Extract vpk
Author: a | 2025-04-25
a directory is dragged onto the VPK tool.) EXTRACT FILES: vpk x vpkfile filename1 filename2 Extract file(s). vpk vpkfile Extract all files from VPK. (This is invoked when a .VPK file is dragged onto the VPK tool.) DISPLAY VPK INFO: vpk l vpkfile List contents of VPK. vpk L vpkfile List contents (detailed) of VPK. vpk dumpsig a directory is dragged onto the VPK tool.) EXTRACT FILES: vpk x vpkfile filename1 filename2 Extract file(s). vpk vpkfile Extract all files from VPK. (This is invoked when a .VPK file is dragged onto the VPK tool.) DISPLAY VPK INFO: vpk l vpkfile List contents of VPK. vpk L vpkfile List contents (detailed) of VPK. vpk dumpsig
ValvePython/vpk: Open, Search, Extract and Create VPKs in
Lightbulb VPK File ExtensionValve Pak – file format by ValveVPK (Valve Pak) is a file extension developed by Valve, the creator of popular video games like Half-Life and Counter-Strike. It is a container format used to package game data, including textures, models, and maps. VPK files are typically used in Valve’s Source engine games and are necessary for the game to run properly.What is a VPK file?A VPK file, also known as a Valve Pak file, is a compressed archive format developed by Valve Corporation. It is primarily used to distribute game content, such as maps, models, textures, and sounds, for games developed using Valve’s Source engine. VPK files are designed to be efficient and compact, enabling fast loading and distribution of game assets.VPK files are structured as a ZIP archive, but with additional features and optimizations specifically tailored for game content storage. They employ a custom compression algorithm that provides high compression ratios without sacrificing performance. VPK files also support file encryption, allowing developers to protect game assets from unauthorized access and modification. Additionally, they can include a manifest file that lists the contents of the archive, providing an index for quick and efficient access to specific assets within the VPK file.What is a VPK File?A VPK file is a compressed file archive used by Valve, the video game developer, to store game data for distribution via their Steam platform. It contains various game assets, such as textures, models, sounds, maps, and scripts. VPK files are similar to other compressed archive formats like ZIP and RAR, but they have specific optimizations for the Valve Source engine, making them more efficient for storing and loading game content. VPK files are essential for the distribution and installation of Valve games, as they allow for efficient compression and organization of large amounts of game data.How to Open VPK FilesThere are several ways to open VPK files:Using Valve’s Pakrat Tool: Pakrat is a command-line tool provided by Valve for extracting and manipulating VPK files. It can be used to extract the contents of a VPK file into a specified directory or to create new VPK files from a set of files.Using Third-Party Extraction Tools: There are various third-party software tools that can open and extract VPK files. One popular option is GCFScape, which offers a graphical user interface for browsing, extracting, and modifying VPK files.Using Steam: Valve’s Steam platform can automatically unpack VPK
kimoto/vpk: VPK File Format Parser (extract and
