Jiggle puzzle

Author: f | 2025-04-24

★★★★☆ (4.1 / 2208 reviews)

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Jiggle is a crossword puzzle clue. Clue: Jiggle. Jiggle is a crossword puzzle clue that we have spotted 2 times. There are related clues (shown below).

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Mushroom Jiggle Puzzle, Gibbs Smith - Puzzle Warehouse

The following is a summary of the 75 entries in the 2021 competition (click on images for larger photos). All designs are copyrighted and are the intellectual property of the designer. All rights are reserved. Ball and Ring Pseudo-Jiggle Puzzle Designer: Kohno Ichiro Goal: Place the pachinko ball at the top of the hill, with the wooden ring around the top of the hill.Materials: Wood, iron ball, acrylic plate Classification: Dexterity Purchase: Contact the designer by for this or other puzzles. BillardDesigner: Christian CormierGoal: Find the eight-ballMaterials: Aluminum/stainless steelClassification: Sequential Discovery (2.1 Trick Opening, 5.5 Maze)Purchase: Visit Chris.C. Puzzle on Facebook; US$485 plus shipping; limited edition of 100. Bitcoin MazeDesigner: Robrecht LouageGoal: Remove the coinMaterials: Trespa, steel ballsClassification: Sequential Discovery (Take Apart)Purchase: Contact the designer by . Borromean CageDesigner: Doug EngelGoal: Remove the constellation from its Borromean cage, then return it to inside the cage.Materials: PlasticClassification: 3.6 Misc. InterlockingPurchase: Contact the designer by or visit the Puzzleatomik Etsy shop; $19.59 plus shipping. Box of the CeltsDesigner: Numbskull Puzzles (Matt M)Goal: Unravel the knot to unlock the mysteries and find your prize.Materials: 3D-printed PLA+Classification: Sequential Discovery (Take-Apart, Maze, etc.)Purchase: Contact the designer by or message "FroodLoops" on the MP Discord or Reddit to be added to the "interest list"; no firm upfront commitment required. BoxyDesigner: Laszlo MolnarGoal: Pack the pieces into the box with rotating panelsMaterials: WoodClassification: 1.2 3D-assembly Brass Monkey 4Designer: Two Brass Monkeys (Steve Nicholls, Ali Morris, and Brian)Goal: Disassemble and reassemble the six piece cylindrical burr.Materials: BrassClassification: INT-OTH, RTF-ANY, OPN-OTHPurchase: Visit TwoBrassMonkeys.com; £93 including worldwide shipping. Burr BotDesigner: Andrew CrowellGoal: Discover what the Burr Bot has eaten.Materials: PLA plastic and magnetsClassification: Hybrid - Burr Puzzle and Trick Opening BoxPurchase: Contact the designer by or visit arcWoodPuzzles. Butterfly LoopsDesigner: William WaiteGoal: Link the pieces outside the tray into a loop of any shape and any number of pieces from 3 up to all 12. Fit the set of 12 pieces in the trayMaterials: Walnut and alderClassification: 2-D assemblyPurchase: Visit PuzzleMist.com Caffe LatteDesigner: Bruno HemonGoal: Pack the seven pieces and the sugar cube into the cup, and enjoy your drink! Then also enjoy the unpacking experience.Materials: 3D-printClassification: ASS-OTHPurchase: Visit puzzleddd.com Chiral 2&2Designer: Koichi MiuraGoal: Pack the four pieces into the box.Materials: Wood, acrylicClassification: 3D Assembly Coherent ConvoysDesigner: Namick Salakhov, Goetz SchwandtnerGoal: Move all ships from the starting (blue) channel through the lock (gray channel) and into the red channel. Add the small spacer at the blue end of the lock, then move all ships from the red channel to the blue channel., except that the guard ships (light red and light blue) will remain in the lock. Add the large spacer at the red end of the lock (remove the

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01 Ball and Ring Pseudo-Jiggle Puzzle - Puzzle World

