Element animation
Author: J | 2025-04-24
The transcripts from Element Animation's videos. Testificate Man - The Movie (Minecraft Animation) An Interview with Elements Animation
Element Animation Snapback – Element Animation Merch
The CSS animation-iteration-countdefines how many times the animation should be played. It is specified by two values: number and infinite. The default value is 1, but any number can be set. 0 or negative values are invalid. If the infinite value sets the animation, it will be played forever. If multiple values are used every time the animation is played the next value of the list is used. When multiple comma-separated values are specified for any animation property, they will be attached to the animations that are defined in animation-name differently. The animation-iteration-count property is one of the CSS3 properties. Initial Value 1 Applies to All elements, ::before and ::after pseudo-elements. Inherited No. Animatable No. Version CSS3 DOM Syntax object.style.animationIterationCount = "infinite"; animation-iteration-count: number | infinite | initial | inherit; Example of the animation-iteration-count property: html>html> head> title>Title of the documenttitle> style> html, body { margin: 0; padding: 0; } div { position: relative; width: 100px; height: 100px; margin: 30px 0; border-radius: 50%; animation-name: pulse; } .element-one { background-color: #1c87c9; animation-duration: 3s; animation-iteration-count: 3; } .element-two { margin: 0; background-color: #83bf42; animation-duration: 5s; animation-iteration-count: 2; } @keyframes pulse { 0% { left: 0; } 50% { left: 50%; } 100% { left: 0; } } style> head> body> h2>The animation-iteration-count exampleh2> p>The animation-iteration-count sets the number of times an animation cycle should be played before stopping.p> div class="element-one">div> div class="element-two">div> body>html> Example of the animation-iteration-count property with the "infinite" value: html>html> head> title>Title of the documenttitle> style> html, body { margin: 0; padding: 0; } div { position: relative; width: 100px; height: 100px; margin: 30px 0; border-radius: 50%; animation-name: pulse; } .element-one { background-color: #1c87c9; animation-duration: 3s; animation-iteration-count: infinite; } .element-two { margin: 0; background-color: #83bf42; animation-duration: 5s; animation-iteration-count: 2; } @keyframes pulse { 0% { left: 0; } 50% { left: 50%; } 100% { left: 0; } } style> head> body> h2>The animation-iteration-count exampleh2> p>The animation-iteration-count property sets the number of times an animation cycle should be played before stopping.p> div class="element-one">div> div class="element-two">div> body>html> Value DescriptionPlay it number Defines how many times the animation should be played. Default value is 1.Play it » infinite The animation is played without stopping.Play it » initial Sets the property to its default value. inherit Inherits the property from its parent element.. The transcripts from Element Animation's videos. Testificate Man - The Movie (Minecraft Animation) An Interview with Elements Animation Check out this fantastic collection of Anime Elements wallpapers, with 45 Anime Elements background images for your desktop, phone or tablet. Anime Elements Wallpapers. A Animation is an abstract base element for all the other Zing animation elements. You cannot create an Animation element directly, but its properties and methods are common across the other animation types. Animation Effects. HTML uses a simple structure with a container element holding three ring elements. Each ring element has a unique animation (animate or animate2) that Beginners Guide to CSS Animations--> CSS animations are a powerful way to add interactivity and visual interest to your websites. With CSS animations, you can create effects such as fading elements in and out, moving elements around the page, changing the appearance of elements over time, and even simulate complex physics-based effects.To create a CSS animation, you need to do two things:Define the animation keyframes. Keyframes are the different stages of the animation. For each keyframe, you specify the CSS properties that you want to animate and the values of those properties.Apply the animation to an HTML element. Once you have defined your animation keyframes, you can apply the animation to an HTML element using the animation property.Defining animation keyframesAnimation keyframes are defined using the @keyframes at-rule. The @keyframes at-rule takes the name of your animation as its argument. Inside the @keyframes at-rule, you define one or more keyframes.Each keyframe is defined by a percentage value and a