Files during game installation. If you have a Steam game that uses VPK files, you can typically access the extracted files by browsing to the game’s installation directory and locating the “pak01dir” or “pak01dir.vpk” folder.It’s important to note that modifying or repacking VPK files may not be supported or recommended by Valve and could result in game issues or file corruption.Overview of VPK filesValve Pak (VPK) files are a type of archive format created by Valve Corporation. They are primarily used to distribute game content for games developed by Valve, such as Team Fortress 2, Counter-Strike: Global Offensive, and Dota 2. VPK files contain a collection of files and resources that are needed by the game, including textures, models, sounds, and maps. They are designed to be efficient and easy to manage, allowing for quick and easy distribution of game updates and additional content.Technical details and usageVPK files are typically created using Valve’s proprietary VPK tool, which is included with the Valve Software Development Kit (SDK). The tool allows developers to package files and resources into a single archive, which can then be distributed to players. VPK files use a modified version of the ZIP compression algorithm, which provides a good balance of compression efficiency and speed. They can contain both compressed and uncompressed files, allowing for flexibility in packaging different types of content. VPK files are typically signed by Valve to ensure their integrity and authenticity, preventing unauthorized modifications. When a game launches, it will extract the contents of the VPK files into a temporary folder, making the files available to the game engine.Other ExtensionsValvePython/vpk: Open, Search, Extract and Create VPKs in -
PSX-Place Home Resources > PS Vita / PlayStation TV > Homebrew (.vpk) > Utilities /Apps > You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Download Now 86.5 KB .vpk VITA / PS TV RegistryEditor v1.0 Tool to edit registry on Vita/PSTV Overview Version History Discussion li"> RegistryEditorLinks to checkout RegistryEditorSimple app that allows you to read and edit all registry settings in an organized manner. UI heavily based on The FloW's VitaShell.Developer: Some1Source Code: github.com/some1psv/RegistryEditorVita Registry Settings Explained (WIP) - USE WITH CAUTION! Editing registry can be dangerous! Tags: editor henkaku homebrew pstv registry tool vita Log in with Facebook Your name or email address: Password: Forgot your password? Stay logged in PSX-Place Home Resources > PS Vita / PlayStation TV > Homebrew (.vpk) > Utilities /Apps > Home Home Quick Links Recent Posts Recent Activity Authors Forums Forums Quick Links Recent Posts Resources Resources Quick Links Most Active Authors Latest Reviews Members Members Quick Links Notable Members Current Visitors Recent Activity New Profile Posts Menu Log in. a directory is dragged onto the VPK tool.) EXTRACT FILES: vpk x vpkfile filename1 filename2 Extract file(s). vpk vpkfile Extract all files from VPK. (This is invoked when a .VPK file is dragged onto the VPK tool.) DISPLAY VPK INFO: vpk l vpkfile List contents of VPK. vpk L vpkfile List contents (detailed) of VPK. vpk dumpsig a directory is dragged onto the VPK tool.) EXTRACT FILES: vpk x vpkfile filename1 filename2 Extract file(s). vpk vpkfile Extract all files from VPK. (This is invoked when a .VPK file is dragged onto the VPK tool.) DISPLAY VPK INFO: vpk l vpkfile List contents of VPK. vpk L vpkfile List contents (detailed) of VPK. vpk dumpsigGitHub - egely1337/source2-vpk-extractor: you will extract .vpk
12-08-2004, 02:52 PM A Young Mystail Rat Join Date: Nov 2004 Age: 54--> Server: Guk Posts: 5 Can we extract the contents of a *.vpk file? I want to extract the maps for the zones beyond Antonica/Commonlands. There are DDS map files for all the areas around Antonica/Commonlands, but I cannot find the maps for zones like Nektulos, Thundering Steppes, Enchanted Lands, etc. I suspect that these maps DDS files are in the .vpk files for the zones. Has anyone developed a *.vpk extraction/viewer tool?Is anyone planning on making one?Thanks in advance! 12-16-2004, 01:35 AM a hedgehog Join Date: Dec 2004 Location: South Freeport --> Server: Nagafen Posts: 854 Yes i would also like to know! I want those maps of like antonica, etc. that dont show up in the map folder.