Halo 2 weapon
Author: s | 2025-04-25
Usable weapons in Halo 2: Anniversary's multiplayer component. This is a gameplay category. PARENTS: Halo: The Master Chief Collection weapons Halo 2: Anniversary. Pages in category Halo 2: Anniversary multiplayer weapons The following
Halo 2 Anniversary Weapons for Halo 3 at Halo: The
Up in the morning and kicking someone's ass.""Anyone in there? Hello...?" - Stare at a Marine too long."That was kinda disappointing." - Quick battle."Get off me! [Screams]" - Infected by the Flood in Halo 3."Everybody out!" - Exiting a vehicle in Halo: Combat Evolved."Pile out!" - Exiting vehicle in Halo: Combat Evolved."Showtime!" - Entering/exiting vehicle in Halo: Combat Evolved."Man...." - When the Covenant troop is ran over, Halo: Combat Evolved."This is for all the ladies I ain't sexing, 'cause I'm here fighting YOU!""See? He wanted my gun." - When you swap weapons with a Marine in Halo 2."Wanna go out sometime?" - Halo 3, Female Marine if she is given a Sniper Rifle, Fuel Rod Cannon or Rocket launcher, requires the IWHBYD Skull."You might have to adjust the seat a little." - Exiting a Warthog in Halo 2."The cavalry has arrived!" - When a Marine first spots you in Halo: Combat Evolved."Get it off! Get it off!" - Stuck with a Plasma Grenade or flood infection form in Halo: Combat Evolved."This is suicide, man!" - When a Marine dies in Halo: Combat Evolved."Aah... the burn!" - Said in either a satisfied tone or a painful tone when hit in Halo: Combat Evolved."Target neutralized!" - Halo 2."Touchdown!" - Halo 2, enemy infantry/vehicle destroyed."Ghost ride da' whip!" - Mongoose Passenger in Halo 3 after jumping a ramp."Listen to you, Sweary Mary!" - Halo 2, said after another Marine almost swears."Chief just got wasted!" - If John-117 is killed in Halo 3."Time to get to work, Arbiter dude!" - When playing as the Arbiter, if a Marine accompanies you in a vehicle."Hey, look, there: everyone's favorite Elite!" - Said when Arbiter appears."Good to see you, Arbiter!" - Halo 3, when Marines greet you as the Arbiter."Sure thing, Chief. Here you go." - Halo 3, switching weapons with a Marine."Get mounted, Marines! Not in a rude way..." - Halo 3 when getting in a Warthog, IWHBYD Skull required."Bloody hell! That bloke's gotta big friggin' gun!" - Australian Marine in Halo 3."Screwed that Ghost good!" - Halo 2, when fighting enemy Ghosts."Um... ow." - Friendly firing on Sergeant Johnson."Great! A gun I can't use." - When given a Covenant weapon."Well, at least I can shoot myself..." - If given a weaker weapon."The Chief is dead... I think I'll go eat my gun now." - Marine in Halo 3 after John-117 is killed."You killed John-117, you Scroll down to read our guide named "A Guide to Weapons and Vehicles" for Halo 2 on Xbox (Xbox), or click the above links for more cheats. My Halo 2 weapons guideAuthored by Dylan, typed and edited by Kendra( frigging sweet!).Table of Contents:0.1: IntroductionWEAPONS1.0 Human Weapons1.1 M6C Pistol(Magnum)1.2 BR55 Rifle(Battle Rifle)1.3 M7/Caseless Sub Machine Gun(SMG)1.4 S2 AM Sniper Rifle1.5 M19 SSM Rocket Launcher1.6 M90 Shotgun2.0 Covenant Weapons2.1 Plasma Pistol2.2 Plasma Rifle2.3 Needler2.4 Covenant Carbine2.5 Particle Beam Rifle2.6 Brute Shot2.7 Plasma(Energy) Sword2.8 Fuel Rod Cannon3.0 Turrets, Vehicle Based Weapons and Other3.1 M9 HE-DP Fragmentation Grenade3.2 M41 LAAG(Warthog Turret)3.3 M68 Gauss Cannon(Warthog Turret)3.4 Scorpion Weapons3.5 Ground Mounted Turret3.6 Plasma Grenade3.7 Plasma Turret3.8 Ghost Cannons3.9 Banshee Cannons3.10 Wraith Cannons3.11 Spectre Cannons3.12 Shadow Cannons3.13 Sentinel Beam4.0 Vehicles4.1 M12 Warthog LRV4.1 M12G1 Warthog LAAV4.2 M808B Scorpion MBT4.3 Ghost4.4 Banshee4.5 Wraith4.6 Spectre4.7 ShadowINTRODUCTION: As you hopefully know, Halo 2 is out and you should buy it NOW. In this guide, I'll tell you about the weapons and vehicles new and old popping up in Halo 2. Though many of the things here were in Halo 1, and you may think you know everything about them, they have, in fact, changed. You'll see.1.0 HUMAN WEAPONS1.1 M6C Pistol(Magnum): The pistol is disappointingly weak in Halo 2. To start off, there is no zoom. Though the shots are faster, they are WEAK. This weapon does not even compare to the pistol in