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McOsu is developed separately from and has no direct affiliation with osu! or ppy Pty Ltd.McOsu is NOT osu!A free open-source circle-clicking rhythm game client for osu! beatmaps, with the main focus on making practicing easier and customizing gameplay. It is primarily a practice client for getting better at the "official" game by having tools at your disposal that osu! does not provide for some reason, it's not supposed to be a perfect copy of osu!, or otherwise profit with a free game from a free game (what).If you have never played osu! before, then I do not recommend using this client (except for VR players + FPoSu players of course), as there are no gameplay tutorials in here (just google "osu!" and play the official game which is a lot more polished and has online rankings including multiplayer etc.).Features: Unlimited Customizability (Options, Console Commands via SHIFT + F1) Beatmap Overrides (Approach Rate, Circle Size, Overall Difficulty, HP Drain

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Made available in the same year under a permissive licence on GitHub for anyone curious, and all previously paid maps are now available for free from the in-game "Store".osu!framework[]osu!framework is an open source game framework developed with Osu!lazer in mind. The goal of osu!framework development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering. Any of the osu! code that is deemed useful to other game projects will live in this framework project.osu!lazer[]osu!lazer is an open source remake of the original game client which is currently undergoing heavy development as of May 2023. It was originally projected for the stable version to come out in 2017.The development of osu!lazer started in 2015 and its development versions are currently available for testing on Windows, macOS, Linux, Android, and iOS. osu!lazer is written entirely in .NET (formerly .NET Core).Reception[]External links[]Official websiteThe Rhythm Game Database also has a page on this subject.

OSU-MC/osu-mc.github.io

For 9 yards. The Buckeyes continued to march, but the Wolverines bowed up once OSU crossed midfield. DT Kenneth Grant pressured Howard with a rush up the middle, forcing an off-the-mark throw that was tipped and nearly intercepted on third down, leading to a punt.Michigan 10, OSU 10HALFTIME: Michigan 10, Ohio State 10The Buckeyes, who are outgained the Wolverines 155 yards to 113 in the first half, will receive the second-half kickoff.SECOND QUARTER0:25 – Michigan played it safe, ending the half on a run play.Michigan 10, OSU 102:15 – OSU ripped 75 yards down the field in 1:45 to tie the game. Will Howard had four completions of 9 or more yards, including a 15-yarder to Jeremiah Smith in the end zone. The Buckeyes also benefited from a pass interference call against Jyaire Hill in the end zone on the previous play.Michigan 10, OSU 104:17 – After a short punt, Michigan started on the OSU 39. It only gained 3 yards, but that was enough for Dominic Zvada to extend the lead. He drilled a 54-yard FG, barely getting enough distance, to improve to 7 for 7 this year from 50-plus. Remarkable season for the Arkansas State transfer. Donovan Edwards carried on the third down play and was attended to by staff before heading inside the medical tent.Michigan 10, OSU 35:41 – Michigan’s defensive front is feasting against the run today. OSU ran it on third-and-8 on its own 9, and backup linebacker Jaydon Hood swallowed him up immediately for a 1-yard loss. Buckeyes have 34 rushing yards on 13 attempts.Michigan 7, OSU 37:28 – Michigan didn’t take advantage of the field goal miss, going three-and-out. Davis Warren’s pass on third-and-5 was thrown a little high to Tyler Morris but went through his hands, leading to one of Tommy Doman’s best punts of the year.Michigan 7, OSU 3How to watch Michigan vs. Ohio State - NCAA Football: Week 14 | Channel, stream, preview12:37 – This game is getting heated. The Buckeyes had two junk plays to begin the drive, and on the next play, cornerback Jyaire Hill tackled Jeremiah Smith into Michigan’s sideline, leading to some pushing and shoving and a congregation of Buckeyes and Wolverines near midfield. Both teams received offsetting unsportsmanlike penalties. Then on the next play, OSU QB Will Howard took a crunching hit from Makari Paige, knocking him out for one play. Backup Devin Brown entered for one play, and it was a fourth-and-1 conversion as Quinshon Judkins got the edge and picked up 10.Howard reentered, but Michigan’s defense forced a 38-yard FG try, which Jayden Fielding pushed right.Michigan 7, OSU 313:21 – Michigan started at the OSU 2, and after Kalel Mullings was stopped on. osu osugame osu-hackathon-2025 osu-cheat osu-hack osu-relax osu-aimassist osu-aimbot osu-maplemapper osu-timewarp osu-cheats osu-hacks osu-free-hack osu-hack-undetected osu-hack-timewarp osu-hack-download osu-free-cheat osu-download-hack osu-download-cheat osu-freedom osu osugame osu-hackathon-2025 osu-cheat osu-hack osu-relax osu-aimassist osu-aimbot osu-maplemapper osu-timewarp osu-cheats osu-hacks osu-free-hack osu-hack-undetected osu-hack-timewarp osu-hack-download osu-free-cheat osu-download-hack osu-download-cheat osu-freedom