________SerennaHot Last edited by tonyis3l33t : 09-16-2011 at 03:14 AM. 12-23-2004, 10:49 AM A Rumbleroot Sapling Join Date: Oct 2004 Location: Troy, Mi Age: 43--> Server: Blackburrow Posts: 69 the VPK files do not contain maps.. They contain mainly the ambient sounds, combat sounds, etc in a compressed .VOC Format. 01-01-2005, 02:45 AM A Griffon Join Date: Oct 2004 Location: NJ, USA Age: 36--> Server: Antonia Bayle Posts: 3,287 All I have to say is good luck with that one. /evilgrin 01-05-2005, 12:48 AM aka Mook Join Date: Jul 2004 Server: Nektulos Posts: 1,451 Quote: Originally Posted by Vikan Karo the VPK files do not contain maps.. They contain mainly the ambient sounds, combat sounds, etc in a compressed .VOC Format. Please explain why you believe this or how you know it. __________________ If it ain't broke, it needs more features! 01-05-2005, 02:56 PM A Young Mystail Rat Join Date: Nov 2004 Age: 54--> Server: Guk Posts: 5 OK then, does anyone know where the maps are stored then?WeHow to open VPK files - How to extract vpk files - YouTube
Super Mario 64 PortThis repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).Naming and documentation of the source code and data structures are in progress.Beyond Nintendo 64, it can also target the PS Vita.This repo does not include all assets necessary for compiling the game.A prior copy of the game is required to extract the assets.Building for the VitaSavedata is stored at ux0:data/sm64_save_file.bin. cont.m64 can be put either into the same folder, or into ux0:app/PCSE64001/ for TAS input.PrerequisitesFor running this on the PS Vita you will first need to extract the runtime shader compiler. Follow this guide for help with that.Ubuntu: sudo apt install -y git build-essential pkg-config.Windows (x86_64): pacman -S git make python3 mingw-w64-x86_64-gccBuild InstructionsInstall VitaSDKClone the repo: git clone which will create a directory sm64-vita and then enter it cd sm64-vita.Place a Super Mario 64 ROM called baserom..z64 into the repository's root directory for asset extraction, where VERSION can be us, jp, or eu.BuildingRun ./build_deps.sh to build and install dependencies. This only has to be done once.Run make TARGET_VITA=1 vpk to build the game. Add -j4 to improve build time.The installable vpk will be located at build/us_vita/sm64..vpkKnown IssuesTAS Input stops working if the app is suspended or the Vita is put to sleep.ContributingIf you want to make it better, fork it and make it better. Thanks.CreditsWOLFwang for making the livearea assets.fgsfds for the initial effort towards porting to the vita.The original sm64decomp team for this impressive decompilation.The sm64-port team for the work towards porting the decomp to other platforms.Rinnegatamante for making the vitaGL library, it made this port alot easier.bythos14 for the initial portGitHub - egely1337/source2-vpk-extractor: you will extract .vpk files
The 418 VPK files contain a total of around 190,000 files of all kinds; basically the whole set of assets EQ2 uses. They are in a variety of formats, but sounds in particular are in WAV format, while the voiceover files come in MP3 format.VOC files, of which there are around 20,000, are actually data which describe a composition of simpler assets that together form a complex entity. The definition is quite vague, but that's because they're used for pretty much everything: zone rooms, game objects, characters, monsters, character accessories, etc. EQ2 uses a very interesting file format, which I want to start documenting as soon as possible. I'll start with the VPL/VPK file format, which is quite simple. In the meantime, if you're curious and want to see the whole list of assets, grab it here. Last edited by blaz : 01-11-2005 at 05:42 PM. Reason: Updated link 01-06-2005, 07:22 PM A Griffon Join Date: Oct 