Halo 1. Also, you can't kill a Hunter with one shot from this baby anymore.Strengths: Fast shooting, faster reload time.Weaknesses: No zoom, overall less powerful than last time.Melee Attack: Faster than last game, otherwise known as, still not good.Dual Wield? Yes1.2 BR55 Rifle(Battle Rifle): A surprisingly powerful newcomer to the Halo party. This rifle, a bit stronger than the Assault Rifle from last game, shoots in bursts of three and can take down a Grunt with a shot to the head. There is zoom, which is nice for head shots.Strengths: Powerful, fast reload time, zoom, accurate shots.Weaknesses: Not good for clusters of enemies.Melee attack: Medium.Dual Wield? No1.3 M7/Caseless Sub Machine Gun(SMG): This weapon is not as strong as the Assault Rifle from Halo 1, but has taken its place. It may sound bad at first, but this weapon is a good overall weapon. It's great in close range, but gets less accurate, as with all machine guns, at long range. It does kick upward if you continually fire, which can be distracting, but every weapon has a weakness.Strengths: Fast shot, double SMGs kick butt, fast reload time.Weaknesses: Kicks upward, not as strong as Assault Rifle, low ammo count.Melee attack: Moderately weak.Dual Wield? Yes1.4 S2 AM Sniper Rifle: The sniper hasnt changed that much in power from Halo1. Much faster reload time, and has 5x and 10x zoom, instead of 2x and 10x.Strengths: Long range attacking, better zoom, faster reload time.Weaknesses: Bad in close to medium quarters.Melee attack: Good.Dual Wield? No1.5 M19 SSM Rocket Launcher: Greatly improved since last game. The rocket launcher now has homing capabilities. YouHalo Master Chief Collection Halo 2 Weapons - Halo
This article may not meet Halo Alpha's standards. You can help by cleaning this article.The Sentinel Beam is a Forerunner Directed Energy Weapon. Sentinel Beams are often integrated into the Sentinels from where the weapons take their name. The weapon is particularly effective against small Flood outbreaks and energy shields.Description[]The Sentinel Beam was designed to contain and destroy small Flood outbreaks. Even though the weapons are integrated into the Sentinel's endostructure, it contains a secondary power source independent of the Sentinel and allows someone to salvage and use it if intact. The weapon projects a yellow-orange or blue beam of energy (reserved to the advanced Sentinel Majors), which is capable of effectively cutting through organic matter such as unarmored hordes of Flood -- Infection Forms in particular. Continuous contact from a Sentinel Beam can be devastating against any opponent, especially in Halo 3.Like the Energy Sword and the Fuel Rod Gun, the Sentinel Beam cannot be used by players in Halo: Combat Evolved without extensive use of the Dev Mode. Such usage to acquire the Sentinel Beam involves using bump possession to attain a Sentinel and then switching back to Master Chief and have him destroy said Sentinel and exchange a weapon for the Beam. The beam is not visible from the first or third person view and if the player presses the fire button a damaging red beam will appear from the center of the screen. It later became usable in Halo 2 and Halo 3. A more powerful blue version of the beam is only available in Halo 2's campaign.The Sentinel Beam runs on a non-rechargeable battery that runs out very quickly, yet even Sentinels created many thousands of years ago are capable of firing one. It may be possible that a Sentinel Beam attached to a Sentinel is powered by the Sentinel itself. It should be noted, though, that Sentinel Beams taken off of destroyed Sentinels often have some of the battery depleted. A possible explanation is that the Sentinel cannot power the weapon itself and relies on the battery but can recharge it outside of combat. Like the Covenant's plasma-based arsenal, it can temporarily overheat if 20% of the battery is used up in one continuous shot; the weapon vents excess heat extremely quickly in an attempt to counter this. In addition to being effective against the Flood, the Sentinel Beam's ability to rapidly drain energy. Usable weapons in Halo 2: Anniversary's multiplayer component. This is a gameplay category. PARENTS: Halo: The Master Chief Collection weapons Halo 2: Anniversary. Pages in category Halo 2: Anniversary multiplayer weapons The followingCut Halo 2 weapons - Halopedia, the Halo wiki