set of CSS properties. The percentage value specifies when the keyframe should occur in the animation. The CSS properties specify the values that the element should have at that point in the animation.For example, the following code defines a simple animation that bounces an element up and down:CSS@keyframes bounce { 0% { transform: translateY(0); } 50% { transform: translateY(-10px); } 100% { transform: translateY(0); }}This animation has three keyframes:The first keyframe occurs at 0% of the animation. At this point, the element's transform: translateY() property is set to 0, which keeps the element in its original position.The second keyframe occurs at 50% of the animation. At this point, the element's transform: translateY() property is set to -10px, which moves the element 10 pixels down.The third keyframe occurs at 100% of the animation. At this point, the element's transform: translateY() property is set back to 0, which moves the element back to its original position.Applying animations to HTML elementsOnce you have defined your animation keyframes, you can apply the animation to an HTML element using the animation property. The animation property takes the name of your animation as its value.For example, the following code applies the bounce animation to the .box element:CSS.box:hover { animation: bounce 1s linear;}This code tells the browser to animate the .box element using the bounce animation over a period of 1 second. The linear timing function specifies that the animation should play at a constant speed. You can see the result of this animation below.Animation ResultHover over me to view animation.Animation propertiesIn addition to the animation property, there are a number of other CSS properties that you can use to control your animations. These properties include:animation-duration: Specifies the duration of the animation in seconds.animation-timing-function: Specifies the speed curve ofComments
The CSS animation-iteration-countdefines how many times the animation should be played. It is specified by two values: number and infinite. The default value is 1, but any number can be set. 0 or negative values are invalid. If the infinite value sets the animation, it will be played forever. If multiple values are used every time the animation is played the next value of the list is used. When multiple comma-separated values are specified for any animation property, they will be attached to the animations that are defined in animation-name differently. The animation-iteration-count property is one of the CSS3 properties. Initial Value 1 Applies to All elements, ::before and ::after pseudo-elements. Inherited No. Animatable No. Version CSS3 DOM Syntax object.style.animationIterationCount = "infinite"; animation-iteration-count: number | infinite | initial | inherit; Example of the animation-iteration-count property: html>html> head> title>Title of the documenttitle> style> html, body { margin: 0; padding: 0; } div { position: relative; width: 100px; height: 100px; margin: 30px 0; border-radius: 50%; animation-name: pulse; } .element-one { background-color: #1c87c9; animation-duration: 3s; animation-iteration-count: 3; } .element-two { margin: 0; background-color: #83bf42; animation-duration: 5s; animation-iteration-count: 2; } @keyframes pulse { 0% { left: 0; } 50% { left: 50%; } 100% { left: 0; } } style> head> body> h2>The animation-iteration-count exampleh2> p>The animation-iteration-count sets the number of times an animation cycle should be played before stopping.p> div class="element-one">div> div class="element-two">div> body>html> Example of the animation-iteration-count property with the "infinite" value: html>html> head> title>Title of the documenttitle> style> html, body { margin: 0; padding: 0; } div { position: relative; width: 100px; height: 100px; margin: 30px 0; border-radius: 50%; animation-name: pulse; } .element-one { background-color: #1c87c9; animation-duration: 3s; animation-iteration-count: infinite; } .element-two { margin: 0; background-color: #83bf42; animation-duration: 5s; animation-iteration-count: 2; } @keyframes pulse { 0% { left: 0; } 50% { left: 50%; } 100% { left: 0; } } style> head> body> h2>The animation-iteration-count exampleh2> p>The animation-iteration-count property sets the number of times an animation cycle should be played before stopping.p> div class="element-one">div> div class="element-two">div> body>html> Value DescriptionPlay it number Defines how many times the animation should be played. Default value is 1.Play it » infinite The animation is played without stopping.Play it » initial Sets the property to its default value. inherit Inherits the property from its parent element.