2004 Location: NJ, USA Age: 36--> Server: Antonia Bayle Posts: 3,287 I'm gonna have to quote Deathbane and say: Quote: Originally Posted by Deathbane27 Please explain why you believe this or how you know it. 01-07-2005, 03:24 AM A Crazed Gnoll Join Date: Jan 2005 Location: Madrid, Spain --> Server: Antonia Bayle Posts: 22 I'll explain why I believe what I said and why I know it: Quote: The maps for these zones are definitely there in the VPK files. They actually are in the NrVObm.vpk file, and have the following names: I know what the format of the VPK files is and therefore know the maps, or at least files named as if they were maps, are there in NrVObm.vpk. You can confirm this yourself if you open the file in a hex editor, as in this case the files are notkimoto/vpk: VPK File Format Parser (extract and archive) - GitHub
SGA file format (v7). v2.4.4 - Fixed support for VPK file format (v1). v2.4.3 - Added support for new VPK file format (v2). - Added SGA file support. - Added ZIP deflate support. v2.4.2 - Fixed crash when opening VBSP files with no pak file lump. v2.4.1 - Fixed crash in CProcStream. - Fixed VPK signature check. - Workaround for crash in .Net wrapper. v2.4.0 - Added support for GCF files larger than 4 GB. v2.3.0 - Added support for x64. - Added Visual Studio 2010 solution. - Added Visual Studio 2008 solution. - Removed Visual Studio 2003 solution. v2.2.0 - Added support for packages larger than 4 GB. v2.1.2 - Added support for new VBSP file format. v2.1.1 - Added support for new VPK file format (v1). - Added VPK file validation. - Fixed crash when closing VPK files. v2.1.0 - Added VPK file support. v2.0.11 - Added VBSP .lmp support. - Fixed support for files over 2 GB. v2.0.10 - Added Last Version Played attribute to NCF file. - Fixed change to directory entry folder terminator. v2.0.9 - Added Last Version Played attribute to GCF file. v2.0.8 - Improved GCF version check. - Fixed fragmentation header checksum after defragment. v2.0.7 - Added different search string comparisons. - Added Visual Studio 2005 solution. - Improved package type tests. v2.0.6 - Added generic write support to mapping interface. - Added no recurse option to FindFirst()/FindNext(). - Improved package item attribute consistency. - Fixed GCC visibility support. - Fixed unnecessary GCF bounds check. - Fixed BSP unused lump check. v2.0.5 - Added Linux support. - Fixed near infinite find next recursion. v2.0.4 - Fixed bug in GCF file defragmentation progress. v2.0.3 - Added NCF file support. v2.0.2 - Added GCF file defragmentation. - Added fragmentation property to GCF files. - Added. a directory is dragged onto the VPK tool.) EXTRACT FILES: vpk x vpkfile filename1 filename2 Extract file(s). vpk vpkfile Extract all files from VPK. (This is invoked when a .VPK file is dragged onto the VPK tool.) DISPLAY VPK INFO: vpk l vpkfile List contents of VPK. vpk L vpkfile List contents (detailed) of VPK. vpk dumpsig
[Question] Regarding Extracting VPK - UnknownCheats
革. 3. Instalar y crear BackUp. VPK en tu PS Vita:Entrar a molecule. Presionar el botón “Select”.Y copiar el Servidor y Puerto: ftp://192.168.168:1927 (A ustedes le aparecerá diferentes numeros).Servidor: 192.168.168Puerto: 1927 Instalar WinRAR 5.31 x32 (x86) o x64 depende de su PC y extraer los programas. Instalar FileZilla_3.21.0_win64-setup_bundled y ejecutarlo. Poner su Servidor y Puerto: ftp://192.168.168:1927 (A ustedes le aparecerá diferentes numeros).Servidor: 192.168.168Puerto: 1927Presionar en “Conexión Rápida”. Entrar en la carpeta “ux0”.Y crear una carpeta hay adentro yo cree una llamada 000 (para que este en el primer lugar al ser números).Solo jalar sus juegos.vpk, Apps, Emuladores, etc. Aquí. (QUIERES JUEGOS ENTRA A ESTE LINK: Juegos - .VPK ).Jalar Vitamin_v1.1.vpk en su carpeta que hayan creado.Jalar AntiBlacklist.vpk (Solo PS VITA