Shields also makes it an effective weapon against the Sentinels themselves.Monitors[]Also worth noting is the version of the beam that the Monitor 343 Guilty Spark makes use of. In Halo 3, the construct uses the integrated weapon to destroy a couple of Jackals, a Flood Combat Form, mortally wound Sergeant Avery Johnson, and fight off John-117 and the Arbiter. The beam he fires is more powerful than and twice as thick as the usual Sentinel Beam, and is bright red rather than orange. When a monitor is killed, no Sentinel Beam drops from it so, it's possible that this beam is not a Sentinel Beam at all.In Halo[]In the Halo 2 campaign, the Sentinel Beam is a deadly weapon, easily capable of stripping the shields of an Elite. It possesses a decent rate of fire, amazing accuracy and range, and sustained attacks with the weapon inflict large amounts of damage. The beam's targeting reticle is also reasonably centered, making it easier to aim. The weapon's melee attack is about as strong as that of a Rocket Launcher, and is likewise considerably slow. The melee is also capable of disintegrating a Combat Form, although this process takes many hits and is impractical in most situations.Two variants of the Sentinel Beam are seen in the campaign: the standard yellow-orange one in the silver housing, and the more powerful blue beam, which is encased in a gold housing. While the blue version is more powerful, it is also quite rare and will overheat faster than the standard version of the weapon.The beam makes another appearance in Halo 3, with a few visual upgrades and several technical fixes. Unlike its Halo 2 counterpart, the weapon now has virtually infinite range and fires a much stronger beam that, if held consistently on an enemy, can destroy them within seconds. It is, obviously enough, extremely effective when used against Flood, and will cut down any form—including the vaunted Pure Forms—if aimed properly.In Halo 3, the weapon does not spawn on any unaltered maps, and gametypes cannot be used to force it to spawn; it is only available in Forged map variants. This is likely due to the weapon's increased power and range, which make it devastating in Multiplayer matches.Beam variants[]The blue Sentinel Beam used by the Sentinel Majors is a more powerful variant of the common yellow-orange Sentinel Beam, though it also overheats quicker and its The Halo 2's campaign level Quarantine Zone, provide two of your Elite allies with Sentinel Beams, and have them board the riding seats of your Spectre. Since NPCs can't run out of ammo, they make excellent weaponry. Unfortunately, further in the mission you have to leave the Spectre.In Halo 3, the Sentinel Beam performs greatly against the Flood, as Infection Forms will burst if they are even slightly touched by the beam. Human Flood combat forms will die instantly, though Elite and Brute forms may take longer to kill. Aim for the Infection Form embedded in their chest and you'll kill it. Pure Forms are tougher due to their evolved forms; Stalkers and Ranged Forms will die by the time the weapon overheats whereas the Tank Forms will require two long blasts to the stomach to take them down.In Halo 3, the Sentinel Beam is very useful for taking down a Brute's Power Armor quickly and effectively. It is also great for taking down Jackals and their shields as well as Grunts' armor, but it may overheat.During the campaign it is best you only use it on Flood and Sentinels as it does much more damage to them than it does to the Covenant.Multiplayer[]The Sentinel Beam is quite rare in multiplayer games but, if available, can be a powerful weapon in experienced hands.Halo 2[]Main article: Halo 2This is best used in a small map like Warlock. It is also good in Headlong as long a you have other more powerful weapons with you.If the Sentinel Beam is the only weapon you have, conserve ammo and rely on meleeing as much as possible. It has a quick and effective melee. Only fire the weapon when your target is far away, because ammo depletes fast. Melee in close quarters, and avoid deadly crossfire. Replace it as often as possible.A Sentinel Beam is useful against unshielded foes, so a grenade to take down the opponent's shields followed by a burst from the Sentinel Beam can quickly kill an opponent.Halo 3[]Main article: Halo 3During a game of Infection, the Sentinel Beam is an effective way to rid yourself of chasing Zombie forces, but take care as to where you aim, since the beam is easy to spot and is likely to give your position away if the shot goes astray.When loading up vehicles, a Sentinel Beam in the passenger seat is an incredibly deadlyWeapons - Halo 2 Guide - IGN
