the game, rather than just sitting back and letting someone else do all the hard work of merging and checking compatibility. Others had filled the role in the past - Zenball, Dynastia, Linmor, more I'm sure I'm forgetting - but they've moved on, and now it's my turn.So here it is: my effort in creating a successor to the various Community Bugfix Compilations and Inofficial Patches. I give you (drumroll please):Yukichigai's Unofficial Patch(Or "YUP" for short)I know, terribly inventive name. At least it abbreviates well.What is Yukichigai's Unofficial Patch anyway?YUP (as I'm going to call it) is just what it sounds like: an unofficial patch for Fallout: New Vegas. YUP addresses a number of bugs, exploits, and other such issues with Fallout: New Vegas that were not fixed by the final official patch to the game. There are enough bugs left in the game that having some mod which fixes them is vital, and (in my slightly biased opinion) YUP meets that need admirably.So what does it fix?A lot of bugs in the main game as well as all DLCs (Courier's Stash, Dead Money, Gun Runners' Arsenal, Honest Hearts, Lonesome Road, and Old World Blues).What bugs? Well it's a really, really long list, several pages in fact and too much to put in the main description. You can check the full list of fixes by checking the ReadMe section for this mod. If you don't want to though, here are some examples:- Fixes the Dead Money perk In Shining Armor so that it actually does something- Corrects the female mesh for the Pimp-Boy 3 Billion so that it's not held at an angle- Fixes Boone's head tracking and stops him from holstering his weapon every 5 seconds in combat- Alters Fixer so that it cures addiction temporarily as it says, not permanently- Ultrajet addiction can now be cured by doctors- Stops various NPCs and creatures who begin the game dead from miraculously resurrecting 3 days later- Ensures the Brotherhood of Steel Explosive Collar won't detonate after its removed from your neck- Prevents the Old World Blues trait Skilled from being taken, then removed to leave a permanent +5 to all skills.And many, many more things after that, including all of the currently relevant bug fixes I have ever released. If it's broken, YUP probably fixes it.Okay, what doesn't it fix?As of v8, I am happy to say that YUP includes every bug fix I had set out to include in this compilation. If there's a bug that's been fixed on the Nexus, I've done my best to include it in YUP. The only exceptions are fixes which require things like NVSE, or highly nuanced fixes that FNVEdit mangles; in that case I have not been able to integrate the fixes into

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User1876

Do you like FCO? Do you hate mod conflicts? Then fret not, I'm here for you.These are a collection of individual patches ONLY for people who use FCO 3.01.(11/12/18: All patches are up to date EXCEPT the YUP and jsawyer Ultimate patches. I do not have time to make updates. Feel free to use these patches as a base for your own patches.-OnHolyServiceBound's plugin, OHSB NPC Changes, was superseded by a complete NPC Changes plugin in the latest update for Fallout Character Overhaul and thus is not required for these patches. These patches also only address changes to the Non-Player Characters category in the GECK and have been made using FNVEdit to ensure clean plugins.-The Yukichigai Unofficial Patch - YUP patch was made for the latest version which at this time is 10.4 and requires the Base Game and All DLC version of YUP. I will not make a version that does not require the DLCs.-The Trooper Overhaul Distributed patch was made to require both NCR Trooper Overhaul_beta by dragbdody AND NCR Trooper Overhaul - Distributed by pwinkle. Load order should go Trooper Overhaul_beta >>> Trooper Overhaul - Distributed >>> FCO + TOD patch. Minor conflict with the YUP patch on the character Ranger Andy.-The Caesar's New Regime - Legion Overhaul patch has only one conflict with YUP on the character Gabban, but it's so minor that no one cares, even nerds like me.-Finally, the Legion Quests Expanded patch was made for the latest version which at this time is 1.1, but it does conflict with the other patches here. The specific conflicts have to do with both of the Van Graffs, Chief Hanlon, Gabban, and a legionnaire who is heavily changed by Legion Quests Expanded.All the patches DO work together, but you will have to place the LQE patch lower in your load order than the others if you want the quests to work properly. If you use all of the patches together in tandem, this is the load order starting from higher and then going to lower.FCO + YUP >>> FCO + CNR >>> FCO + TOD >>> + FCO + LQE.Regardless of the number of patches you use, remember to keep them lower in your load order than the respective mods that it patches.

