Handless millionare

Author: p | 2025-04-24

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To use in a similar way to how flax can be used to make bow string, only with clothing applications.When the worlds first (and only) Marijuana clothing materials factory was burnt to the ground at the hands of vandals, the discovery of the plant's use as a smoke (like the Tobacco plant) after discovering its effects on nearby and high farm animals put any thoughts of using the plant for clothing out of anyone's heads, except for the lone survivor from the factory, who's clothing is made entirely out of drug plants. His only spare piece of clothing being a pair of boots, he one day decided to sell them off so he could buy a new tree to block off his area, once he learned that it had burned down after seeing it on fire from a distance.Little did he know that the perpetrator of such vandalism which caused the object that assisted his solitude payed for his unknown crime with money used to buy said herb boots.Hemmed off by a tree from the outside world, Hemp-boots-man sees all the gold on the unreachable island to his south, and assumes that the world must be going through a depression for someone to dump so much money on an empty island, so considering that one may become a millionare from killing boncas, he decides that if he charges lots of money for his boots, he can make his life-earnings at once and retire to spend his days smoking the drugs On vampires and demons.Here are some of the historical concepts within the class:Avarice: Avarice is active when at least two cards have been added to your hand from your deck in a turn. Some cards have special effects with the Avarice conditionVengeance: One of the most classic identities of the class. Whenever the Bloodcraft player is below 10hp, some of their followers will gain powerful Vengeance effects which can turn the tide of battle immediately in their favour. Oftentimes a high-risk, high return proposition.Wrath: A condition which activates once the Bloodcraft player has self-damaged their leader on 7 separate instances within the game. Many cards gain powerful effects once this condition is active.Life control: Despite being a class that damages itself quite frequently, once its Vengeance and Wrath effects are active, several of its cards gain powerful effects which allow the Bloodcraft player to recover their health quickly and efficientlyAggro: Blood has historically had a number of strong aggressive archetypes which race the opponent’s life total down as fast as possible. One such example would be handless bloodHavencraftShadowverse’s take on both the holy and more… heretical side of religious worship. A class that typically takes its time to set-up before fully taking control of the game state.Here are some of the historical concepts within the class:Countdown amulets: Amulets will “count down” at the start of each turn, often unleashing a powerful effect or unleashing a fearsome follower upon reaching zero.Crystallize: The follower equivalent of countdown. Some cards gain bonus effects upon playing a certain number of other Crystallize effects firstHeal: A control playstyle that focuses on healing extensively and answering the opponent’s threats on board, before closing out the game with an inevitable win condition.Ward: A mid-range archetype that runs a large number of ward followers which gain special abilities once a certain number of other ward followers have been destroyed firstPortalcraftA futuristic class that focuses on high-tech machinery and string-wielding manipulation of puppeteers.Here are some of the historical concepts within the class:Puppets: Puppets are a special type of follower that cost 0 play points, has rush (can attack other followers on the same turn it’s played) and have a 1/1 statline. They can be utilised to control the board, enabling both aggressive and control-based strategies alike. There is also a one cost “enhanced puppet” which shares similar traits but is 3/3 instead.Number of other destroyed followers: Portalcraft has a

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Comments

User9463

To use in a similar way to how flax can be used to make bow string, only with clothing applications.When the worlds first (and only) Marijuana clothing materials factory was burnt to the ground at the hands of vandals, the discovery of the plant's use as a smoke (like the Tobacco plant) after discovering its effects on nearby and high farm animals put any thoughts of using the plant for clothing out of anyone's heads, except for the lone survivor from the factory, who's clothing is made entirely out of drug plants. His only spare piece of clothing being a pair of boots, he one day decided to sell them off so he could buy a new tree to block off his area, once he learned that it had burned down after seeing it on fire from a distance.Little did he know that the perpetrator of such vandalism which caused the object that assisted his solitude payed for his unknown crime with money used to buy said herb boots.Hemmed off by a tree from the outside world, Hemp-boots-man sees all the gold on the unreachable island to his south, and assumes that the world must be going through a depression for someone to dump so much money on an empty island, so considering that one may become a millionare from killing boncas, he decides that if he charges lots of money for his boots, he can make his life-earnings at once and retire to spend his days smoking the drugs

2025-04-20
User3564

On vampires and demons.Here are some of the historical concepts within the class:Avarice: Avarice is active when at least two cards have been added to your hand from your deck in a turn. Some cards have special effects with the Avarice conditionVengeance: One of the most classic identities of the class. Whenever the Bloodcraft player is below 10hp, some of their followers will gain powerful Vengeance effects which can turn the tide of battle immediately in their favour. Oftentimes a high-risk, high return proposition.Wrath: A condition which activates once the Bloodcraft player has self-damaged their leader on 7 separate instances within the game. Many cards gain powerful effects once this condition is active.Life control: Despite being a class that damages itself quite frequently, once its Vengeance and Wrath effects are active, several of its cards gain powerful effects which allow the Bloodcraft player to recover their health quickly and efficientlyAggro: Blood has historically had a number of strong aggressive archetypes which race the opponent’s life total down as fast as possible. One such example would be handless bloodHavencraftShadowverse’s take on both the holy and more… heretical side of religious worship. A class that typically takes its time to set-up before fully taking control of the game state.Here are some of the historical concepts within the class:Countdown amulets: Amulets will “count down” at the start of each turn, often unleashing a powerful effect or unleashing a fearsome follower upon reaching zero.Crystallize: The follower equivalent of countdown. Some cards gain bonus effects upon playing a certain number of other Crystallize effects firstHeal: A control playstyle that focuses on healing extensively and answering the opponent’s threats on board, before closing out the game with an inevitable win condition.Ward: A mid-range archetype that runs a large number of ward followers which gain special abilities once a certain number of other ward followers have been destroyed firstPortalcraftA futuristic class that focuses on high-tech machinery and string-wielding manipulation of puppeteers.Here are some of the historical concepts within the class:Puppets: Puppets are a special type of follower that cost 0 play points, has rush (can attack other followers on the same turn it’s played) and have a 1/1 statline. They can be utilised to control the board, enabling both aggressive and control-based strategies alike. There is also a one cost “enhanced puppet” which shares similar traits but is 3/3 instead.Number of other destroyed followers: Portalcraft has a

2025-04-14

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