TV) (Esta App es para hacer compatible %100 con todos los juegos para VITA TV). Entrar en la carpeta “ux0”.en su carpeta que hayan creado.yo cree una llamada 000 Seleccionar lo que quieran instalar sus juegos.vpk, Apps, Emuladores, etc. Aquí. (QUIERES JUEGOS ENTRA A ESTE LINK: Juegos - .VPK )Instalar Vitamin_v1.1.vpk.Instalar AntiBlacklist.vpk (Solo PS VITA TV) (Esta App es para hacer compatible %100 con todos los juegos para VITA TV). Entrar a Vitamin. Seleccionar de que juego quieren crear su BackUp. Seleccionar “Dump full game” para crear su crear su BackUp.Espera a que salgan unas letras rojas y les pedirá precionar “X”.Se abrirá la App Fiesta la minimizan y entran al Vitamin, y no presionennada el Vitamin se abrirá y cerrara varias veces y el juego quequisieron hacer el BackUp también no se desesperen depende de que tanpesado sea su juego va ser el tiempo que dure. (si en el proceso en elque se abre la App Fiesta la minimizan y entran al Vitamin y no siguenapareciendo letras en Vitamin es porque a ese juego no se le puedehacer BackUp ). 4. Ver tus BackUp .VPK en tu PS Vita:Entrar a “molecule”.Entrar en la carpeta “ux0/Vitamin” Aquí es donde se guargan los BackUp .VPK que hayas creado en tu PS VITA/VITA TV.En mi caso aquí esta guardado el Fifa 15.Solo queda conectarte al pc con el FileZilla para pasarlo aGitHub - panzi/rust-vpk: Extract Valve VPK (V1 V2) archives
Know that there is a directory which contains the maps for Commonlands, Antonica, etc...Where are the maps for EL, Zek, etc... ? 01-05-2005, 03:12 PM EQ2MAP Webmaster Join Date: Dec 2004 Location: San Antonio, TX Age: 41--> Server: Unkown Posts: 496 The maps for these other sites are sent from the server. There is no map for anything that is not already viewable from the map window when you open uibuilder. (Info from SOE_Bobble) 01-05-2005, 03:43 PM A Griffon Join Date: Jul 2004 Location: Chicago Age: 46--> Server: Everfrost Posts: 604 Would help if I got this in the right thread Quote: Originally Posted by SOE_Bobble The additional maps for Antonica/Commonlands/etc are encrypted and map icons are sent down from the server (along with the fog settings.) I think the maps are on our hard drives.. He says they're encrypted.. The Icons and fog is sent down from the server..Each map in the images/map folder is 342kb.. Broadband can handle that.. But a 56k modem only gets like 6kb a second (I think, been a while).. It would take like a whole minute to download a map that size..Edit:Chances are the missing maps are in the vpk file but are encrypted.. I'm sure sooner or later someone will be able to read the contents of those files.. 01-06-2005, 04:31 PM A Crazed Gnoll Join Date: Jan 2005 Location: Madrid, Spain --> Server: Antonia Bayle Posts: 22 Encrypted Maps The maps for these zones are definitely there in the VPK files. They actually are in the NrVObm.vpk file, and have the following names:nrvobm_antonica_east.ddsnrvobm_antonica_west.ddsnrvobm_commonlands_east.ddsnrvobm_commonlands_west.ddsnrvobm_enchanted_lands_east.ddsnrvobm_enchanted_lands_west.ddsnrvobm_everfrost.ddsnrvobm_feerrott_east.ddsnrvobm_feerrott_west.ddsnrvobm_nektulos_forest.ddsnrvobm_orcish_wastes.ddsnrvobm_thundering_stepps.ddsmap_lavastorm.ddsnrvobm_tiles.ddsAs for their being encrypted, it is probably true, as they certainly aren't regular DDS files.Regarding what Vikan Karo mentions, it is not true that VPK files contain mainly ambient and combat sounds in VOC format. First of all,. a directory is dragged onto the VPK tool.) EXTRACT FILES: vpk x vpkfile filename1 filename2 Extract file(s). vpk vpkfile Extract all files from VPK. (This is invoked when a .VPK file is dragged onto the VPK tool.) DISPLAY VPK INFO: vpk l vpkfile List contents of VPK. vpk L vpkfile List contents (detailed) of VPK. vpk dumpsigExtract VPK Files Online (No Registration Required!)