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Like Osu, which has a huge database of user-generated content is all the more welcome. NO Note Locking One of the more notable changes in McOsu is the absence of note locking. Note locking is where the game requires you to play the notes in a particular order. The reason this is a problem in Osu! is that missing a note can cause the game to not register that you attempted to hit that note, meaning that when you move on to the next note it won’t register it because you didn’t hit the prior note. This, in turn, can cause you to miss a whole string of notes, which can possibly make you lose on a beatmap, especially on harder difficulties. Reception It is hard to tell how many people actually use McOsu. Parsing the subreddit it seems as if some people really love it and yet others used it for a little while but went back to just inefficiently practicing in Osu! A very common complaint is that McOsu feels different. Not worse, but different. Some people feel that playing McOsu throws them off when they return to playing Osu!, others just say something feels slightly off. Some discussions have said that McOsu seems easier and/or smoother than Osu! In short, I would suggest testing out McOsu for a while to get your own reactions on the game. Development Proceeds… According to GitHub, development seems to continue at a steady rate. Although the developers have done a poor job of communicating with the fan base. For instance, the only major announcement I can find seems to be associated with the Alpha 20 release, which didn’t feature the Osu! Databases for loading beatmaps, meaning loading beatmaps was slow. Well, Alpha 25 added in Osu! Databases. Yay! That’s a pretty big deal. Yet their GitHub still uses the same feature video for Alpha Release 20. And that video was done in one take; I know because they say so in the video. So what do you think about McOsu? Is it useful, or just treading too closely to Osu! (which itself could be said to tread too closely to its predecessors)? Had you ever heard of Osu!? If not, are you now interested in these games now? Both games are free, so if you have an interest in playing them there’s no reason to not try*. You can download Osu!

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This article is about the video game itself. For the popular game mode, see osu!standard.Citations NeededThis article requires citations. It either has missing citations, or statements that need to be backed up with a source. You can help Osu Wiki by adding citations.osu! is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game Osu! Tatakae! Ouendan, it was released for Windows on 17 September 2007. The game has throughout the years been ported to macOS, Linux, Android and iOS. History[]July 2007[]The first version was released on July 1, 2007 to a small group of peppy's close friends and featured a very basic beatmap editor and play mode. The editor could only make very simple beatmaps with no seeking or snapping functions available and there were no sliders or spinners, only circles and basic scoring / combo counters. The first release took approximately 16 hours of coding time and was done in a single all-nighter.August 2007[]The main menu was updated with a new look and the editor received a lot of new functionalities including copy-and-paste support. The menu tab and context menu were added, making editor features more accessible than before; sliders were more extensively supported with slider ticks present; stacking of hit circles were present; local high scores were better supported; and the .osu file format was revised and completely revamped.September 2007[]September 17, 2007 was the publication of osu!. The forums as we know them today were established, and hosted from