2025-03-31
User5235

So, it has come to this....I've been making bug fixes for Fallout: New Vegas for years. It was inevitable, really. Sooner or later I was bound to have a direct hand in some kind of bug fix compilation for the game, rather than just sitting back and letting someone else do all the hard work of merging and checking compatibility. Others had filled the role in the past - Zenball, Dynastia, Linmor, more I'm sure I'm forgetting - but they've moved on, and now it's my turn.So here it is: my effort in creating a successor to the various Community Bugfix Compilations and Inofficial Patches. I give you (drumroll please):Yukichigai's Unofficial Patch(Or "YUP" for short)I know, terribly inventive name. At least it abbreviates well.What is Yukichigai's Unofficial Patch anyway?YUP (as I'm going to call it) is just what it sounds like: an unofficial patch for Fallout: New Vegas. YUP addresses a number of bugs, exploits, and other such issues with Fallout: New Vegas that were not fixed by the final official patch to the game. There are enough bugs left in the game that having some mod which fixes them is vital, and (in my slightly biased opinion) YUP meets that need admirably.So what does it fix?A lot of bugs in the main game as well as all DLCs (Courier's Stash, Dead Money, Gun Runners' Arsenal, Honest Hearts, Lonesome Road, and Old World Blues).What bugs? Well it's a really, really long list, several pages in fact and too much to put in the main description. You can check the full list of fixes by checking the ReadMe section for this mod. If you don't want to though, here are some examples:- Fixes the Dead Money perk In Shining Armor so that it actually does something- Corrects the female mesh for the Pimp-Boy 3 Billion so that it's not held at an angle- Fixes Boone's head tracking and stops him from holstering his weapon every 5 seconds in combat- Alters Fixer so that it cures addiction temporarily as it says, not permanently- Ultrajet addiction can now be cured by doctors- Stops various NPCs and creatures who begin the game dead from miraculously resurrecting 3 days later- Ensures the Brotherhood of Steel Explosive Collar won't detonate after its removed from your neck- Prevents the Old World Blues trait Skilled from being taken, then removed to leave a permanent +5 to all skills.And many, many more things after that, including all of the currently relevant bug fixes I have ever released. If it's broken, YUP probably fixes it.Okay, what doesn't it fix?As of v8, I am happy to say that YUP includes every bug fix I had set out to include in this compilation. If there's a bug that's been fixed on the Nexus, I've done my best to include it in YUP. The only exceptions are fixes which require things like NVSE, or highly nuanced fixes that FNVEdit mangles; in that case I have not been able to integrate the fixes into