Tool. The most flexible location is in the back seat of a Mongoose, although the passenger seat of a Warthog or Prowler is also useful and advantageous to the match. The advantage of vehicle-bound Sentinel Beams is that it can 'clothesline' foes.Steady shots can make the Sentinel Beam a great anti-sniper weapon. Fire at the sniper and then sweep the area. You will eventually meet your target, and they will have a difficult time evading the beam.The Sentinel Beam has an extremely large power consumption rate, about 5% per second, so always carry a backup weapon and try to save the Beam for emergencies.The Sentinel Beam was not available in any Matchmaking playlists, until it was featured on certain map variants used in the Bungie vs World playlist and the Maption Sack playlist. Its exclusion from regular matchmaking is likely due to the weapon's power.When using it at long range, burst fire to make sure you don't waste its power. In close range, just melee or unload and you should get the kill.Trivia[]In Halo 2, if a player throws a grenade while the Sentinel Beam is overheated, there will be no throwing animation.In Halo 3, a fully charged Sentinel Beam will be left at exactly 77 charge after it overheats from a single continuous burst.In Halo 5: Guardians, a variant of the Sentinel Beam known as the Safeguard Sentinel Beam is present. It functions largely the same as the standard version.Gallery[]." data-src=" src=" of the Sentinel Beam in Halo 3.." data-src=" src=" red Sentinel Beam.A player firing the weapon from the passenger seat of a Warthog. Note the single-handed wielding.A Spartan firing a Sentinel Beam. multiplayer." data-src=" src=" Halo: Ghosts of Onyx, page 156Category : Halo 2 weapons - Halopedia
Became demonic when it was bathed in blood — it took on a soul, referred to as 'Inferno,' who can control whoever wields this weapon. It's been seen in multiple forms, though it's most recognizable as a sword. People who do wield it become incredibly strong, but at the cost of constantly having their life drained out of them. 2 Energy Sword From: Halo Energy Swords are a melee weapon from the Halo franchise. While they appeared in the very first game, players couldn't fight with them. But, since then, a useable energy sword (or some variation, like the Infected Energy Sword) has appeared in nearly all Halo content. If they're being used by the opponent, Energy Swords are almost exclusively used by the Sangheili (a race known to humans as 'The Elites'). For Sangheili, Energy Swords are actually a holy weapon that may only be wielded by aristocrats. 1 The Master Sword From: The Legend of Zelda The Master Sword is the weapon featured again and again in the Legend of Zelda franchise. It's usually wielded by Link, the games' protagonist, against Ganon(dorf), the games' antagonist. It's been known under a number of names: the Sacred Sword, the Sword that Seals the Darkness, the Legendary Sword, and more! But it almost always bears some variation of that iconic look: a blue, winged hilt, a long silver blade, and a triforce etched in for good measure. NEXT: Games For MMO Fans That Aren't MMOs. Usable weapons in Halo 2: Anniversary's multiplayer component. This is a gameplay category. PARENTS: Halo: The Master Chief Collection weapons Halo 2: Anniversary. Pages in category Halo 2: Anniversary multiplayer weapons The following Halo 2 - Weapon - Fuel Rod Gun Halo 2 - Weapon - Jackal Shield Halo 2 - Weapon - Needler Halo 3 - Prop - Shade Turret Halo 3 - Vehicle - Banshee Halo 3 - Vehicle - Brute Chopper Halo 3 - Vehicle - Brute Prowler Halo 3 - Vehicle - Elephant Halo 3 - Vehicle - Ghost Halo 3 - Vehicle -Weapon tiers - Halo 2 - GameFAQs
