Max 8 5 1
Author: N | 2025-04-24
Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1 Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1
Max 8 Tutorial 1: Download and Install Max 8 - YouTube
In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1)
iTool SD01 Strut Driver SDS MAX, fits 1-5/8 Unistrut
10Nov2023 Trainer 38 Options · Game Version: Steam Xbox/Game Pass v1.10-v1.12+ · Last Updated: 2023.12.04OptionsNum 1 – God Mode/Ignore HitsNum 2 – Infinite HealthNum 3 – Max Heat GaugeNum 4 – Weapon Won’t BreakNum 5 – Infinite Ammo Num 6 – Infinite Recovery Items Usage Num 7 – Set Drunk LevelNum 8 – Freeze AI Position Num 9 – Set Game SpeedNum 0 – Super Damage/One Hit KillsNum . – Damage MultiplierNum + – Defense MultiplierCtrl+Num 1 – Edit MoneyCtrl+Num 2 – Money MultiplierCtrl+Num 3 – Edit Akame PointsCtrl+Num 4 – Edit PPCtrl+Num 5 – Edit GPCtrl+Num 6 – Edit Shogi PointsCtrl+Num 7 – Edit Billiard PointsCtrl+Num 8 – Edit Wooden TagsCtrl+Num 9 – Edit Casino ChipsCtrl+Num 0 – Edit “Recovery Items” Amount Ctrl+Num . – Edit “Other” Items Amount Ctrl+Num + – Infinite Akame XPCtrl+Num – – Akame XP MultiplierMinigame Cheat OptionsAlt+Num 1 – Karaoke: Perfect Score Alt+Num 2 – Darts: Easy Win Alt+Num 3 – Golf: Max Score (Closest to the Pin) Alt+Num 4 – Golf: Infinite Shots (Bingo Challenge)Alt+Num 5 – Coliseum: Freeze TimerAlt+Num 6 – Coliseum: Max Order GaugeAlt+Num 7 – Coliseum: Max Ally Exp Alt+Num 8 – Coliseum: Max Ally Bond Alt+Num 9 – Coliseum: Max People Alt+Num 0 – Cabaret: Max Affection Alt+Num . – Cabaret: Affection MultiplierAlt+Num + – Pocket Circuit: Infinite BoostAlt+Num – – Pocket Circuit: Max Gauge Tags: Like a Dragon Gaiden: The Man Who Erased His NameMax MIDI Tutorial 1: Basic MIDI - Max 8 Documentation - Cycling
17Jan2020 Trainer 32 Options · Game Version: v1.03-v2.10+ · Last Updated: 2024.04.09OptionsNum 1 – Infinite HealthNum 2 – Infinite KiNum 3 – Max Tension Gauge Num 4 – Infinite Surge Effect DurationNum 5 – Support Character Instant Cooldown Num 6 – Max ComboNum 7 – Items Don’t Decrease Num 8 – Set Game SpeedNum 9 – One Hit StunNum 0 – Super Damage/One Hit KillCtrl+Num 1 – Edit ZeniCtrl+Num 2 – Edit D MedalsCtrl+Num 3 – Edit Z Orbs (All Types)Ctrl+Num 4 – Infinite Exp Ctrl+Num 5 – Max Community Level Ctrl+Num 6 – Easy Max Friendship Ctrl+Num 7 – Obtain All Recovery Items Ctrl+Num 8 – Obtain All Cooking Items Ctrl+Num 9 – Obtain All Materials Ctrl+Num 0 – Obtain All Gifts Ctrl+Num . – Easy Unlock Skills Num . – Stealth Mode/No Random EncounterNum + – Max Teammate Support GaugeNum – – Infinite OxygenF1 – Z Orbs MultiplierF2 – Exp MultiplierF3 – Damage MultiplierF4 – Infinite Food Buff DurationF5 – Freeze Racing TimerF6 – Infinite Vehicle BatteryF7 – One Hit Destroy Enemy BaseF8 – One Hit Kill Large Dinosaurs Tags: Dragon Ball Z: Kakarot. Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1Max Basic Tutorial 1: Hello - Max 8 Documentation - Cycling '74
35 found Blender (2)FBX (16)Cinema 4D (2)3ds Max (29)Maya (2)obj (26)Animated (0)3D Printable (0)Rigged (0)Lowpoly (0)Free 3D Carrara Models (18296) Carrara Bath .max$30 136 Carrara Marble Pedestal .c4d .fbx .ma .obj$5 302 Carrara basins Lusso stone .max$35 5 Canova Ebe .3ds .max .fbx .obj$79 119 marble cube lamp .max .fbx$6 131 Bolier Domicile Round Carrara Marble Dining Table 65009 .max .obj .fbx$9 175 Bowery Chair - Keystone Designer .fbx .obj .max$8 0 Tulip Oval Table Wood(1) .c4d .3ds .fbx .obj$7 1 Restoration Hardware Carrara Marble Bath Accessories .3ds .fbx .max .obj$19 257 Phocee Table by Christian Liaigre .fbx .max .obj$12 193 Focal JMLab Stella Utopia EM Carrara White .3ds .max .obj$20 2 Focal JMLab Diablo Utopia Carrara White .3ds .max .obj$20 0 David - Michelangelo - Low Poly .blend .unitypackage .fbx .obj .max .3ds$12 26 Fireplace .max .obj .ma$49 91 Focal JMLab Grande Utopia EM Carrara White .3ds .max .obj$20 3 Mondo table by Verter Turroni .max$5 117 Fireplace with screen .max .fbx .obj$39 51 Focal JMLab Maestro Utopia Carrara White .3ds .max .obj$20 0 Focal JMLab Scala Utopia Carrara White .3ds .max .obj$20 0 Pythagoras .stl$239 3 Beautiful antique Louis XV style fireplace with flowers decor in white Carrara marble .fbx .max .obj$25 1 Focal JMLab Sub Utopia EM/S Carrara White .3ds .max .obj$20 1 Focal JMLab Sub Utopia EM/T Carrara White .3ds .obj .max$20 0 Colin Chair Set .max .unknown$8 0 Focal JMLab Viva Utopia Carrara White on stand .obj .3ds .max$20 1 Eros Dining Table Set byWatch Max Ruby Season 1 Episode 8: Max and Ruby - Bunny
F A 0 8 | E B 7 D || 8 7 3 5 | 2 4 0 D | C 1 B E | 6 9 F A || B A 6 0 | 7 1 E F | 2 3 D 9 | 4 5 8 C || C D E F | B A 8 9 | 6 7 5 4 | 0 1 2 3 |+---------+---------+---------+---------+| 5 3 C 6 | 1 9 4 2 | B E 7 D | A F 0 8 || 9 8 A B | F E D C | 1 0 2 3 | 7 6 5 4 || D 0 4 2 | 5 3 7 8 | 9 6 F A | 1 C B E || F E 1 7 | 0 6 A B | 5 4 8 C | 3 2 D 9 |+---------+---------+---------+---------+Rank = 18688, 1-ply, aut = 384We can state with some confidence, that the grid above is the maximum minlex grid, since there are no bands, and thus no grids, with a higher rank (18689 to 18694). Mathimagics 2017 Supporter Posts: 1926Joined: 27 May 2015Location: Canberra Reply with quote Re: Sudoku16: Minlex Forms by coloin » Mon Apr 12, 2021 7:48 pm Very good .... consider yourself very much "stabbed in the back" by those sudoku-16 solution grid "gods" !!! But pleasing to have the answer definitively !!! And an automorphic grid did turn out to be the max ..... coloin Posts: 2532Joined: 05 May 2005Location: Devon Reply with quote Re: Sudoku16: Minlex Forms by Mathimagics » Tue Apr 13, 2021 4:24 am coloin wrote:And an automorphic grid did turn out to be the max .....Yes, this set of 7 grids seems functionally "equivalent" to band 416 ... This is also the very first instance of a complete 16x16 ED band enumeration ... Mathimagics 2017 Supporter Posts: 1926Joined: 27 May 2015Location: Canberra Reply with quote Re: Max Rank Found !! by Serg » Tue Apr 13, 2021 12:59 pm Hi, Mathimagics!Mathimagics wrote:Code: Select all+---------+---------+---------+---------+| 0 1 2 3 | 4 5 6 7 | 8 9 A B | C D E F || 4 5 8 C | 9 D 2 3 | E F 1 7 | B A 6 0 || 6 9 F A | E B C 1 | 0 D 4 2 | 8 7FreeMatt In Review: 8-1 to 8-5 (2025)
Max Heat, +6 Armor, +32 Fire ResistClose In Fire 5Titan Sheathe6-2 MP, +22% Deflection, +16 ArmorDefensive 5Steelbone Plating [RELIC]8+46 Max Hit Points, +6% Deflection, +6 ArmorArmor Coating RelicExpert-Procs[]Expert procedures is the exclusive domain of the Berserker. The Berserker's raison d'etre is raw power and raw speed at the critical point. Because of this, any way to improve a Berserker's reflexes improves their fighting skill. Expert-Procs assist this by providing an artificial set of reflexes to the Leviathan. Thus, the Leviathan will respond more quickly and more predictably to the movements of the pilot inside. Procs primarily improve melee offense and defense; which is just as well, since Berserkers do not use ranged weapons.Usable by: BerserkerGearEffectPrerequisiteAdept-Proc1+2 Melee Accuracy, +1 ParryBerserker 2Initiate-Proc2+3 Melee Accuracy, +6% CriticalOverpowering 1Vitality Wiring3+30 Max Hit PointsShield Wall 3Monger-Proc4+3 Melee Accuracy, +10 Dmg, +10% Counter-AttackBerserker 5Pacer-Proc4+1 MP, +3 DodgeOnslaught 2Cyclone-Strike Proc [RELIC]4+5 All Accuracy, +16 DmgExpert-Proc RelicRoavin Detonator [RELIC]4Grenade attacks auto-Penetrate, +30 Max Hit Points, +30 Max HeatAssault Grenadier RelicDevastator-Proc6+5 Melee Accuracy, +10 Dmg, +6% CriticalOnslaught 4D-Sense Proc [RELIC]8+22 Max Hit Points, +12 Damage, +12 Grenade Damage, +8% CriticalExport-Proc Relic. Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1 Set Window Parameters. X_{min}:-8 X_{max}: 8 Y_{min}:-8 Y_{max}: 8 Curve Thickness: (1 - 5) 1 Length of a - d: (1 - 5) 5 Step Size: (0.1 - 1) 0.1Comments