Members 250 posts Last active: Jul 20 2019 03:19 AM Joined: 05 Aug 2012 as above - is it possible to make the mouse pointer active every 5 minutes without the computer actually moving it (i.e. screen will be off - i don't want to wake it up, but i want all my other programs to think the user is still here). program is similar to the zen jiggle function here : guru knows how to code this in ahk? #1 - Posted 07 July 2013 - 12:54 AM Back to top techie108 Members 250 posts Last active: Jul 20 2019 03:19 AM Joined: 05 Aug 2012 #2 - Posted 13 July 2013 - 05:45 AM Back to top Puttah Members 95 posts Last active: Feb 17 2014 09:55 AM Joined: 07 Nov 2009 It's quite simple really.Trymin = 5 ;Number of minutes to waitloop { sleep, % min*60*1000 mousemove, 10, 0, 20, R mousemove, -10, 0, 20, R}If you need a better understanding of what's going on in each ilne, each function is explained in the autohotkey help. #3 - Posted 14 July 2013 - 07:10 AM Back to top techie108 Members 250 posts Last active: Jul 20 2019 03:19 AM Joined: 05 Aug 2012 It's quite simple really.Trymin = 5 ;Number of minutes to waitloop { sleep, % min*60*1000 mousemove, 10, 0, 20, R mousemove, -10, 0, 20, R}If you need a better understanding of what's going on in each ilne, each function is explained in the autohotkey help.not exactly what i mentioned - because in this case, the computer DOES move the cursor. i'm looking for a solution where the cursor isn't moved, but all the apps think the user is active. also, it should not disrupt my work when i'm actually using it - that's the main thing i'm trying to avoid. #4 - Posted 29 July 2013 - 11:05 PM Back to top guest3456 Members 1704 posts Last active: Nov 19 2015 11:58 AM Joined: 10 Mar 2011 well the program you posted, has the c# source code available at that link. so it should not be hard to translate at all.the relevant parts: internal const int INPUT_MOUSE = 0; internal const int MOUSEEVENTF_MOVE = 0x0001; public static void Jiggle (int dx, int dy) { INPUT inp = new INPUT(); inp.TYPE = Jiggler.INPUT_MOUSE; inp.dx = dx; inp.dy = dy; inp.mouseData = 0; inp.dwFlags = Jiggler.MOUSEEVENTF_MOVE; inp.time = 0; inp.dwExtraInfo = (IntPtr)0; if (SendInput(1, ref inp, 28) != 1) { throw new Win32Exception(); } } private void jiggleTimer_Tick(object sender, EventArgs e) { // jiggle if (cbZenJiggle.Checked) { Jiggler.Jiggle(0, 0); } else { if (zig) { Jiggler.Jiggle(4, 4); }so it looks like the "zen jiggle" only means that it moves the mouse to 0,0 each timer iteration? that seems fairly innocuous. maybe its the SendInput method of moving the mouse that causes the cursor to "not move" as you claim?are you certain that this 'zen jiggle' feature does not move the mouse to 0,0 location of screen?

Roller Skate Jiggle Puzzle, Gibbs Smith

To get them animated with the jigglyness all around. I hope that with your feature that I will be able to make any body part jiggle. Using the spring bones or whatever way you find to get them working. I look forward to this. Thanks, Gunnapher gunnaphergando 1/10/2020 Reply I wish reallusion changes this and allows springs for all body parts instead of only breast. Makes no sense why they haven't updated this yet. I even bought the Iclone exchange 7 as I waited to see if I could get them to jiggle myself. And to no avail. No results were made. I even tried adding new spring to the bones but it glitched out so bad. That it was useless. Watched a few tutorials on using morphs to attain jiggles. Still...nothing. Only hope I have is you for now. gunnaphergando 1/10/2020 Reply Okay, How this would work would be...I know that I will need to edit this character. That's a must because I will be using her and the new headshot plugin. And also, I need her to be in different body shapes. Mostly voluptous. Big ass and thighs of course. The only clothes she would mostly be wearing are bikinis. String bikinis and thongs. And all her jiggles must be adjustable. For light jiggles to heavy. Because some will require more than others. And they will mostly be naked anyways. Bigboss 1/10/2020 Reply Good morning gunnaphergando, I did a number of tests and adding giggling while retaining CC compatibility is not currently possible because I would need to change the skeleton of the character. The only opton is to create a non-standard character for iClone which means you would not be able to edit in CC nor add costumes. I put this on standby for now because I. Jiggle is a crossword puzzle clue. Clue: Jiggle. Jiggle is a crossword puzzle clue that we have spotted 2 times. There are related clues (shown below). Jiggle 1.0.0 APK download for Android. Jiggle: Jigsaw and Puzzle Game.

