Max 8 1 1
Author: s | 2025-04-24
Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1 Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1
Max 8 Tutorial 1: Download and Install Max 8 - YouTube
XD20H Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDA2A3201 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3202 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A2203 2-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ERllM HWDA2A3202 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M HWDA2B3204 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M/ER11M Speed Ratio 1:1 RPM Max. 6000 Tool Clamping Utilis no.119287 Speed Ratio - RPM Max. - Tool Clamping Ø25 Speed Ratio - RPM Max. - Tool Clamping Ø25 HWDB116201 Drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDB311201 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA HWDB311202 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 4000 Tool Clamping ERllA HWDB316202 Cros s drilling/milling unit for sub spindle Speed Ratio l:O.55 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD20HII Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16A HWDA2B3207 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2B3208 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER11M/ER8M XD32H HWDA2A3302 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3302 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A3301 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDB316301 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ60 Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD12H Speed Ratio l:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 HWDB311101 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA XD20V HWDB316201 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M
Wolverine Max Vol 1 1
In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1)Max MIDI Tutorial 1: Basic MIDI - Max 8 Documentation - Cycling
8 ; min = 0 ; max = (none)object.fill.effect = "generator.perlinNoise"object.fill.effect.color1 = { 0.9, 0.1, 0.3, 1 }object.fill.effect.color2 = { 0.8, 0.8, 0.8, 1 }object.fill.effect.scale = 12generator.radialGradientRenders a radial gradient on an object. The center_and_radiuses parameter is a table which specifies, in order, the center x, center y, inner radius, and outer radius.color1 — default = {1,0,0,1} ; min = {0,0,0,0} ; max = {1,1,1,1}color2 — default = {0,0,1,1} ; min = {0,0,0,0} ; max = {1,1,1,1}center_and_radiuses — default = {0.5,0.5,0.125,0.25} ; min = {0,0,0,0} ; max = {1,1,1,1}aspectRatio — default = 1 ; min = 0 ; max = (none)object.fill.effect = "generator.radialGradient"object.fill.effect.color1 = { 0.8, 0, 0.2, 1 }object.fill.effect.color2 = { 0.2, 0.2, 0.2, 1 }object.fill.effect.center_and_radiuses = { 0.5, 0.5, 0.25, 0.75 }object.fill.effect.aspectRatio = 1generator.randomobject.fill.effect = "generator.random"generator.stripesRenders a stripe pattern on an object. The periods parameter is a table which specifies, in order, the width of the first stripe, width of the first empty space, width of the second stripe, and width of the second empty space. The translation parameter specifies the offset position of the pattern.periods — default = {1,1,1,1} ; min = {0,0,0,0}angle — default = 0 ; min = 0 ; max = 360translation — default = 0 ; min = 0 ; max = (none)object.fill.effect = "generator.stripes"object.fill.effect.periods = { 8, 2, 4, 4 }object.fill.effect.angle = 45object.fill.effect.translation = 0generator.sunbeamsRenders a sunbeam effect on an object. Although the sample image indicates otherwise, this effect is generated with a transparent alpha background. The seed parameter is used by. Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1Max Basic Tutorial 1: Hello - Max 8 Documentation - Cycling '74