PSX-Place Home Resources > PS Vita / PlayStation TV > Homebrew (.vpk) > Emulators > You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Download Now Via external site VITA / PS TV flycast-vita v.1.1 Dreamcast emulator with RetroArch frontend Overview Extra Info Updates (6) Version History Discussion ----- flycast-vitaby Rinnegatamante >>> See OFFICIAL RELEASE THREAD for More Info Neal Cullum likes this. Tags: dreamcast emulation emulator flycast flycast-vita ps tv rinnegatamante vita Recent Updates Fixed the download link. Sep 7, 2024 flycast-vita v1.1 Oct 25, 2022 Flycast Vita v.1.0.3 is out! Sep 9, 2022 Flycast Vita v1.0.2 Aug 25, 2022 Flycast Vita v1.0.1 Aug 25, 2022 Read all 6 updates... Log in with Facebook Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in PSX-Place Home Resources > PS Vita / PlayStation TV > Homebrew (.vpk) > Emulators > Home Home Quick Links Recent Posts Recent Activity Authors Forums Forums Quick Links Recent Posts Resources Resources Quick Links Most Active Authors Latest Reviews Members Members Quick Links Notable Members Current Visitors Recent Activity New Profile Posts Menu Log in or Sign upComments
Lightbulb VPK File ExtensionValve Pak – file format by ValveVPK (Valve Pak) is a file extension developed by Valve, the creator of popular video games like Half-Life and Counter-Strike. It is a container format used to package game data, including textures, models, and maps. VPK files are typically used in Valve’s Source engine games and are necessary for the game to run properly.What is a VPK file?A VPK file, also known as a Valve Pak file, is a compressed archive format developed by Valve Corporation. It is primarily used to distribute game content, such as maps, models, textures, and sounds, for games developed using Valve’s Source engine. VPK files are designed to be efficient and compact, enabling fast loading and distribution of game assets.VPK files are structured as a ZIP archive, but with additional features and optimizations specifically tailored for game content storage. They employ a custom compression algorithm that provides high compression ratios without sacrificing performance. VPK files also support file encryption, allowing developers to protect game assets from unauthorized access and modification. Additionally, they can include a manifest file that lists the contents of the archive, providing an index for quick and efficient access to specific assets within the VPK file.What is a VPK File?A VPK file is a compressed file archive used by Valve, the video game developer, to store game data for distribution via their Steam platform. It contains various game assets, such as textures, models, sounds, maps, and scripts. VPK files are similar to other compressed archive formats like ZIP and RAR, but they have specific optimizations for the Valve Source engine, making them more efficient for storing and loading game content. VPK files are essential for the distribution and installation of Valve games, as they allow for efficient compression and organization of large amounts of game data.How to Open VPK FilesThere are several ways to open VPK files:Using Valve’s Pakrat Tool: Pakrat is a command-line tool provided by Valve for extracting and manipulating VPK files. It can be used to extract the contents of a VPK file into a specified directory or to create new VPK files from a set of files.Using Third-Party Extraction Tools: There are various third-party software tools that can open and extract VPK files. One popular option is GCFScape, which offers a graphical user interface for browsing, extracting, and modifying VPK files.Using Steam: Valve’s Steam platform can automatically unpack VPK
2025-04-22Files during game installation. If you have a Steam game that uses VPK files, you can typically access the extracted files by browsing to the game’s installation directory and locating the “pak01dir” or “pak01dir.vpk” folder.It’s important to note that modifying or repacking VPK files may not be supported or recommended by Valve and could result in game issues or file corruption.Overview of VPK filesValve Pak (VPK) files are a type of archive format created by Valve Corporation. They are primarily used to distribute game content for games developed by Valve, such as Team Fortress 2, Counter-Strike: Global Offensive, and Dota 2. VPK files contain a collection of files and resources that are needed by the game, including textures, models, sounds, and maps. They are designed to be efficient