In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1)
2025-04-2010Nov2023 Trainer 38 Options · Game Version: Steam Xbox/Game Pass v1.10-v1.12+ · Last Updated: 2023.12.04OptionsNum 1 – God Mode/Ignore HitsNum 2 – Infinite HealthNum 3 – Max Heat GaugeNum 4 – Weapon Won’t BreakNum 5 – Infinite Ammo Num 6 – Infinite Recovery Items Usage Num 7 – Set Drunk LevelNum 8 – Freeze AI Position Num 9 – Set Game SpeedNum 0 – Super Damage/One Hit KillsNum . – Damage MultiplierNum + – Defense MultiplierCtrl+Num 1 – Edit MoneyCtrl+Num 2 – Money MultiplierCtrl+Num 3 – Edit Akame PointsCtrl+Num 4 – Edit PPCtrl+Num 5 – Edit GPCtrl+Num 6 – Edit Shogi PointsCtrl+Num 7 – Edit Billiard PointsCtrl+Num 8 – Edit Wooden TagsCtrl+Num 9 – Edit Casino ChipsCtrl+Num 0 – Edit “Recovery Items” Amount Ctrl+Num . – Edit “Other” Items Amount Ctrl+Num + – Infinite Akame XPCtrl+Num – – Akame XP MultiplierMinigame Cheat OptionsAlt+Num 1 – Karaoke: Perfect Score Alt+Num 2 – Darts: Easy Win Alt+Num 3 – Golf: Max Score (Closest to the Pin) Alt+Num 4 – Golf: Infinite Shots (Bingo Challenge)Alt+Num 5 – Coliseum: Freeze TimerAlt+Num 6 – Coliseum: Max Order GaugeAlt+Num 7 – Coliseum: Max Ally Exp Alt+Num 8 – Coliseum: Max Ally Bond Alt+Num 9 – Coliseum: Max People Alt+Num 0 – Cabaret: Max Affection Alt+Num . – Cabaret: Affection MultiplierAlt+Num + – Pocket Circuit: Infinite BoostAlt+Num – – Pocket Circuit: Max Gauge Tags: Like a Dragon Gaiden: The Man Who Erased His Name
2025-03-3135 found Blender (2)FBX (16)Cinema 4D (2)3ds Max (29)Maya (2)obj (26)Animated (0)3D Printable (0)Rigged (0)Lowpoly (0)Free 3D Carrara Models (18296) Carrara Bath .max$30 136 Carrara Marble Pedestal .c4d .fbx .ma .obj$5 302 Carrara basins Lusso stone .max$35 5 Canova Ebe .3ds .max .fbx .obj$79 119 marble cube lamp .max .fbx$6 131 Bolier Domicile Round Carrara Marble Dining Table 65009 .max .obj .fbx$9 175 Bowery Chair - Keystone Designer .fbx .obj .max$8 0 Tulip Oval Table Wood(1) .c4d .3ds .fbx .obj$7 1 Restoration Hardware Carrara Marble Bath Accessories .3ds .fbx .max .obj$19 257 Phocee Table by Christian Liaigre .fbx .max .obj$12 193 Focal JMLab Stella Utopia EM Carrara White .3ds .max .obj$20 2 Focal JMLab Diablo Utopia Carrara White .3ds .max .obj$20 0 David - Michelangelo - Low Poly .blend .unitypackage .fbx .obj .max .3ds$12 26 Fireplace .max .obj .ma$49 91 Focal JMLab Grande Utopia EM Carrara White .3ds .max .obj$20 3 Mondo table by Verter Turroni .max$5 117 Fireplace with screen .max .fbx .obj$39 51 Focal JMLab Maestro Utopia Carrara White .3ds .max .obj$20 0 Focal JMLab Scala Utopia Carrara White .3ds .max .obj$20 0 Pythagoras .stl$239 3 Beautiful antique Louis XV style fireplace with flowers decor in white Carrara marble .fbx .max .obj$25 1 Focal JMLab Sub Utopia EM/S Carrara White .3ds .max .obj$20 1 Focal JMLab Sub Utopia EM/T Carrara White .3ds .obj .max$20 0 Colin Chair Set .max .unknown$8 0 Focal JMLab Viva Utopia Carrara White on stand .obj .3ds .max$20 1 Eros Dining Table Set by