2025 SATELLITE RACE JIGGLE PUZZLE - eBay

Been waiting to see what all you could come up with. Any progress? I'm still in need for those jiggles mon. ;) gunnaphergando 1/11/2020 Reply Best bet would be to make several morphs to create the illusion of jiggling. If that's the case. I wish they had softbodies. Like blender has for that purpose. then I could make anything jiggle. They seriously need to step up their physics options for body animations. Bigboss 1/10/2020 Reply The G6 characters had 2 bones each side of the hips for that. Originally, I though I could use them and apply springs to them but unfortunately, RL removed those bones in the CC characters skeleton. I tried to find away to use the Breast bones but that will not work. Animating morphs would be possible but it would be a real pain for the user to set the animation and I am not sure what shape to give the morphs? ... tyii 1/8/2020 Reply Hello. I purchased (BB CC3 anatomically accurate DH male base American style 30) what I received was a trial version, apparently because it is derivative content which needs (BB cc3 nude male genitals) to work, however even though the genitals are listed in the marketplace for 1000 points, they do not sell it. So how do I get the BB cc3 nude male genitals so that my anatomically accurate DH male base American style 30 will no longer appear as "trial" content with a watermark? Bigboss 1/9/2020 Reply Thanks for the information. I can surely make the jiggle. The issue is that I cannot make it compatible with iClone motions and CC because I need to change the skeleton for the jiggle to work and I am not sure if people will buy the product if it has those limitations.

Vintage 2025s GOLF Jiggle Puzzle - WorthPoint

Cheers. tyii 1/9/2020 Reply By the way, and I don't know if it helps any at all, maybe for a point of reference, but I have seen one game that got the jiggle right called "Skyforge" perhaps there data could help you out. At any rate I look forward to seeing what you come up with. Bigboss 1/9/2020 Reply The tongue morphs are packaged as Morphs you can animate on the timeline in iClone using the characters provided with the pack. To be able to use them on the DH_0 Base, I need to generate them and embed them in the DH_0 Male and Female. I will either provide an upgrade or 2 new characters altogether, like a style_31. This is actually a lot of work as there are many morphs... Thinking about it... :) The jiggle thing is a required feature but I have not been able to find a solution yet in CC3. tyii 1/8/2020 Reply Yes, everything seems to work fine now thank you. I have another question, I also bought your cc cloth tongue morphs and want to use them with the anatomically accurate DH characters, is this possible? and if not will it be at some point? Also I read where someone mentioned that you have, or are working on body jiggle. If so I am interested in getting it as well. Bigboss 1/8/2020 Reply Apologies. I got mixed up when I build the pack. I added the missing element to the pack. You should be able to download it again, install and the watermark should be gone. Please confirm to me if all OK because I need to inform other buyers. Thanks. gunnaphergando 1/6/2020 Reply Yoooo,still waiting on that jiggly ass and thighs. I have so many characters that I made and can't wait

2025 SPACE GALLERY JIGGLE PUZZLE - eBay

Pickle to angry birdsI used to tickle my pickle to angry birds when i was 13 i loved angry birds i had every gameJelly pig[]On April 21, 2023, an Angry Birds 2 ad was uploaded to YouTube that depicted a square jelly pig protecting a tower from the birds, with another Minion Pig taking a bite out of the jelly causing it to leak.[46] On November 20, 2023, an edited version of this video was posted to Instagram by kodiakqwq that has over 50,000 likes.[47]AB2 GiantJellyPig Feb23 27s 1080x1920 - ROVAB2657007Long Bird[]On May 12, 2021, a post was uploaded on X by an account named, "Cut and Obscure Video Game Content" talking about a "scrapped" unofficial fan-made bird in Angry Birds Classic.[48] The post claims that the reason Long Bird got removed is because smartphones at the time could not support his jiggle physics and thus had to be removed due to him significantly reducing frame rates and sometimes overheating phones. The bird also made a cameo appearance in Talking Red as one of the "unlockable" birds.Despite this, jiggle physics are not supported in Box2D, presumably being intended to add to the absurdity of the bird.The bird in questionThe full pictureThe message that appears when using its abilityMamá, soy un Angry Bird[]On March 5, 2024, a video was posted on YouTube by benja calero showing himself in red body paint, telling his mother "Mamá, soy un Angry Bird" ("Mom, I am an Angry Bird"). This video has over 3.5 million. Jiggle is a crossword puzzle clue. Clue: Jiggle. Jiggle is a crossword puzzle clue that we have spotted 2 times. There are related clues (shown below).