Charge depletes faster. This difference is very similar to the relationship between the Plasma Rifle and the Brute Plasma Rifle.The beams used by the Sentinels at Onyx were a golden color, with temperatures as high as 15,000 Kelvin.[1] Although this variation of the weapon took significantly longer to charge, it is thought to have been capable of depleting the shields of a Mjolnir Armor suit. Furthermore, Onyx Sentinels were capable of cooperating to generate golden beams capable of destroying entire Covenant cruisers. The power of the beams is one of many differences documented in the Sentinel variant's article; such differences are likely because Onyx Sentinels were guarding something even more important than the Halo Array: the Shield Worlds.Appearances[]In Halo 2, it first appears on The Arbiter, where Heretic Elites used it as a weapon to attempt to stop the Arbiter and his allies from eradicating the Heretic force, in the Gas Mine. Flood Elite Combat Forms then used it on The Oracle, since almost all of the Elite forms were once Heretic Elites. Many of these weapons appear on Sacred Icon and Quarantine Zone, where the stronger blue beam versions were available from the many destroyed Sentinel Majors.In Halo 3, it first appears on The Ark, where it can be gained by picking one from the Sentinels that are patrolling the area (although they may attack you if you destroy too many, or the Covenant Loyalists). Then it was seen on The Covenant, where some Sentinels were tasked to aid the Arbiter and John-117 in their escape from the Flood in The Arks's Citadel. When Master Chief, the Arbiter and Johnson arrive on the new Installation 08, they had to clear the Flood blocking their way to the Control Room with the assistance of Sentinels. When one of the Sentinels is destroyed, the Sentinel Beam will remain intact. When the monitor 343 Guilty Spark was destroyed, and the Halo ring activated, the Sentinels turned on the escaping Spartan and the Arbiter, causing several of the Sentinels to be destroyed, thus leaving the Beam weapons collectible to the player(s).The Sentinel Beam makes an appearance in Halo 4 during the level Requiem when Sentinels defend the Cartographer against a pair of Hunters. This version is unusable, sounds lower in pitch than previous models and has a purple beam.Tactics[]Campaign[]Ironically, it is a very good weapon against Sentinels in Halo 2 and Halo 3.OnComments
Up in the morning and kicking someone's ass.""Anyone in there? Hello...?" - Stare at a Marine too long."That was kinda disappointing." - Quick battle."Get off me! [Screams]" - Infected by the Flood in Halo 3."Everybody out!" - Exiting a vehicle in Halo: Combat Evolved."Pile out!" - Exiting vehicle in Halo: Combat Evolved."Showtime!" - Entering/exiting vehicle in Halo: Combat Evolved."Man...." - When the Covenant troop is ran over, Halo: Combat Evolved."This is for all the ladies I ain't sexing, 'cause I'm here fighting YOU!""See? He wanted my gun." - When you swap weapons with a Marine in Halo 2."Wanna go out sometime?" - Halo 3, Female Marine if she is given a Sniper Rifle, Fuel Rod Cannon or Rocket launcher, requires the IWHBYD Skull."You might have to adjust the seat a little." - Exiting a Warthog in Halo 2."The cavalry has arrived!" - When a Marine first spots you in Halo: Combat Evolved."Get it off! Get it off!" - Stuck with a Plasma Grenade or flood infection form in Halo: Combat Evolved."This is suicide, man!" - When a Marine dies in Halo: Combat Evolved."Aah... the burn!" - Said in either a satisfied tone or a painful tone when hit in Halo: Combat Evolved."Target neutralized!" - Halo 2."Touchdown!" - Halo 2, enemy infantry/vehicle destroyed."Ghost ride da' whip!" - Mongoose Passenger in Halo 3 after jumping a ramp."Listen to you, Sweary Mary!" - Halo 2, said after another Marine almost swears."Chief just got wasted!" - If John-117 is killed in Halo 3."Time to get to work, Arbiter dude!" - When playing as the Arbiter, if a Marine accompanies you in a vehicle."Hey, look, there: everyone's favorite Elite!" - Said when Arbiter appears."Good to see you, Arbiter!" - Halo 3, when Marines greet you as the Arbiter."Sure thing, Chief. Here you go." - Halo 3, switching weapons with a Marine."Get mounted, Marines! Not in a rude way..." - Halo 3 when getting in a Warthog, IWHBYD Skull required."Bloody hell! That bloke's gotta big friggin' gun!" - Australian Marine in Halo 3."Screwed that Ghost good!" - Halo 2, when fighting enemy Ghosts."Um... ow." - Friendly firing on Sergeant Johnson."Great! A gun I can't use." - When given a Covenant weapon."Well, at least I can shoot myself..." - If given a weaker weapon."The Chief is dead... I think I'll go eat my gun now." - Marine in Halo 3 after John-117 is killed."You killed John-117, you