and easy to manage, allowing for quick and easy distribution of game updates and additional content.Technical details and usageVPK files are typically created using Valve’s proprietary VPK tool, which is included with the Valve Software Development Kit (SDK). The tool allows developers to package files and resources into a single archive, which can then be distributed to players. VPK files use a modified version of the ZIP compression algorithm, which provides a good balance of compression efficiency and speed. They can contain both compressed and uncompressed files, allowing for flexibility in packaging different types of content. VPK files are typically signed by Valve to ensure their integrity and authenticity, preventing unauthorized modifications. When a game launches, it will extract the contents of the VPK files into a temporary folder, making the files available to the game engine.Other Extensions
2025-04-0512-08-2004, 02:52 PM A Young Mystail Rat Join Date: Nov 2004 Age: 54--> Server: Guk Posts: 5 Can we extract the contents of a *.vpk file? I want to extract the maps for the zones beyond Antonica/Commonlands. There are DDS map files for all the areas around Antonica/Commonlands, but I cannot find the maps for zones like Nektulos, Thundering Steppes, Enchanted Lands, etc. I suspect that these maps DDS files are in the .vpk files for the zones. Has anyone developed a *.vpk extraction/viewer tool?Is anyone planning on making one?Thanks in advance! 12-16-2004, 01:35 AM a hedgehog Join Date: Dec 2004 Location: South Freeport --> Server: Nagafen Posts: 854 Yes i would also like to know! I want those maps of like antonica, etc. that dont show up in the map folder.________SerennaHot Last edited by tonyis3l33t : 09-16-2011 at 03:14 AM. 12-23-2004, 10:49 AM A Rumbleroot Sapling Join Date: Oct 2004 Location: Troy, Mi Age: 43--> Server: Blackburrow Posts: 69 the VPK files do not contain maps.. They contain mainly the ambient sounds, combat sounds, etc in a compressed .VOC Format. 01-01-2005, 02:45 AM A Griffon Join Date: Oct 2004 Location: NJ, USA Age: 36--> Server: Antonia Bayle Posts: 3,287 All I have to say is good luck with that one. /evilgrin 01-05-2005, 12:48 AM aka Mook Join Date: Jul 2004 Server: Nektulos Posts: 1,451 Quote: Originally Posted by Vikan Karo the VPK files do not contain maps.. They contain mainly the ambient sounds, combat sounds, etc in a compressed .VOC Format. Please explain why you believe this or how you know it. __________________ If it ain't broke, it needs more features! 01-05-2005, 02:56 PM A Young Mystail Rat Join Date: Nov 2004 Age: 54--> Server: Guk Posts: 5 OK then, does anyone know where the maps are stored then?We
2025-04-23Super Mario 64 PortThis repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).Naming and documentation of the source code and data structures are in progress.Beyond Nintendo 64, it can also target the PS Vita.This repo does not include all assets necessary for compiling the game.A prior copy of the game is required to extract the assets.Building for the VitaSavedata is stored at ux0:data/sm64_save_file.bin. cont.m64 can be put either into the same folder, or into ux0:app/PCSE64001/ for TAS input.PrerequisitesFor running this on the PS Vita you will first need to extract the runtime shader compiler. Follow this guide for help with that.Ubuntu: sudo apt install -y git build-essential pkg-config.Windows (x86_64): pacman -S git make python3 mingw-w64-x86_64-gccBuild InstructionsInstall VitaSDKClone the repo: git clone which will create a directory sm64-vita and then enter it cd sm64-vita.Place a Super Mario 64 ROM called baserom..z64 into the repository's root directory for asset extraction, where VERSION can be us, jp, or eu.BuildingRun ./build_deps.sh to build and install dependencies. This only has to be done once.Run make TARGET_VITA=1 vpk to build the game. Add -j4 to improve build time.The installable vpk will be located at build/us_vita/sm64..vpkKnown IssuesTAS Input stops working if the app is suspended or the Vita is put to sleep.ContributingIf you want to make it better, fork it and make it better. Thanks.CreditsWOLFwang for making the livearea assets.fgsfds for the initial effort towards porting to the vita.The original sm64decomp team for this impressive decompilation.The sm64-port team for the work towards porting the decomp to other platforms.Rinnegatamante for making the vitaGL library, it made this port alot easier.bythos14 for the initial port
2025-04-24