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Peppy's home domain (ppy.sh). Attention was gained via a news announcement on bemanistyle, which drew quite a few interested people with previous rhythm game experience.Quickly after the public release, the first playable modifiers, Easy (EZ) and No Fail (NF), were added, as well as break sections (which up until now had been ignored and missing). A large number of changes quickly made osu! look more and more like a legitimate rhythm game.Development[]The developers of osu! keep the game and website running by fixing bugs and adding new features. Most of them are employees of ppy Pty Ltd, the company that owns osu!. They form most of the osu! team.osu! was developed and published by Dean "peppy" Herbert and the osu! development team. The game was developed in C# with the .NET Framework and was released under the MIT License on September 16, 2007.Adaptions[]osu!stream[]osu!stream is a version of osu! built from scratch that is made especially for touch-enabled devices. It is currently available for both the iOS and Android platforms.It introduced a brand new gameplay system, with new gameplay elements such as hold circles and connected beats. It does not support classic osu! beatmaps without manual conversion. Instead, maps were created by a special team of mappers to take advantage of the new elements and adhere to a stricter level of standards.Development for this version ended in 2020. For more information, read the blog post about its last release. The source code along with beatmap conversion and testing tools has been

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FINAL: Michigan 45, Ohio State 23The Wolverines won for the first time in Columbus since 2000. They outscored the Buckeyes 28-3 in the second half and outgained them 316 yards to 177. FOURTH QUARTER1:48—0:00Michigan ran out the clock.Michigan 45, OSU 233:19-1:48Michigan’s defense continues to eat in the second half. Another tipped pass ended in the arms of safety Makari Paige. That is back-to-back interceptions for CJ Stroud.Michigan 45, OSU 234:19—3:19Donovan Edwards just did it again. The Michigan sophomore broke free for another long touchdown run, this one for 85 yards. HE has 205 rushing yards in the second half.Michigan 45, OSU 237:11--4:19Michigan’s defense might have just sealed its second straight win over OSU. The Buckeyes drove to the Michigan 16, but on a third-and-10, DL Rayshaun Benny got hands on QB CJ Stroud and started to bring him down, but Stroud tried to shovel the ball to Xavier Henderson, and he was picked off by edge Taylor Upshaw.Michigan 38, OSU 237:23-7:11Donovan Edwards’ hand might not be 100% but his legs sure are at full strength. On the first play of the drive, Edwards burst through a hole to get to the second level and then outran a Buckeyes safety for a 75-yard touchdown. He has 113 rushing yards in the second half.Michigan 38, OSU 239:21—7:23OSU capitalized on the missed field goal by kicking a 27-yarder of its own. The Buckeyes nearly came away with six as CJ Stroud lofted one up to an open Cade Stover in the corner of the end zone, but defensive back Mike Sainristil came out of nowhere to knock the ball away and force an incompletion.Michigan had a chance at getting off the field earlier in the drive on a third-and-8, but Stroud found Emeka Egbuka in the middle of the field for a 44-yard. osu osugame osu-hackathon-2025 osu-cheat osu-hack osu-relax osu-aimassist osu-aimbot osu-maplemapper osu-timewarp osu-cheats osu-hacks osu-free-hack osu-hack-undetected osu-hack-timewarp osu-hack-download osu-free-cheat osu-download-hack osu-download-cheat osu-freedom