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User6027

The following is a summary of the 75 entries in the 2021 competition (click on images for larger photos). All designs are copyrighted and are the intellectual property of the designer. All rights are reserved. Ball and Ring Pseudo-Jiggle Puzzle Designer: Kohno Ichiro Goal: Place the pachinko ball at the top of the hill, with the wooden ring around the top of the hill.Materials: Wood, iron ball, acrylic plate Classification: Dexterity Purchase: Contact the designer by for this or other puzzles. BillardDesigner: Christian CormierGoal: Find the eight-ballMaterials: Aluminum/stainless steelClassification: Sequential Discovery (2.1 Trick Opening, 5.5 Maze)Purchase: Visit Chris.C. Puzzle on Facebook; US$485 plus shipping; limited edition of 100. Bitcoin MazeDesigner: Robrecht LouageGoal: Remove the coinMaterials: Trespa, steel ballsClassification: Sequential Discovery (Take Apart)Purchase: Contact the designer by . Borromean CageDesigner: Doug EngelGoal: Remove the constellation from its Borromean cage, then return it to inside the cage.Materials: PlasticClassification: 3.6 Misc. InterlockingPurchase: Contact the designer by or visit the Puzzleatomik Etsy shop; $19.59 plus shipping. Box of the CeltsDesigner: Numbskull Puzzles (Matt M)Goal: Unravel the knot to unlock the mysteries and find your prize.Materials: 3D-printed PLA+Classification: Sequential Discovery (Take-Apart, Maze, etc.)Purchase: Contact the designer by or message "FroodLoops" on the MP Discord or Reddit to be added to the "interest list"; no firm upfront commitment required. BoxyDesigner: Laszlo MolnarGoal: Pack the pieces into the box with rotating panelsMaterials: WoodClassification: 1.2 3D-assembly Brass Monkey 4Designer: Two Brass Monkeys (Steve Nicholls, Ali Morris, and Brian)Goal: Disassemble and reassemble the six piece cylindrical burr.Materials: BrassClassification: INT-OTH, RTF-ANY, OPN-OTHPurchase: Visit TwoBrassMonkeys.com; £93 including worldwide shipping. Burr BotDesigner: Andrew CrowellGoal: Discover what the Burr Bot has eaten.Materials: PLA plastic and magnetsClassification: Hybrid - Burr Puzzle and Trick Opening BoxPurchase: Contact the designer by or visit arcWoodPuzzles. Butterfly LoopsDesigner: William WaiteGoal: Link the pieces outside the tray into a loop of any shape and any number of pieces from 3 up to all 12. Fit the set of 12 pieces in the trayMaterials: Walnut and alderClassification: 2-D assemblyPurchase: Visit PuzzleMist.com Caffe LatteDesigner: Bruno HemonGoal: Pack the seven pieces and the sugar cube into the cup, and enjoy your drink! Then also enjoy the unpacking experience.Materials: 3D-printClassification: ASS-OTHPurchase: Visit puzzleddd.com Chiral 2&2Designer: Koichi MiuraGoal: Pack the four pieces into the box.Materials: Wood, acrylicClassification: 3D Assembly Coherent ConvoysDesigner: Namick Salakhov, Goetz SchwandtnerGoal: Move all ships from the starting (blue) channel through the lock (gray channel) and into the red channel. Add the small spacer at the blue end of the lock, then move all ships from the red channel to the blue channel., except that the guard ships (light red and light blue) will remain in the lock. Add the large spacer at the red end of the lock (remove the