512object.fill.effect = "filter.blurHorizontal"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.blurVerticalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurVertical"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.brightnessintensity — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.brightness"object.fill.effect.intensity = 0.4filter.bulgeProvides the illusion of lens bulging by altering eye-ray direction. Intensity of less than 1 makes the effect bulge inward (concave). Intensity greater than 1 makes the effect bulge outward (convex).intensity — default = 1 ; min = 0 ; max = (none)object.fill.effect = "filter.bulge"object.fill.effect.intensity = 1.8filter.chromaKeysensitivity — default = 0.4 ; min = 0 ; max = 1smoothing — default = 0.1 ; min = 0 ; max = 1color — default = {1,1,1,1} ; min = {0,0,0,0} ; max = {1,1,1,1}object.fill.effect = "filter.chromaKey"object.fill.effect.sensitivity = 0.1object.fill.effect.smoothing = 0.3object.fill.effect.color = { 0.2, 0.2, 0.2, 1 }filter.colorChannelOffsetxTexels — default = 8 ; min = 0 ; max = (none)yTexels — default = 8 ; min = 0 ; max = (none)object.fill.effect = "filter.colorChannelOffset"object.fill.effect.xTexels = 16object.fill.effect.yTexels = 16filter.colorMatrixMultiplies a source color and adds an offset (bias) to each color component of an image.coefficients — a 4×4 matrix of RGB+A coefficients.bias — default = {0,0,0,0} ; min = {-1,-1,-1,-1} ; max = {1,1,1,1}object.fill.effect = "filter.colorMatrix"object.fill.effect.coefficients ={ 1, 0, 0, 0, --red coefficients 0, 1, 0, 0, --green coefficients 0, 0, 1, 0, --blue coefficients 0, 0, 0, 1 --alpha coefficients}object.fill.effect.bias = { 0.6, 0.1, 0, 0 }filter.colorPolynomialApplies a set of cubicWatch Max Ruby Season 1 Episode 8: Max and Ruby - Bunny
; max = {1,1}aperture — default = 0 ; min = 0 (closed) ; max = 1 (open)aspectRatio — default = 1 ; min = 0 ; max = (none)smoothness — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.iris"object.fill.effect.center = { 0.5, 0.5 }object.fill.effect.aperture = 0.5object.fill.effect.aspectRatio = ( object.width / object.height )object.fill.effect.smoothness = 0.5filter.levelswhite — default = 0.843 ; min = 0 ; max = 1black — default = 0.565 ; min = 0 ; max = 1gamma — default = 1 ; min = 0 ; max = 1object.fill.effect = "filter.levels"object.fill.effect.white = 0.5object.fill.effect.black = 0.1object.fill.effect.gamma = 1filter.linearWipedirection — default = {1,0} ; min = {-1,-1} ; max = {1,1}smoothness — default = 0 ; min = 0 ; max = 1progress — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.linearWipe"object.fill.effect.direction = { 1, 1 }object.fill.effect.smoothness = 1object.fill.effect.progress = 0.5filter.medianobject.fill.effect = "filter.median"filter.monotoner — default = 0 ; min = 0 ; max = 1g — default = 0 ; min = 0 ; max = 1b — default = 0 ; min = 0 ; max = 1a — default = 1 ; min = 0 ; max = 1object.fill.effect = "filter.monotone"object.fill.effect.r = 1object.fill.effect.g = 0.2object.fill.effect.b = 0.5object.fill.effect.a = 0.5filter.opTilenumPixels — default = 8 ; min = 0 ; max = (none)angle — default = 0 ; min = 0 ; max = 360scale — default = 2.8 ; min = 0 ; max = (none)object.fill.effect = "filter.opTile"object.fill.effect.numPixels = 4object.fill.effect.angleCam Lock RV Storage Locks Keyed Alike,1-1/8 Fits on 7/8 Max