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This article is over 7 years old and may contain outdated information Throughout the years most of us have had some experience with rhythm games. Whether it be the peripheral invasion and subsequent living room takeover of Guitar Hero and Rock Band respectively throughout the 2000’s, or the dominance of dancing games like Dance Dance Rev coming full circle with Ubisoft’s Just Dance games that utilized motion tracking. During much of this time, a rhythm game has been quietly building and maintaining its own niche audience: Osu! In order to truly understand what exactly McOsu is, you must first understand what Osu! is. Osu! is an open source rhythm game for PC and Mac, with derivative games released on mobile platforms such as iOS, Android, and even the Windows Phone. The gameplay itself is based on various rhythm games, such as Ouendan/Elite Beat Agents. But perhaps the official website puts it best: While keeping some authentic elements, Osu! adds huge customization via skins/beatmaps/storyboarding, online rankings, multiplayer, and boasts a community with over 500,000 active users! Play the way you want to play — with your own music — and share your creations with others. A tutorial to give you a basic feel for Osu! So OK: What the Heck is McOsu, Then? McOsu’s (Short) History Interestingly, McOsu was founded in this same spirit of open-ended customization. McOsu plays the exact same way as Osu! It uses the same notes, sliders, and spinners, too. You even use the same beatmaps you would otherwise load into standard Osu! The only substantial difference between the two is all of the extra mods that have been added into McOsu that are not in the base game, which I will get to in a bit. First, it is important to realize the context in which McOsu was created. Its development started before Osu! became open source, and its alpha was released around the same time that Osu! went open source. Reading through the Reddit announcement, which was posted onto the Osu! subreddit, you can see a conversation between McKay, the creator of McOsu, and Peppy, the creator of Osu!, in which they discuss the future of their respective games in a little bit more detail. But the TL;DR is that Peppy doesn’t seem bothered by the existence of McOsu, even going so far as to inquire about McKay eventually helping with work on Osu as

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236.5 k downloadsMantenha o ritmo enquanto a música tocaPropaganda Remova anúncios e muito mais com Turboosu! é um jogo cheio de cores e música, perfeito para se divertir no seu computador. Baseado em um jogo popular do Nintendo DS, seu principal objetivo é manter o ritmo com o mouse, acumulando pontos à medida que cada música toca.De fato, osu! tem toneladas de músicas que você pode ouvir enquanto percorre os vários níveis. Outro aspecto interessante deste jogo é que você pode adicionar novas músicas para não se cansar.Propaganda Remova anúncios e muito mais com TurboNo jogo osu!, você não apenas precisa clicar nos círculos no momento certo, mas também precisa traçar diferentes trajetórias entre as batidas com base no tom de cada música. Que este jogo seja popular em plataformas como o Twitch não é coincidência: você precisa prestar atenção e agir rápido enquanto se diverte!Você pode até jogar partidas online contra outros usuários de todo o mundo, adicionando uma concorrência saudável ao mix, enquanto tenta fazer o seu melhor e subir no ranking. Traduzido por Uptodown Localization Team Perguntas frequentes Há conteúdo pago em osu!? Não, osu! é um jogo de ritmo gratuito. osu! melhora sua mira em outros jogos? Sim, osu! é usado por muitas pessoas para melhorar sua mira em outros jogos FPS, embora não seja uma ferramenta oficial de treinamento. Em quais plataformas osu! está disponível? osu! está disponível para PC e Android. Você pode encontrar ambas versões em Uptodown. Quantas músicas há em osu!? Em osu!, existe um número infinito de músicas para todos os tipos de jogadores que gostam de jogos de ritmo. Quando osu! foi criado? osu! foi criado em 16 de setembro de 2007, sua data de lançamento oficial Onde posso baixar osu!? Você pode baixar osu! para Windows ou Android em Uptodown. Informações sobre osu! 2025.306.0LicençaGrátisSistema OperacionalWindowsCategoriaPuzzleIdiomaPortuguês Autorppy Pty LtdDownloads236,488Data7 mar 2025Classificação do conteúdoTodas as idadesPropagandaNão especificadoPor que este app está publicado na Uptodown?(Mais informações) Propaganda Remova anúncios e muito mais com TurboVersões anterioresexe2025.221.021 fev 2025exe2025.118.314 fev 2025exe2025.118.222 jan 2025exe2025.101.010 jan 2025exe2024.1224.127 dez 2024exe2024.1208.012 dez 2024Disponível para outras plataformasAvalie este AppNotaPropaganda Remova anúncios e muito mais com TurboA sequência ao Gacha Life também disponível para WindowsMantenha os impostores afastadosSequência do Gacha Life para PCOs porcos do Angry Birds têm o seu lugar no holofoteDesafie sua mente com quebra-cabeças altamente viciantesKingKingReforme e decore os cômodos de uma mansãoConstrói, trabalha e liberta a tua imaginaçãoFurtividade e assassinato em uma escola de ensino médio japonesaSan Andreas está de volta, no GTA IV.Emule qualquer aplicativo Android no seu PCO último capítulo desta saga de horrorBaixe e gerencie jogos no PC com este launcherPrepare o seu carro e corra nas ruasJoga os teus jogos PS2 no. osu osugame osu-hackathon-2025 osu-cheat osu-hack osu-relax osu-aimassist osu-aimbot osu-maplemapper osu-timewarp osu-cheats osu-hacks osu-free-hack osu-hack-undetected osu-hack-timewarp osu-hack-download osu-free-cheat osu-download-hack osu-download-cheat osu-freedom osu osugame osu-hackathon-2025 osu-cheat osu-hack osu-relax osu-aimassist osu-aimbot osu-maplemapper osu-timewarp osu-cheats osu-hacks osu-free-hack osu-hack-undetected osu-hack-timewarp osu-hack-download osu-free-cheat osu-download-hack osu-download-cheat osu-freedom