2025-03-26
User9177

This is my mods and load order:FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmJIP Selective-Fire.esmNVEC Complete + NVCE.esmWARZONES - Misanthropy Pure.esmTheDeterrent.esmAWorldOfPain(Preview).esmMomod.esmenclavebunker.esmNiner.esmNVWillow.espRHKGilbertCompanion.esmMore Perks.esmAngelPark.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Extra Options.esmD.E.I.M.O.S..esmSpeedyResources.esmoHUD.esmSomeguySeries.esmLings.esmMikotoBeauty.esmDaughters of Ares.espAdvanced Recon Tech.esmDetect Traps.esmPerformance Of The Gods.espcommando buff.espDaughters of Ares - Lings Patch.espDaughters of Ares - CouriersStash.espRadar.espbzBodySuits.espProject Nevada - Rebalance Complete.espMikotoBeauty.espMojaveDelighted.espMojaveDelight.espProject Nevada - Honest Hearts.espProject Nevada - Cyberware Additions.espThe Weapon Mod Menu.espJIP Companions Command & Control.espDead Money - No Collar Explosion and No Poison Cloud.espAsgardianRaceNoLingsMod.espReputationFixer.espNo Weapon Remove Dead Money.espEasy Unlocking and Easy Hacking.espNoDegradation.espStartNewGameAlmostPerfectOWB.espNo Ammo Weight.espThe Mod Configuration Menu.espMoMod-Terminators.espMoMod-Aliens.espXFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).espNVEC_NVCE_AWOP Patch V1.0.espAngelParkRemix.espNVEC_NVCE_Willow.espAWOP-PERFORMANCE_PATCH.espNVCE_NVCE_MoMod.espViktorNV.espProject Nevada - Dead Money.espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espReadius_NV.espFPSWeaponWheel.espThe Torn City.espWeaponModsExpanded.espWMX-DLCMerged.espTheInheritance.espHKNVRedRocketHome.espNewVegasBountiesIII.espAWOP Revs - You Are The Hero.espAPRemix M-60 Patch.espArsenal Of The Apocalypse.espAWOP Revs - Original Goodsprings Fight.espBella.espSunnyCompanion.espcaps.espNVammodispenserSMALL.espThe Cheat Chest.esp1Earrings.espMoreBeardAndMoustacheStyles.espFalloutMaleHair.espgunslinger buff.espProject Nevada - Old World Blues.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackTribal.espModdable Unique Weps.espHZBagOfHolding.espProject Nevada - WMX.espWMX-AWOP.espWMX-AWOP-Overhaul.espBudgetWeather5_10.espPrensa's Fallout 3 Mods_FNV v2.00.espNVEC_NVCE_WZ.espWMX-PreOrderPackClassic.espKerberosPanzer.espPowerSuitSystem.espAWOP Revs - Extra Gear.espArea 51 - Project Roswell.espWMX-PreOrderPackCaravan.espGunslinger.espTranscendence.espHolster.espThe Box of Wonders.espStarBottleCaps.espbhkEliteStealthArmor.espGRA Shipment.espbzArmour.espNeo's DOA Christie and Tina NV.espNeckchains.espNWghostbodysuit.espghostbodysuitcamo.espDragsModernGunslinger.espLimitless Stats.espLightBlue.espCZ805.espCentered 3rd Person Camera.espZoomingScope resetFOV.espHolster Gear.espAdvanced Recon Gear.espAdvanced Recon Gear-Locations Doc Mitchell.espDetect Traps - Traponator 4000.espAdvanced Recon Patches.espAs u may see - or not bother - i do not have YUP, Unofficial patch + and JSawyer ultimate edition. Question is - can i install them,in what installation order , load order and do i have to reinstall some of mods. As for number i can remove some of mods as weapons and armor mods.Forgot: have NVSE, Stutter remover, jip nvse. Edited May 3, 2018 by abukfred

2025-04-16
User2494

All games Skyrim Special Edition Mods Patches Mesh Patch for Various Mods Download: Manual 0 of 0 File information Last updated 11 March 2021 3:14PM Original upload 12 February 2021 2:27AM Created by captainlei1993 Virus scan Tags for this mod Description Files 9 Images 1 Videos 0 Posts 121 Bugs 0 Logs Stats About this mod Simply some mesh conflict resolution patches I made for personal use. Requirements Permissions and credits Changelogs If you have Skyrim Particle Patch for ENB, SMIM, Blended Roads, ELFX, Assorted Mesh Fixes, Unofficial Material Fix, Dlizzio's Mesh Fixes and Skyrim Landscape and Water Fixes in your load order, you'll find a few mesh conflicts between each other that no one bothers to patch. Now you have an OCD patch for you, hooray!What my patches actually do:My patches either combined changes from conflicting mesh fix mods or applied mesh fixes to SMIM, Blended Roads or ELFX models.Load Order Instructions:The load order for assets(left panel in mo2) should be Skyrim Particle Patch for ENB->SMIM->ELFX->SMIM - Quality Addon->Skyrim Landscape and Water Fixes->Unofficial Material Fix->Assorted Mesh Fixes->Dlizzio's Mesh Fixes, otherwise you'll need some additional patches to be conflict-free. Blended Roads shouldn't matter as long as it's placed below SMIM.If you have No Sunlight Through Mountains installed, simply put it under Skyrim Landscape and Water Fixes then you're good to go.Assorted Mesh Fixes - SMIM - Blended Roads Patch should be placed under SMIM- Assorted Mesh Fixes Patch.SMIM - Quality Addon - Unofficial Material Fix Patch should be placed under