2025-04-23Beginners Guide to CSS Animations--> CSS animations are a powerful way to add interactivity and visual interest to your websites. With CSS animations, you can create effects such as fading elements in and out, moving elements around the page, changing the appearance of elements over time, and even simulate complex physics-based effects.To create a CSS animation, you need to do two things:Define the animation keyframes. Keyframes are the different stages of the animation. For each keyframe, you specify the CSS properties that you want to animate and the values of those properties.Apply the animation to an HTML element. Once you have defined your animation keyframes, you can apply the animation to an HTML element using the animation property.Defining animation keyframesAnimation keyframes are defined using the @keyframes at-rule. The @keyframes at-rule takes the name of your animation as its argument. Inside the @keyframes at-rule, you define one or more keyframes.Each keyframe is defined by a percentage value and a set of CSS properties. The percentage value specifies when the keyframe should occur in the animation. The CSS properties specify the values that the element should have at that point in the animation.For example, the following code defines a simple animation that bounces an element up and down:CSS@keyframes bounce { 0% { transform: translateY(0); } 50% { transform: translateY(-10px); } 100% { transform: translateY(0); }}This animation has three keyframes:The first keyframe occurs at 0% of the animation. At this point, the element's transform: translateY() property is set to 0, which keeps the element in its original position.The second keyframe occurs at 50% of the animation. At this point, the element's transform: translateY() property is set to -10px, which moves the element 10 pixels down.The third keyframe occurs at 100% of the animation. At this point, the element's transform: translateY() property is set back to 0, which moves the element back to its original position.Applying animations to HTML elementsOnce you have defined your animation keyframes, you can apply the animation to an HTML element using the animation property. The animation property takes the name of your animation as its value.For example, the following code applies the bounce animation to the .box element:CSS.box:hover { animation: bounce 1s linear;}This code tells the browser to animate the .box element using the bounce animation over a period of 1 second. The linear timing function specifies that the animation should play at a constant speed. You can see the result of this animation below.Animation ResultHover over me to view animation.Animation propertiesIn addition to the animation property, there are a number of other CSS properties that you can use to control your animations. These properties include:animation-duration: Specifies the duration of the animation in seconds.animation-timing-function: Specifies the speed curve of
2025-04-09Support)- 100% responsive- text animation element (based on the Microvinc element)- adding particle animation- CSS animation on button- new element on social buttons- testimonials with flexslider- new photo gallery- new swipebox element- new element to hide / show panels of elements with slide effect- new menu button element based on the buttonscroll element (link and ID management)- multilingual Senseless : - paying (15 € with support on the forum, 30 € with mail and forum support)- 100% responsive- mobile menu specific and easily configurable- fixed height menu with color change of scroll buttons according to position- text animation element (based on the Microvinc element)- new element on social buttons- testimonials with flexslider- new photo gallery- new swipebox element- management of comments with disks with explanation and account creation- multilingual Sensmalte : - paying (15 € with support on the forum, 30 € with mail and forum support)- 100% responsive- mobile menu specific and easily configurable- fixed menu in height with color change of scroll buttons according to position and change of height with scroll- text animation element (based on the Microvinc element)- new element on social buttons- testimonials with flexslider- new photo gallery- new swipebox element- new element (Microvinc) with a scroll up and down button with animation (being finalized)- multilingual Sensblue : - paying (20 € with support on the forum, 40 € with mail and forum support)- Using a fixed menu in height- Use Hover element on menu- 100% responsive- use of CSS effect on certain elements (frames, panels of elements, buttons)- Using the plugin particles- Using fancybox latest version (for video)- New elements used (swipebox, shuffle container, scroll button, etc)- testimonials with flexslider Senshouse : - paying : - 35 € with support on the forum + agenda online (french support) - 50 € with support mail and on the forum + agenda online (french support) - specific and configurable mobile menu - easy-to-use online calendar module and template-specific css code setting - calendar "Ical" synchronizable with seasonal rental platforms - text animation element (based on the Microvinc element) - new element on social buttons - testimonials with new flexslider element - new optimized element swipebox - multilingual Senshouse : - paying : - 35 € with support on the forum + agenda online (french support) - 50 € with support mail and on the forum + agenda online (french support) - specific and configurable mobile menu
2025-04-23- easy-to-use online calendar module and template-specific css code setting - calendar "Ical" synchronizable with seasonal rental platforms - text animation element (based on the Microvinc element) - new element on social buttons - testimonials with new flexslider element - new optimized element swipebox - multilingual Senshouse : - paying : - 35 € with support on the forum + agenda online (french support) - 50 € with support mail and on the forum + agenda online (french support) - specific and configurable mobile menu - easy-to-use online calendar module and template-specific css code setting - calendar "Ical" synchronizable with seasonal rental platforms - text animation element (based on the Microvinc element) - new element on social buttons - testimonials with new flexslider element - new optimized element swipebox - multilingual Senshouse : - paying : - 35 € with support on the forum + agenda online (french support) - 50 € with support mail and on the forum + agenda online (french support) - specific and configurable mobile menu - easy-to-use online calendar module and template-specific css code setting - calendar "Ical" synchronizable with seasonal rental platforms - text animation element (based on the Microvinc element) - new element on social buttons - testimonials with new flexslider element - new optimized element swipebox - multilingual
2025-03-31