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FOURTH QUARTER0:23 -- Ohio State turns it over on downs, and Michigan will pull off the upset in Columbus. It is the Wolverines' fourth consecutive win against the Buckeyes, this time as about a three-touchdown underdog.FINAL: Michigan 13, OSU 100:45 -- Michigan takes the lead on 20-yard field goal. The drive was extended on a 27-yard run by Mullings on third-and-6. The Wolverines were able to bleed the clock and were aided by third-down penalty by Ohio State after it had to use back-to-back timeouts.Michigan 13, OSU 106:13 -- Michigan defense forces a three and out and the Wolverines have the ball back with the game still tied.Michigan 10, OSU 107:48 -- On first-and-goal, Michigan went play-action and Warren’s pass was intercepted by Jack Sawyer right at the goal line. A huge missed opportunity for the Wolverines, and Warren’s second pick of the game.THIRD QUARTER1:58 – Michigan was in danger of another 3-and-out, but it moved the chains on third-and-6 as Davis Warren found TE Marlin Klein for a 7-yard pickup. Klein bobbled the ball but was still able to haul it in. Alex Orji came in and ran for 2 yards to end the quarter. The Wolverines are being outgained 242-133.Michigan 10, OSU 104:01 – What a stand from the Wolverines. The interior of the line is wreaking havoc. After a run and a completion for no gain, OSU tried to catch Michigan off guard with a draw, but Mason Graham wasn’t fooled and tackled TreVeyon Henderson at the line of scrimmage. Jayden Fielding’s kicking woes continued as he missed a 34-yard attempt wide left.Michigan 10, OSU 104:51 – Michigan’s offense can’t generate anything through the air. The drive opened with a Davis Warren incompletion, and then he threw an interception on the second play after getting pressure in his face. He is 6 of 11 passing for 31 yards.Michigan 10, OSU 108:24 – Michigan’s defense is bending but not breaking. OSU marched from the UM 47 to the 16 before safety Makari Paige stepped up and intercepted Will Howard on third-and-7. The pick was the Wolverines’ second of the game.Michigan 10, OSU 1010:08 – Three-and-out for Michigan to begin the second half after starting on its own 2. Two short runs from Kalel Mullings set up a third-and-6. Davis Warren rolled out to his right on third down and had a wide-open TE Hogan Hansen for a potential big gain, but his throw was off the mark, leading to a punt deep in its own end zone.Michigan 10, OSU 1014:58 – After a botched kickoff, OSU started on its own 6. Will Howard had a crucial third-down conversion early in the drive with a completion to Emeka Egbuka

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User7299

McOsu is developed separately from and has no direct affiliation with osu! or ppy Pty Ltd.McOsu is NOT osu!A free open-source circle-clicking rhythm game client for osu! beatmaps, with the main focus on making practicing easier and customizing gameplay. It is primarily a practice client for getting better at the "official" game by having tools at your disposal that osu! does not provide for some reason, it's not supposed to be a perfect copy of osu!, or otherwise profit with a free game from a free game (what).If you have never played osu! before, then I do not recommend using this client (except for VR players + FPoSu players of course), as there are no gameplay tutorials in here (just google "osu!" and play the official game which is a lot more polished and has online rankings including multiplayer etc.).Features: Unlimited Customizability (Options, Console Commands via SHIFT + F1) Beatmap Overrides (Approach Rate, Circle Size, Overall Difficulty, HP Drain