2025-04-17Scroll down to read our guide named "A Guide to Weapons and Vehicles" for Halo 2 on Xbox (Xbox), or click the above links for more cheats. My Halo 2 weapons guideAuthored by Dylan, typed and edited by Kendra( frigging sweet!).Table of Contents:0.1: IntroductionWEAPONS1.0 Human Weapons1.1 M6C Pistol(Magnum)1.2 BR55 Rifle(Battle Rifle)1.3 M7/Caseless Sub Machine Gun(SMG)1.4 S2 AM Sniper Rifle1.5 M19 SSM Rocket Launcher1.6 M90 Shotgun2.0 Covenant Weapons2.1 Plasma Pistol2.2 Plasma Rifle2.3 Needler2.4 Covenant Carbine2.5 Particle Beam Rifle2.6 Brute Shot2.7 Plasma(Energy) Sword2.8 Fuel Rod Cannon3.0 Turrets, Vehicle Based Weapons and Other3.1 M9 HE-DP Fragmentation Grenade3.2 M41 LAAG(Warthog Turret)3.3 M68 Gauss Cannon(Warthog Turret)3.4 Scorpion Weapons3.5 Ground Mounted Turret3.6 Plasma Grenade3.7 Plasma Turret3.8 Ghost Cannons3.9 Banshee Cannons3.10 Wraith Cannons3.11 Spectre Cannons3.12 Shadow Cannons3.13 Sentinel Beam4.0 Vehicles4.1 M12 Warthog LRV4.1 M12G1 Warthog LAAV4.2 M808B Scorpion MBT4.3 Ghost4.4 Banshee4.5 Wraith4.6 Spectre4.7 ShadowINTRODUCTION: As you hopefully know, Halo 2 is out and you should buy it NOW. In this guide, I'll tell you about the weapons and vehicles new and old popping up in Halo 2. Though many of the things here were in Halo 1, and you may think you know everything about them, they have, in fact, changed. You'll see.1.0 HUMAN WEAPONS1.1 M6C Pistol(Magnum): The pistol is disappointingly weak in Halo 2. To start off, there is no zoom. Though the shots are faster, they are WEAK. This weapon does not even compare to the pistol in Halo 1. Also, you can't kill a Hunter with one shot from this baby anymore.Strengths: Fast shooting, faster reload time.Weaknesses: No zoom, overall less powerful than last time.Melee Attack: Faster than last game, otherwise known as, still not good.Dual Wield? Yes1.2 BR55 Rifle(Battle Rifle): A surprisingly powerful newcomer to the Halo party. This rifle, a bit stronger than the Assault Rifle from last game, shoots in bursts of three and can take down a Grunt with a shot to the head. There is zoom, which is nice for head shots.Strengths: Powerful, fast reload time, zoom, accurate shots.Weaknesses: Not good for clusters of enemies.Melee attack: Medium.Dual Wield? No1.3 M7/Caseless Sub Machine Gun(SMG): This weapon is not as strong as the Assault Rifle from Halo 1, but has taken its place. It may sound bad at first, but this weapon is a good overall weapon. It's great in close range, but gets less accurate, as with all machine guns, at long range. It does kick upward if you continually fire, which can be distracting, but every weapon has a weakness.Strengths: Fast shot, double SMGs kick butt, fast reload time.Weaknesses: Kicks upward, not as strong as Assault Rifle, low ammo count.Melee attack: Moderately weak.Dual Wield? Yes1.4 S2 AM Sniper Rifle: The sniper hasnt changed that much in power from Halo1. Much faster reload time, and has 5x and 10x zoom, instead of 2x and 10x.Strengths: Long range attacking, better zoom, faster reload time.Weaknesses: Bad in close to medium quarters.Melee attack: Good.Dual Wield? No1.5 M19 SSM Rocket Launcher: Greatly improved since last game. The rocket launcher now has homing capabilities. You