35 found Blender (2)FBX (16)Cinema 4D (2)3ds Max (29)Maya (2)obj (26)Animated (0)3D Printable (0)Rigged (0)Lowpoly (0)Free 3D Carrara Models (18296) Carrara Bath .max$30 136 Carrara Marble Pedestal .c4d .fbx .ma .obj$5 302 Carrara basins Lusso stone .max$35 5 Canova Ebe .3ds .max .fbx .obj$79 119 marble cube lamp .max .fbx$6 131 Bolier Domicile Round Carrara Marble Dining Table 65009 .max .obj .fbx$9 175 Bowery Chair - Keystone Designer .fbx .obj .max$8 0 Tulip Oval Table Wood(1) .c4d .3ds .fbx .obj$7 1 Restoration Hardware Carrara Marble Bath Accessories .3ds .fbx .max .obj$19 257 Phocee Table by Christian Liaigre .fbx .max .obj$12 193 Focal JMLab Stella Utopia EM Carrara White .3ds .max .obj$20 2 Focal JMLab Diablo Utopia Carrara White .3ds .max .obj$20 0 David - Michelangelo - Low Poly .blend .unitypackage .fbx .obj .max .3ds$12 26 Fireplace .max .obj .ma$49 91 Focal JMLab Grande Utopia EM Carrara White .3ds .max .obj$20 3 Mondo table by Verter Turroni .max$5 117 Fireplace with screen .max .fbx .obj$39 51 Focal JMLab Maestro Utopia Carrara White .3ds .max .obj$20 0 Focal JMLab Scala Utopia Carrara White .3ds .max .obj$20 0 Pythagoras .stl$239 3 Beautiful antique Louis XV style fireplace with flowers decor in white Carrara marble .fbx .max .obj$25 1 Focal JMLab Sub Utopia EM/S Carrara White .3ds .max .obj$20 1 Focal JMLab Sub Utopia EM/T Carrara White .3ds .obj .max$20 0 Colin Chair Set .max .unknown$8 0 Focal JMLab Viva Utopia Carrara White on stand .obj .3ds .max$20 1 Eros Dining Table Set byMax Payne 3 8 Trainer for 1. Download, Screenshots
Device OpenCL C Version OpenCL C 2.0 Device Type CPU Device Profile FULL_PROFILE Device Available Yes Compiler Available Yes Linker Available Yes Max compute units 8 Max clock frequency 2900MHz Device Partition (core) Max number of sub-devices 8 Supported partition types by counts, equally, by names (Intel) Supported affinity domains (n/a) Max work item dimensions 3 Max work item sizes 8192x8192x8192 Max work group size 8192 Preferred work group size multiple (kernel) 128 Max sub-groups per work group 1 Preferred / native vector sizes char 1 / 32 short 1 / 16 int 1 / 8 long 1 / 4 half 0 / 0 (n/a) float 1 / 8 double 1 / 4 (cl_khr_fp64) Half-precision Floating-point support (n/a) Single-precision Floating-point support (core) Denormals Yes Infinity and NANs Yes Round to nearest Yes Round to zero No Round to infinity No IEEE754-2008 fused multiply-add No Support is emulated in software No Correctly-rounded divide and sqrt operations No Double-precision Floating-point support (cl_khr_fp64) Denormals Yes Infinity and NANs Yes Round to nearest Yes Round to zero Yes Round to infinity Yes IEEE754-2008 fused multiply-add Yes Support is emulated in software No Address bits 64, Little-Endian Global memory size 16540758016 (15.4GiB) Error Correction support No Max memory allocation 4135189504 (3.851GiB) Unified memory for Host and Device Yes Shared Virtual Memory (SVM) capabilities (core) Coarse-grained buffer sharing Yes Fine-grained buffer sharing Yes Fine-grained system sharing Yes Atomics Yes Minimum alignment for any data type 128 bytes Alignment of base address 1024 bits (128 bytes) Preferred alignment for atomics SVM 64 bytes Global 64 bytes Local 0 bytes Max size for global variable 65536 (64KiB) Preferred total size of global vars 65536 (64KiB) Global Memory cache type Read/Write Global Memory cache size 262144 (256KiB) Global Memory cache line size 64 bytes Image support Yes Max number. Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1