2025-04-17
User9159

Members 250 posts Last active: Jul 20 2019 03:19 AM Joined: 05 Aug 2012 as above - is it possible to make the mouse pointer active every 5 minutes without the computer actually moving it (i.e. screen will be off - i don't want to wake it up, but i want all my other programs to think the user is still here). program is similar to the zen jiggle function here : guru knows how to code this in ahk? #1 - Posted 07 July 2013 - 12:54 AM Back to top techie108 Members 250 posts Last active: Jul 20 2019 03:19 AM Joined: 05 Aug 2012 #2 - Posted 13 July 2013 - 05:45 AM Back to top Puttah Members 95 posts Last active: Feb 17 2014 09:55 AM Joined: 07 Nov 2009 It's quite simple really.Trymin = 5 ;Number of minutes to waitloop { sleep, % min*60*1000 mousemove, 10, 0, 20, R mousemove, -10, 0, 20, R}If you need a better understanding of what's going on in each ilne, each function is explained in the autohotkey help. #3 - Posted 14 July 2013 - 07:10 AM Back to top techie108 Members 250 posts Last active: Jul 20 2019 03:19 AM Joined: 05 Aug 2012 It's quite simple really.Trymin = 5 ;Number of minutes to waitloop { sleep, % min*60*1000 mousemove, 10, 0, 20, R mousemove, -10, 0, 20, R}If you need a better understanding of what's going on in each ilne, each function is explained in the autohotkey help.not exactly what i mentioned - because in this case, the computer DOES move the cursor. i'm looking for a solution where the cursor isn't moved, but all the apps think the user is active. also, it should not disrupt my work when i'm actually using it - that's the main thing i'm trying to avoid. #4 - Posted 29 July 2013 - 11:05 PM Back to top guest3456 Members 1704 posts Last active: Nov 19 2015 11:58 AM Joined: 10 Mar 2011 well the program you posted, has the c# source code available at that link. so it should not be hard to translate at all.the relevant parts: internal const int INPUT_MOUSE = 0; internal const int MOUSEEVENTF_MOVE = 0x0001; public static void Jiggle (int dx, int dy) { INPUT inp = new INPUT(); inp.TYPE = Jiggler.INPUT_MOUSE; inp.dx = dx; inp.dy = dy; inp.mouseData = 0; inp.dwFlags = Jiggler.MOUSEEVENTF_MOVE; inp.time = 0; inp.dwExtraInfo = (IntPtr)0; if (SendInput(1, ref inp, 28) != 1) { throw new Win32Exception(); } } private void jiggleTimer_Tick(object sender, EventArgs e) { // jiggle if (cbZenJiggle.Checked) { Jiggler.Jiggle(0, 0); } else { if (zig) { Jiggler.Jiggle(4, 4); }so it looks like the "zen jiggle" only means that it moves the mouse to 0,0 each timer iteration? that seems fairly innocuous. maybe its the SendInput method of moving the mouse that causes the cursor to "not move" as you claim?are you certain that this 'zen jiggle' feature does not move the mouse to 0,0 location of screen?

2025-04-01
User6626

Been waiting to see what all you could come up with. Any progress? I'm still in need for those jiggles mon. ;) gunnaphergando 1/11/2020 Reply Best bet would be to make several morphs to create the illusion of jiggling. If that's the case. I wish they had softbodies. Like blender has for that purpose. then I could make anything jiggle. They seriously need to step up their physics options for body animations. Bigboss 1/10/2020 Reply The G6 characters had 2 bones each side of the hips for that. Originally, I though I could use them and apply springs to them but unfortunately, RL removed those bones in the CC characters skeleton. I tried to find away to use the Breast bones but that will not work. Animating morphs would be possible but it would be a real pain for the user to set the animation and I am not sure what shape to give the morphs? ... tyii 1/8/2020 Reply Hello. I purchased (BB CC3 anatomically accurate DH male base American style 30) what I received was a trial version, apparently because it is derivative content which needs (BB cc3 nude male genitals) to work, however even though the genitals are listed in the marketplace for 1000 points, they do not sell it. So how do I get the BB cc3 nude male genitals so that my anatomically accurate DH male base American style 30 will no longer appear as "trial" content with a watermark? Bigboss 1/9/2020 Reply Thanks for the information. I can surely make the jiggle. The issue is that I cannot make it compatible with iClone motions and CC because I need to change the skeleton for the jiggle to work and I am not sure if people will buy the product if it has those limitations.

2025-03-29
User2947

Cheers. tyii 1/9/2020 Reply By the way, and I don't know if it helps any at all, maybe for a point of reference, but I have seen one game that got the jiggle right called "Skyforge" perhaps there data could help you out. At any rate I look forward to seeing what you come up with. Bigboss 1/9/2020 Reply The tongue morphs are packaged as Morphs you can animate on the timeline in iClone using the characters provided with the pack. To be able to use them on the DH_0 Base, I need to generate them and embed them in the DH_0 Male and Female. I will either provide an upgrade or 2 new characters altogether, like a style_31. This is actually a lot of work as there are many morphs... Thinking about it... :) The jiggle thing is a required feature but I have not been able to find a solution yet in CC3. tyii 1/8/2020 Reply Yes, everything seems to work fine now thank you. I have another question, I also bought your cc cloth tongue morphs and want to use them with the anatomically accurate DH characters, is this possible? and if not will it be at some point? Also I read where someone mentioned that you have, or are working on body jiggle. If so I am interested in getting it as well. Bigboss 1/8/2020 Reply Apologies. I got mixed up when I build the pack. I added the missing element to the pack. You should be able to download it again, install and the watermark should be gone. Please confirm to me if all OK because I need to inform other buyers. Thanks. gunnaphergando 1/6/2020 Reply Yoooo,still waiting on that jiggly ass and thighs. I have so many characters that I made and can't wait