2025-04-17This article may not meet Halo Alpha's standards. You can help by cleaning this article.The Sentinel Beam is a Forerunner Directed Energy Weapon. Sentinel Beams are often integrated into the Sentinels from where the weapons take their name. The weapon is particularly effective against small Flood outbreaks and energy shields.Description[]The Sentinel Beam was designed to contain and destroy small Flood outbreaks. Even though the weapons are integrated into the Sentinel's endostructure, it contains a secondary power source independent of the Sentinel and allows someone to salvage and use it if intact. The weapon projects a yellow-orange or blue beam of energy (reserved to the advanced Sentinel Majors), which is capable of effectively cutting through organic matter such as unarmored hordes of Flood -- Infection Forms in particular. Continuous contact from a Sentinel Beam can be devastating against any opponent, especially in Halo 3.Like the Energy Sword and the Fuel Rod Gun, the Sentinel Beam cannot be used by players in Halo: Combat Evolved without extensive use of the Dev Mode. Such usage to acquire the Sentinel Beam involves using bump possession to attain a Sentinel and then switching back to Master Chief and have him destroy said Sentinel and exchange a weapon for the Beam. The beam is not visible from the first or third person view and if the player presses the fire button a damaging red beam will appear from the center of the screen. It later became usable in Halo 2 and Halo 3. A more powerful blue version of the beam is only available in Halo 2's campaign.The Sentinel Beam runs on a non-rechargeable battery that runs out very quickly, yet even Sentinels created many thousands of years ago are capable of firing one. It may be possible that a Sentinel Beam attached to a Sentinel is powered by the Sentinel itself. It should be noted, though, that Sentinel Beams taken off of destroyed Sentinels often have some of the battery depleted. A possible explanation is that the Sentinel cannot power the weapon itself and relies on the battery but can recharge it outside of combat. Like the Covenant's plasma-based arsenal, it can temporarily overheat if 20% of the battery is used up in one continuous shot; the weapon vents excess heat extremely quickly in an attempt to counter this. In addition to being effective against the Flood, the Sentinel Beam's ability to rapidly drain energy
2025-03-26Shields also makes it an effective weapon against the Sentinels themselves.Monitors[]Also worth noting is the version of the beam that the Monitor 343 Guilty Spark makes use of. In Halo 3, the construct uses the integrated weapon to destroy a couple of Jackals, a Flood Combat Form, mortally wound Sergeant Avery Johnson, and fight off John-117 and the Arbiter. The beam he fires is more powerful than and twice as thick as the usual Sentinel Beam, and is bright red rather than orange. When a monitor is killed, no Sentinel Beam drops from it so, it's possible that this beam is not a Sentinel Beam at all.In Halo[]In the Halo 2 campaign, the Sentinel Beam is a deadly weapon, easily capable of stripping the shields of an Elite. It possesses a decent rate of fire, amazing accuracy and range, and sustained attacks with the weapon inflict large amounts of damage. The beam's targeting reticle is also reasonably centered, making it easier to aim. The weapon's melee attack is about as strong as that of a Rocket Launcher, and is likewise considerably slow. The melee is also capable of disintegrating a Combat Form, although this process takes many hits and is impractical in most situations.Two variants of the Sentinel Beam are seen in the campaign: the standard yellow-orange one in the silver housing, and the more powerful blue beam, which is encased in a gold housing. While the blue version is more powerful, it is also quite rare and will overheat faster than the standard version of the weapon.The beam makes another appearance in Halo 3, with a few visual upgrades and several technical fixes. Unlike its Halo 2 counterpart, the weapon now has virtually infinite range and fires a much stronger beam that, if held consistently on an enemy, can destroy them within seconds. It is, obviously enough, extremely effective when used against Flood, and will cut down any form—including the vaunted Pure Forms—if aimed properly.In Halo 3, the weapon does not spawn on any unaltered maps, and gametypes cannot be used to force it to spawn; it is only available in Forged map variants. This is likely due to the weapon's increased power and range, which make it devastating in Multiplayer matches.Beam variants[]The blue Sentinel Beam used by the Sentinel Majors is a more powerful variant of the common yellow-orange Sentinel Beam, though it also overheats quicker and its
2025-04-18