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Speed (that is, their MP) , their power (their Max HP) or their resistance to fire. Other variants do exist, however.Usable by: Engineer, HydraGearEffectPrerequisiteHydraul-Injector1+15 Max HeatVent Manifold1+15 Max HeatSpecialist AdaptationsEmber Kit1+2 Ranged Accuracy, +4 Fire DmgHydra Specialist 2Tapped Reclamation2+3 Ranged Accuracy, +12 Fire ResistNapalm Cross 1Irid-Plated Core2+2% Deflection, +1 Parry, +6 ArmorEngineer 4Reinforced Reclaimers2+15 Max Heat, +15 Fire ResistHeatmaster 1Boosted Reactor3+1 MP, +10 Max HeatClose In Fire 1Cyclone Reactor [RELIC]3+1 MP, +60 Max HeatReactor RelicKinetic Refine-X3+12 Max Hit Points, +30 Max HeatProvision Support 4Rerouted Reclamation4-15 Max Heat, +28 Fire DmgPrecision Flames 5Heat Rewiring4+30 Max Heat, +10% Auto-BlockHeatmaster 3Roavin Furnace [RELIC]4+24 Max Hit Points, +24 Fire Dmg, +24 Fire ResistReactor Relic 2Vulcan Burner [RELIC]8+1 MP, +20 Max Heat, +18 Fire Damage, -10 ArmorReactor RelicSensorkit-Mods[]All Templars carry sensorkits to gather information on the surrounding environment. Scouts and Engineers are known to tinker with their sensorkits for greater performance; Scouts, because that extra information may mean the difference between life and death, and engineers, just because it's tinkering. Strangely, no sensorkit modification improves the range of scans. Nonetheless, they do improve perception-related skills such as ranged accuracy, critical hit rate, and auto-block.Usable by: Engineer, ScoutGearEffectPrerequisitePrescience Sense1+4% Auto-Block, +1 DodgeOcular Scanner1+2 Ranged AccuracySpecialist AdaptationsOverlay Scanner2+3 Ranged Accuracy, +3% CriticalSniper 1Prox-Attack Kit3+3 All Accuracy, +6 DmgStriker 1Prox-Alert Scanner3+8% Deflection, +3 Parry, +3 DodgeScout 5Prox-Activated Kit3+6% Auto-Block, +3 DodgeDeep Operative 1Strike Scanner4+8 Dmg, +6% Pen, +4% CriticalStriker 3Typhoon Scanner [RELIC]4Sensorkit Scan does not increase Heat and can be use Overheated, +6% CriticalSensorkit RelicLinked Sensory Net [RELIC]4+10%01. Malachi 1:1 - 1:8 - YouTube
Apple Watch iPhone 16 15 Pro Max$19.99in stockFree shippingeBayLast update was on: March 23, 2025 9:57 pmFresh Digital Clock Design: No need to buy extra clock. iphone and apple watch charging station, 12/24 hour mode [alarm clock function] is provided. For Apple iphone 16 Pro Max/16 Pro/16 Plus/16/15 Pro Max/15 Pro/15 Plus/15/14 Pro Max/ 14 Pro/ 14 Plus/ 14/ 13 Pro Max/ 13 Pro/ 13/ 13 mini/ 12 Pro Max / 12 Pro / 12 mini / 12 / 11 Pro Max / 11 Pro / 11 / XS Max / XS / XR / X / 8 Plus / 8 / SE(2nd).4in1 Alarm clock with Fast Wireless Charger Station Dock For Apple Watch iPhone$23.99in stockFree shippingeBayLast update was on: March 23, 2025 9:57 pmSupport for hybrid charging between Apple and Android. iPhone, iwatch together can be filled in just 2 -3 hours. Universal Compatibility : For Apple iphone 15 Pro Max/15 Pro/15 Plus/15/14 Pro Max/ 14 Pro/ 14 Plus/ 14/ 13 Pro Max/ 13 Pro/ 13/ 13 mini/ 12 Pro Max / 12 Pro / 12 mini / 12 / 11 Pro Max / 11 Pro / 11 / XS Max / XS / XR / X / 8 Plus / 8 / SE(2nd).3-In-1 15W Fast Wireless Charging Station Dock 7-Color Flashing Alarm Clock LampFree shippingeBayLast update was on: March 23, 2025 9:57 pm15W Fast Wireless Charging: 15W wireless charging fits for iPhone 14/14 Pro/14 Plus/14 Pro max/13/13 Pro/13 Mini/13 Pro Max/12/iphone11/XS/XR/X/8; 10W wireless charging fits for S22/S21/S20/Note 10/10 Plus/S10/S10 Plus/S10E, etc.; 3W wireless charging fits for AirPods 1/2/ AirPods /AirPods Pro; 5W USB output fits for for Apple Watch series 6/5/4/3/2(Charging Cable Not Included); 5W wireless charging fits for any Qi-enabled cellphones.You May Also Like Similar On iPhone Docking Station With Alarm ClocksWattz 2.0 Projection 10-Watt Wireless Charging Alarm Clock with Docking Station$47.80The Home DepotDocking Station$54.87The Home DepotCharging Docking Station for Advanced Stick Vacuum (PBLSV719)$59.97The Home DepotPOWERVALET PRO 3-in-1 Magnetic Fast Wireless Charger$59.99The Home DepotLaptop Docking Station Dual Monitor 4K@120Hz 9 in 1 USB C Hub...$104.39The Home DepotExternal GPU Docking Station with PCIe x 16 Slot Compatible GTi12/14. Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1 Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1Cam Lock - 1-1/8
Summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (5 stacks max).Rodent [V] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (7 stacks max).Rodent [V] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (9 stacks max).Rodent [V] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityFor every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (5 stacks max).Entwined [P] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (7 stacks max).Entwined [P] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (9 stacks max).Entwined [P] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityFor every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (5 stacks max).Silent [B] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (7 stacks max).Silent [B] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (9 stacks max).Silent [B] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityTotal DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 60%.Lip Poison [E] +1:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 72%.Lip Poison [E] +2:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 84%.Lip Poison [E] +3:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 96%.Detailed ArchiveNormal Signet of InfinityAstral Ring has 12% reduced CD. ELF Ultimates and Support Valkyries' support skills have 20% reduced CD.Lodging [C] +1:Astral Ring has 14% reduced CD. ELF Ultimates and Support Valkyries' support skills have 24% reduced CD.Lodging [C] +2:Astral Ring has 16% reduced CD. ELF Ultimates and Support Valkyries' support skills have 28% reduced CD.Lodging [C] +3:Astral Ring has 18% reduced CD. ELF Ultimates and Support Valkyries' support skills have 32% reduced CD.Detailed ArchiveNormal Signet of InfinityAstral Ring Intensity restores 22% faster. ELFs restore SP 75% faster.Dark Pupil [T] +1:Astral Ring Intensity restores 24% faster. ELFs restore SP 90% faster.Dark Pupil [T] +2:Astral Ring Intensity restores 26% faster. ELFs restore SP 105% faster.Dark Pupil [T] +3:Astral Ring Intensity restores 28% faster. ELFs restore SP 120% faster.Detailed ArchiveSummoning summoned entities and using ELF Ultimates or Astral Ring trigger Mind Sync state which lasts 8s. In Mind Sync, Valkyrie herself, summoned entities, AstralOps, ELFs, and Support Valkyries deal 30% bonus Physical and Elemental DMG. Resets on exiting Mind Sync. Entering Mind Sync while Mind Sync is still active does not reset its duration, but extends it by 4.0s. If there are entities summoned by characters on the field, the durationComments
XD20H Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDA2A3201 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3202 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A2203 2-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ERllM HWDA2A3202 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M HWDA2B3204 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M/ER11M Speed Ratio 1:1 RPM Max. 6000 Tool Clamping Utilis no.119287 Speed Ratio - RPM Max. - Tool Clamping Ø25 Speed Ratio - RPM Max. - Tool Clamping Ø25 HWDB116201 Drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDB311201 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA HWDB311202 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 4000 Tool Clamping ERllA HWDB316202 Cros s drilling/milling unit for sub spindle Speed Ratio l:O.55 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD20HII Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16A HWDA2B3207 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2B3208 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER11M/ER8M XD32H HWDA2A3302 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3302 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A3301 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDB316301 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ60 Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD12H Speed Ratio l:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 HWDB311101 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA XD20V HWDB316201 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M
