Max 8 1 8
Author: b | 2025-04-25
Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1 Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1
Max 8 Tutorial 1: Download and Install Max 8 - YouTube
In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1 Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1 XD20H Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDA2A3201 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3202 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A2203 2-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ERllM HWDA2A3202 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M HWDA2B3204 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M/ER11M Speed Ratio 1:1 RPM Max. 6000 Tool Clamping Utilis no.119287 Speed Ratio - RPM Max. - Tool Clamping Ø25 Speed Ratio - RPM Max. - Tool Clamping Ø25 HWDB116201 Drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDB311201 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA HWDB311202 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 4000 Tool Clamping ERllA HWDB316202 Cros s drilling/milling unit for sub spindle Speed Ratio l:O.55 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD20HII Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16A HWDA2B3207 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2B3208 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER11M/ER8M XD32H HWDA2A3302 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3302 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A3301 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDB316301 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ60 Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD12H Speed Ratio l:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 HWDB311101 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA XD20V HWDB316201 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16MComments
In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1)
2025-04-20XD20H Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDA2A3201 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3202 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A2203 2-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ERllM HWDA2A3202 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M HWDA2B3204 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M/ER11M Speed Ratio 1:1 RPM Max. 6000 Tool Clamping Utilis no.119287 Speed Ratio - RPM Max. - Tool Clamping Ø25 Speed Ratio - RPM Max. - Tool Clamping Ø25 HWDB116201 Drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDB311201 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA HWDB311202 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 4000 Tool Clamping ERllA HWDB316202 Cros s drilling/milling unit for sub spindle Speed Ratio l:O.55 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD20HII Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16A HWDA2B3207 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2B3208 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER11M/ER8M XD32H HWDA2A3302 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3302 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A3301 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDB316301 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ60 Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD12H Speed Ratio l:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 HWDB311101 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA XD20V HWDB316201 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M
2025-04-03512object.fill.effect = "filter.blurHorizontal"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.blurVerticalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurVertical"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.brightnessintensity — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.brightness"object.fill.effect.intensity = 0.4filter.bulgeProvides the illusion of lens bulging by altering eye-ray direction. Intensity of less than 1 makes the effect bulge inward (concave). Intensity greater than 1 makes the effect bulge outward (convex).intensity — default = 1 ; min = 0 ; max = (none)object.fill.effect = "filter.bulge"object.fill.effect.intensity = 1.8filter.chromaKeysensitivity — default = 0.4 ; min = 0 ; max = 1smoothing — default = 0.1 ; min = 0 ; max = 1color — default = {1,1,1,1} ; min = {0,0,0,0} ; max = {1,1,1,1}object.fill.effect = "filter.chromaKey"object.fill.effect.sensitivity = 0.1object.fill.effect.smoothing = 0.3object.fill.effect.color = { 0.2, 0.2, 0.2, 1 }filter.colorChannelOffsetxTexels — default = 8 ; min = 0 ; max = (none)yTexels — default = 8 ; min = 0 ; max = (none)object.fill.effect = "filter.colorChannelOffset"object.fill.effect.xTexels = 16object.fill.effect.yTexels = 16filter.colorMatrixMultiplies a source color and adds an offset (bias) to each color component of an image.coefficients — a 4×4 matrix of RGB+A coefficients.bias — default = {0,0,0,0} ; min = {-1,-1,-1,-1} ; max = {1,1,1,1}object.fill.effect = "filter.colorMatrix"object.fill.effect.coefficients ={ 1, 0, 0, 0, --red coefficients 0, 1, 0, 0, --green coefficients 0, 0, 1, 0, --blue coefficients 0, 0, 0, 1 --alpha coefficients}object.fill.effect.bias = { 0.6, 0.1, 0, 0 }filter.colorPolynomialApplies a set of cubic