2025-04-03
User4830

Made available in the same year under a permissive licence on GitHub for anyone curious, and all previously paid maps are now available for free from the in-game "Store".osu!framework[]osu!framework is an open source game framework developed with Osu!lazer in mind. The goal of osu!framework development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering. Any of the osu! code that is deemed useful to other game projects will live in this framework project.osu!lazer[]osu!lazer is an open source remake of the original game client which is currently undergoing heavy development as of May 2023. It was originally projected for the stable version to come out in 2017.The development of osu!lazer started in 2015 and its development versions are currently available for testing on Windows, macOS, Linux, Android, and iOS. osu!lazer is written entirely in .NET (formerly .NET Core).Reception[]External links[]Official websiteThe Rhythm Game Database also has a page on this subject.

2025-04-07
User6565

Like Osu, which has a huge database of user-generated content is all the more welcome. NO Note Locking One of the more notable changes in McOsu is the absence of note locking. Note locking is where the game requires you to play the notes in a particular order. The reason this is a problem in Osu! is that missing a note can cause the game to not register that you attempted to hit that note, meaning that when you move on to the next note it won’t register it because you didn’t hit the prior note. This, in turn, can cause you to miss a whole string of notes, which can possibly make you lose on a beatmap, especially on harder difficulties. Reception It is hard to tell how many people actually use McOsu. Parsing the subreddit it seems as if some people really love it and yet others used it for a little while but went back to just inefficiently practicing in Osu! A very common complaint is that McOsu feels different. Not worse, but different. Some people feel that playing McOsu throws them off when they return to playing Osu!, others just say something feels slightly off. Some discussions have said that McOsu seems easier and/or smoother than Osu! In short, I would suggest testing out McOsu for a while to get your own reactions on the game. Development Proceeds… According to GitHub, development seems to continue at a steady rate. Although the developers have done a poor job of communicating with the fan base. For instance, the only major announcement I can find seems to be associated with the Alpha 20 release, which didn’t feature the Osu! Databases for loading beatmaps, meaning loading beatmaps was slow. Well, Alpha 25 added in Osu! Databases. Yay! That’s a pretty big deal. Yet their GitHub still uses the same feature video for Alpha Release 20. And that video was done in one take; I know because they say so in the video. So what do you think about McOsu? Is it useful, or just treading too closely to Osu! (which itself could be said to tread too closely to its predecessors)? Had you ever heard of Osu!? If not, are you now interested in these games now? Both games are free, so if you have an interest in playing them there’s no reason to not try*. You can download Osu!

2025-04-25
User7241

This article is about the video game itself. For the popular game mode, see osu!standard.Citations NeededThis article requires citations. It either has missing citations, or statements that need to be backed up with a source. You can help Osu Wiki by adding citations.osu! is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game Osu! Tatakae! Ouendan, it was released for Windows on 17 September 2007. The game has throughout the years been ported to macOS, Linux, Android and iOS. History[]July 2007[]The first version was released on July 1, 2007 to a small group of peppy's close friends and featured a very basic beatmap editor and play mode. The editor could only make very simple beatmaps with no seeking or snapping functions available and there were no sliders or spinners, only circles and basic scoring / combo counters. The first release took approximately 16 hours of coding time and was done in a single all-nighter.August 2007[]The main menu was updated with a new look and the editor received a lot of new functionalities including copy-and-paste support. The menu tab and context menu were added, making editor features more accessible than before; sliders were more extensively supported with slider ticks present; stacking of hit circles were present; local high scores were better supported; and the .osu file format was revised and completely revamped.September 2007[]September 17, 2007 was the publication of osu!. The forums as we know them today were established, and hosted from

2025-04-25

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