2025-04-01In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1)
2025-03-30512object.fill.effect = "filter.blurHorizontal"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.blurVerticalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurVertical"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.brightnessintensity — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.brightness"object.fill.effect.intensity = 0.4filter.bulgeProvides the illusion of lens bulging by altering eye-ray direction. Intensity of less than 1 makes the effect bulge inward (concave). Intensity greater than 1 makes the effect bulge outward (convex).intensity — default = 1 ; min = 0 ; max = (none)object.fill.effect = "filter.bulge"object.fill.effect.intensity = 1.8filter.chromaKeysensitivity — default = 0.4 ; min = 0 ; max = 1smoothing — default = 0.1 ; min = 0 ; max = 1color — default = {1,1,1,1} ; min = {0,0,0,0} ; max = {1,1,1,1}object.fill.effect = "filter.chromaKey"object.fill.effect.sensitivity = 0.1object.fill.effect.smoothing = 0.3object.fill.effect.color = { 0.2, 0.2, 0.2, 1 }filter.colorChannelOffsetxTexels — default = 8 ; min = 0 ; max = (none)yTexels — default = 8 ; min = 0 ; max = (none)object.fill.effect = "filter.colorChannelOffset"object.fill.effect.xTexels = 16object.fill.effect.yTexels = 16filter.colorMatrixMultiplies a source color and adds an offset (bias) to each color component of an image.coefficients — a 4×4 matrix of RGB+A coefficients.bias — default = {0,0,0,0} ; min = {-1,-1,-1,-1} ; max = {1,1,1,1}object.fill.effect = "filter.colorMatrix"object.fill.effect.coefficients ={ 1, 0, 0, 0, --red coefficients 0, 1, 0, 0, --green coefficients 0, 0, 1, 0, --blue coefficients 0, 0, 0, 1 --alpha coefficients}object.fill.effect.bias = { 0.6, 0.1, 0, 0 }filter.colorPolynomialApplies a set of cubic
2025-04-14; max = {1,1}aperture — default = 0 ; min = 0 (closed) ; max = 1 (open)aspectRatio — default = 1 ; min = 0 ; max = (none)smoothness — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.iris"object.fill.effect.center = { 0.5, 0.5 }object.fill.effect.aperture = 0.5object.fill.effect.aspectRatio = ( object.width / object.height )object.fill.effect.smoothness = 0.5filter.levelswhite — default = 0.843 ; min = 0 ; max = 1black — default = 0.565 ; min = 0 ; max = 1gamma — default = 1 ; min = 0 ; max = 1object.fill.effect = "filter.levels"object.fill.effect.white = 0.5object.fill.effect.black = 0.1object.fill.effect.gamma = 1filter.linearWipedirection — default = {1,0} ; min = {-1,-1} ; max = {1,1}smoothness — default = 0 ; min = 0 ; max = 1progress — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.linearWipe"object.fill.effect.direction = { 1, 1 }object.fill.effect.smoothness = 1object.fill.effect.progress = 0.5filter.medianobject.fill.effect = "filter.median"filter.monotoner — default = 0 ; min = 0 ; max = 1g — default = 0 ; min = 0 ; max = 1b — default = 0 ; min = 0 ; max = 1a — default = 1 ; min = 0 ; max = 1object.fill.effect = "filter.monotone"object.fill.effect.r = 1object.fill.effect.g = 0.2object.fill.effect.b = 0.5object.fill.effect.a = 0.5filter.opTilenumPixels — default = 8 ; min = 0 ; max = (none)angle — default = 0 ; min = 0 ; max = 360scale — default = 2.8 ; min = 0 ; max = (none)object.fill.effect = "filter.opTile"object.fill.effect.numPixels = 4object.fill.effect.angle
2025-04-03