2025-04-07
User6186

The entity under the crosshair.cl_ent_bboxcmdDisplays the client's bounding box for the entity under the crosshair.cl_ent_rboxcmdDisplays the client's render box for the entity under the crosshair.cl_entityreport0, ""cheat""For debugging, draw entity states to consolecl_entityreport_sorted0, ""cheat""For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peakcl_extrapolate1, ""cheat"", ""cl""Enable/disable extrapolation if interpolation history runs out.cl_extrapolate_amount0, ""cheat"", ""cl""Set how many seconds the client will extrapolate entities for.cl_fastdetailsprites1, ""cheat"", ""cl""whether to use new detail sprite systemcl_fasttempentcollision5, ""cl""cl_find_entcmdFind and list all client entities with classnames that contain the specified substring. Format: cl_find_ent cl_find_ent_indexcmdDisplay data for clientside entity matching specified index. Format: cl_find_ent_index cl_first_person_uses_world_model0, ""a"", ""cl""Causes the third person model to be drawn instead of the view modelcl_flushentitypacket0, ""cheat""For debugging. Force the engine to flush an entity packet.cl_forcepreload0, ""a""Whether we should force preloading.cl_forwardspeed450, ""sv"", ""cheat"", ""rep""cl_fullupdatecmdForces the server to send a full update packetcl_hl2_expansion_reloadedcmdcl_hudhint_sound1, ""a"", ""cl""Disable hudhint sounds.cl_idealpitchscale0, ""a"", ""cl""cl_ignorepackets0, ""cheat""Force client to ignore packets (for debugging).cl_interp0, ""user"", ""cl""Sets the interpolation amount (bounded on low side by server interp ratio settings).cl_interp_all0, ""cl""Disable interpolation list optimizations.cl_interp_npcs0, ""user"", ""cl""Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)cl_interp_ratio2, ""user"", ""cl""Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).cl_jiggle_bone_debug0, ""cheat"", ""cl""Display physics-based 'jiggle bone' debugging informationcl_jiggle_bone_debug_pitch_constraints0, ""cheat"", ""cl""Display physics-based 'jiggle bone' debugging informationcl_jiggle_bone_debug_yaw_constraints0, ""cheat"", ""cl""Display physics-based 'jiggle bone' debugging informationcl_jiggle_bone_framerate_cutoff45, ""cl""Skip jiggle bone simulation if framerate drops below this value (frames/second)cl_lagcompensation1, ""user"", ""cl""Perform server side lag compensation of weapon firing events.cl_language0, ""user""Language (from HKCU\Software\Valve\Steam\Language)cl_leveloverview0, ""cheat"", ""cl""cl_leveloverviewmarker0, ""cheat"", ""cl""cl_localnetworkbackdoor1Enable network optimizations for single player games.cl_logofile0, ""a""Spraypoint logo decal.cl_maxrenderable_dist7000, ""cheat"", ""cl""Max distance from the camera at which things will be renderedcl_meathook_neck_pivot_ingame_fwd3, ""cl""cl_meathook_neck_pivot_ingame_up7, ""cl""cl_mouseenable1, ""cl""cl_mouselook1, ""a"", ""cl""Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.cl_new_impact_effects0, ""cl""cl_npc_speedmod_intime0, ""a"", ""cl""cl_npc_speedmod_outtime1, ""a"", ""cl""cl_observercrosshair1, ""a"", ""cl""cl_overdraw_test0, ""cheat"", ""numeric"", ""cl""cl_panelanimationcmdblank for all panels>.cl_particle_batch_mode1, ""cl""cl_particle_retire_cost0, ""cheat"", ""cl""cl_particle_show_bbox0, ""cheat"", ""cl""cl_particle_show_bbox_cost0, ""cheat"", ""cl""Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap onescl_particle_stats_startcmdStart or restart particle stats - also dumps to particle_stats.csvcl_particle_stats_stopcmdStop particle stats, or snapshot this frame - also dumps to particle_stats.csvcl_particle_stats_trigger_count0, ""cl""Dump stats if the particle count exceeds this number.cl_particleeffect_aabb_buffer2, ""cheat"", ""cl""Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.cl_pclass0, ""cheat"", ""cl""Dump entity by prediction classname.cl_pdump-1, ""cheat"", ""cl""Dump info about this entity to

2025-04-23

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