2025-04-16Pen, +4 Parry, +4 DodgeSensorkit RelicDeaden-Scan5+12% CriticalSniper 5Prox-Whisper5+8% Deflection, +8% Auto-BlockDeep Operative 4Pingback Sensor [RELIC]8+22 Max Hit Points, +10% Critical, +6 Parry, +6 DodgeSensorkit RelicArmor Coatings[]Armor coating is most often heard with the phrase "Pimp My Paladin". But in addition to gold finish, chrome attachments, and fins, Armor Coating has the more pragmatic purpose of improving the armor protection of any heavy trooper; Hydras, Neptunes and Paladins can all benefit from the additional protection and defense provided by armor coating. Neptune improvements especially have an MP cost associated with it, some of them quite high. Hydra improvements, to no one's great surprise, often provide fire resistance and increased max heat. There is a certain irony to this , given that sustained Neptune fire can generate a great deal more internal heat than Hydras do.Usable by: Hydra, Neptune, PaladinGearEffectPrerequisiteBlast Plate1+4 ArmorReinforced Mech1+6 Max Hit PointsHeavy Suit AdaptationsThermal Enclosure1+20 Max HeatNeptue Specialist 1Light Heat Shielding1+2 Armor, +12 Fire ResistHeavy Infantry 2Rigid Blast Plate1+6% DeflectionHydra Specialist 2Tiberius' Plating [RELIC]2+26 Max Hit Points, +2 Parry, +42 Radiation ResistArmor Coating RelicGoliath Plating3-1 MP, +10% Deflection, +8 ArmorDefensive 1Recoil Harness3+3 Ranged Accuracy, +3% Critical, +2 ArmorConcentrator 1Warded Plates3+8% Deflection, +8 ArmorDevastator 2Radiated Heat Shielding3+16 Max Hit Points, +4 Armor, +14 Fire ResistClose In Fire 4Bi-Plate Heat-Regulation3+30 Max Heat, +4% DeflectionSuppressor 3Irid Sheathe4+10% Deflection, +10% Auto-Block, +10 Fire ResistNapalm Cross 4Goliath Retrofit4-1 MP, +3 All Accuracy, +10% Auto-Block, +3 ParryCannonier 5Mammoth Retrofit [RELIC]4+24 Max Hit Points, +8% Auto-Block, +12 ArmorArmor Coating Relic 2Deflection Field5+15% Auto-BlockDevastator 3Volcanic Shielding5+15
2025-04-22Summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (5 stacks max).Rodent [V] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (7 stacks max).Rodent [V] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (9 stacks max).Rodent [V] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityFor every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (5 stacks max).Entwined [P] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (7 stacks max).Entwined [P] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (9 stacks max).Entwined [P] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityFor every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (5 stacks max).Silent [B] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (7 stacks max).Silent [B] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (9 stacks max).Silent [B] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityTotal DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 60%.Lip Poison [E] +1:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 72%.Lip Poison [E] +2:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 84%.Lip Poison [E] +3:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 96%.Detailed ArchiveNormal Signet of InfinityAstral Ring has 12% reduced CD. ELF Ultimates and Support Valkyries' support skills have 20% reduced CD.Lodging [C] +1:Astral Ring has 14% reduced CD. ELF Ultimates and Support Valkyries' support skills have 24% reduced CD.Lodging [C] +2:Astral Ring has 16% reduced CD. ELF Ultimates and Support Valkyries' support skills have 28% reduced CD.Lodging [C] +3:Astral Ring has 18% reduced CD. ELF Ultimates and Support Valkyries' support skills have 32% reduced CD.Detailed ArchiveNormal Signet of InfinityAstral Ring Intensity restores 22% faster. ELFs restore SP 75% faster.Dark Pupil [T] +1:Astral Ring Intensity restores 24% faster. ELFs restore SP 90% faster.Dark Pupil [T] +2:Astral Ring Intensity restores 26% faster. ELFs restore SP 105% faster.Dark Pupil [T] +3:Astral Ring Intensity restores 28% faster. ELFs restore SP 120% faster.Detailed ArchiveSummoning summoned entities and using ELF Ultimates or Astral Ring trigger Mind Sync state which lasts 8s. In Mind Sync, Valkyrie herself, summoned entities, AstralOps, ELFs, and Support Valkyries deal 30% bonus Physical and Elemental DMG. Resets on exiting Mind Sync. Entering Mind Sync while Mind Sync is still active does not reset its duration, but extends it by 4.0s. If there are entities summoned by characters on the field, the duration
2025-04-10Apple Watch iPhone 16 15 Pro Max$19.99in stockFree shippingeBayLast update was on: March 23, 2025 9:57 pmFresh Digital Clock Design: No need to buy extra clock. iphone and apple watch charging station, 12/24 hour mode [alarm clock function] is provided. For Apple iphone 16 Pro Max/16 Pro/16 Plus/16/15 Pro Max/15 Pro/15 Plus/15/14 Pro Max/ 14 Pro/ 14 Plus/ 14/ 13 Pro Max/ 13 Pro/ 13/ 13 mini/ 12 Pro Max / 12 Pro / 12 mini / 12 / 11 Pro Max / 11 Pro / 11 / XS Max / XS / XR / X / 8 Plus / 8 / SE(2nd).4in1 Alarm clock with Fast Wireless Charger Station Dock For Apple Watch iPhone$23.99in stockFree shippingeBayLast update was on: March 23, 2025 9:57 pmSupport for hybrid charging between Apple and Android. iPhone, iwatch together can be filled in just 2 -3 hours. Universal Compatibility : For Apple iphone 15 Pro Max/15 Pro/15 Plus/15/14 Pro Max/ 14 Pro/ 14 Plus/ 14/ 13 Pro Max/ 13 Pro/ 13/ 13 mini/ 12 Pro Max / 12 Pro / 12 mini / 12 / 11 Pro Max / 11 Pro / 11 / XS Max / XS / XR / X / 8 Plus / 8 / SE(2nd).3-In-1 15W Fast Wireless Charging Station Dock 7-Color Flashing Alarm Clock LampFree shippingeBayLast update was on: March 23, 2025 9:57 pm15W Fast Wireless Charging: 15W wireless charging fits for iPhone 14/14 Pro/14 Plus/14 Pro max/13/13 Pro/13 Mini/13 Pro Max/12/iphone11/XS/XR/X/8; 10W wireless charging fits for S22/S21/S20/Note 10/10 Plus/S10/S10 Plus/S10E, etc.; 3W wireless charging fits for AirPods 1/2/ AirPods /AirPods Pro; 5W USB output fits for for Apple Watch series 6/5/4/3/2(Charging Cable Not Included); 5W wireless charging fits for any Qi-enabled cellphones.You May Also Like Similar On iPhone Docking Station With Alarm ClocksWattz 2.0 Projection 10-Watt Wireless Charging Alarm Clock with Docking Station$47.80The Home DepotDocking Station$54.87The Home DepotCharging Docking Station for Advanced Stick Vacuum (PBLSV719)$59.97The Home DepotPOWERVALET PRO 3-in-1 Magnetic Fast Wireless Charger$59.99The Home DepotLaptop Docking Station Dual Monitor 4K@120Hz 9 in 1 USB C Hub...$104.39The Home DepotExternal GPU Docking Station with PCIe x 16 Slot Compatible GTi12/14
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