2025-04-03
User4072

All games Borderlands 2 Mods Bug Fixes Borderlands 2 Unofficial Community Patch Download: Manual File information Last updated 06 January 2022 3:02PM Original upload 03 February 2018 11:54AM Virus scan Description Files 1 Images 2 Videos 2 Posts 216 Bugs 17 Logs Stats About this mod The Borderlands 2 Unofficial Community Patch finally landed on Nexusmods with over 450 changes and fixes to many aspects of the game! Requirements Permissions and credits Mirrors The official Unofficial Community Patch (UCP) for Borderlands 2 attempts to fix many known issues and bugs in the game as well as address dozens of gameplay and balance related issues.Original author and published by ShadowevilCredits also go to:55tumbl, Aaron0000, Adudney, AngrierPat, B33PB00PJOE, Dave Rabbit, empireScum,Ethel, FromDarkHell, Hydrattler, Jim Raven, Kazy, Kumakobi, laxlife, LightChaosman,MegaCyber, MikeyRay, mopioid, Orudeon, Our Lord And Savior Gabe Newell, SentySent, SirUmnei, Sommer, the_Nocturni, ZububuBorderlands Mods Discord Support server: FixesCosmetic ChangesUnique FeaturesGear ChangesSkill ChangesLoot Pool & Drop ChangesQuest ChangesEnemy ChangesFor the full Changelog, click here: and overview video:Written installation tutorial can be found on the official modding Github right here: Guide:You don't need any DLC for the UCP to work but many changes won't apply if you don't have them and errors are bound to appear.You can also use BLCMM to disable features of the patch that you do not like, so it is fully customizable.For any form of Borderlands 2 modding, it is highly recommended to use LightChaosman's BLCMM which can be found here:

2025-04-23
User4718

Right. So. Using Mod Organizer 2 to try and get a modding set-up working, after Vortex proved a poor choice. Complete re-install and even cleaned out certain folders of old .esps that'd been kicking around. Current mods I have installed are:xNVSE 6.07FNV Mod Limit FixNVTF - New Vegas Tick FixerManual install of d3dx9_38.dll and .tmp from the New Vegas Heap Replacer (console doesn't open on startup, which makes me think it was unsuccessful)JIP LN NVSE PluginJohnnyGuitarNVSEYukichigai Unofficial Patch - YUP 12.0Unofficial Patch NVSE PlusProject NEVADAProject NEVADA DLC SupportRudy ENB/ENBseriesMy Fallout NV is 4GB patched via the last update of Roy's old patcher.PN is there mostly because I know it's going to end up high in the load order and was one of the first mods I wanted to get locked in, but doesn't seem to affect this issue. Even with it's .esms and .esps disabled, the issue remains. The issue being: debilitating slowness/cursor and game lag. Seems to be on a very core level, as Doc Mitchell's walking animation plays in an odd, stuttering sort of fashion and his lip-sync is way off. Toggling ENBs effects on and off via the default keybind seems to have no affect on the issue. The lag is present from start-up, as even before a save is loaded, the opening slides even have frame issues (trust me, it's not just them loading slow, it's visually noticeable) and the cursor jumps all over the place.I've tried adjusting a number of things in enblocal.ini to see if it'd have any affect, but nothing so far has produced even the slightest difference. Neither the expandsystem memory stuff or the 'unsafe' memory hacks. As well as inspecting FalloutPrefs to make sure the multisample and waterdisplacement values are set to 0. HDR is enabled in the launcher, AA is disabled. I've done all the recommended things and checked and double-checked all these different .ini's. I feel like the issue is something I'm not thinking to check, or that's screwed up on a very basic level. Oddly, before this, when I was using Vortex, with a wildly outdated half-install of

2025-04-16

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