2025-04-10F A 0 8 | E B 7 D || 8 7 3 5 | 2 4 0 D | C 1 B E | 6 9 F A || B A 6 0 | 7 1 E F | 2 3 D 9 | 4 5 8 C || C D E F | B A 8 9 | 6 7 5 4 | 0 1 2 3 |+---------+---------+---------+---------+| 5 3 C 6 | 1 9 4 2 | B E 7 D | A F 0 8 || 9 8 A B | F E D C | 1 0 2 3 | 7 6 5 4 || D 0 4 2 | 5 3 7 8 | 9 6 F A | 1 C B E || F E 1 7 | 0 6 A B | 5 4 8 C | 3 2 D 9 |+---------+---------+---------+---------+Rank = 18688, 1-ply, aut = 384We can state with some confidence, that the grid above is the maximum minlex grid, since there are no bands, and thus no grids, with a higher rank (18689 to 18694). Mathimagics 2017 Supporter Posts: 1926Joined: 27 May 2015Location: Canberra Reply with quote Re: Sudoku16: Minlex Forms by coloin » Mon Apr 12, 2021 7:48 pm Very good .... consider yourself very much "stabbed in the back" by those sudoku-16 solution grid "gods" !!! But pleasing to have the answer definitively !!! And an automorphic grid did turn out to be the max ..... coloin Posts: 2532Joined: 05 May 2005Location: Devon Reply with quote Re: Sudoku16: Minlex Forms by Mathimagics » Tue Apr 13, 2021 4:24 am coloin wrote:And an automorphic grid did turn out to be the max .....Yes, this set of 7 grids seems functionally "equivalent" to band 416 ... This is also the very first instance of a complete 16x16 ED band enumeration ... Mathimagics 2017 Supporter Posts: 1926Joined: 27 May 2015Location: Canberra Reply with quote Re: Max Rank Found !! by Serg » Tue Apr 13, 2021 12:59 pm Hi, Mathimagics!Mathimagics wrote:Code: Select all+---------+---------+---------+---------+| 0 1 2 3 | 4 5 6 7 | 8 9 A B | C D E F || 4 5 8 C | 9 D 2 3 | E F 1 7 | B A 6 0 || 6 9 F A | E B C 1 | 0 D 4 2 | 8 7
2025-04-23Summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (5 stacks max).Rodent [V] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (7 stacks max).Rodent [V] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (9 stacks max).Rodent [V] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityFor every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (5 stacks max).Entwined [P] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (7 stacks max).Entwined [P] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (9 stacks max).Entwined [P] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityFor every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (5 stacks max).Silent [B] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (7 stacks max).Silent [B] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (9 stacks max).Silent [B] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityTotal DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 60%.Lip Poison [E] +1:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 72%.Lip Poison [E] +2:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 84%.Lip Poison [E] +3:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 96%.Detailed ArchiveNormal Signet of InfinityAstral Ring has 12% reduced CD. ELF Ultimates and Support Valkyries' support skills have 20% reduced CD.Lodging [C] +1:Astral Ring has 14% reduced CD. ELF Ultimates and Support Valkyries' support skills have 24% reduced CD.Lodging [C] +2:Astral Ring has 16% reduced CD. ELF Ultimates and Support Valkyries' support skills have 28% reduced CD.Lodging [C] +3:Astral Ring has 18% reduced CD. ELF Ultimates and Support Valkyries' support skills have 32% reduced CD.Detailed ArchiveNormal Signet of InfinityAstral Ring Intensity restores 22% faster. ELFs restore SP 75% faster.Dark Pupil [T] +1:Astral Ring Intensity restores 24% faster. ELFs restore SP 90% faster.Dark Pupil [T] +2:Astral Ring Intensity restores 26% faster. ELFs restore SP 105% faster.Dark Pupil [T] +3:Astral Ring Intensity restores 28% faster. ELFs restore SP 120% faster.Detailed ArchiveSummoning summoned entities and using ELF Ultimates or Astral Ring trigger Mind Sync state which lasts 8s. In Mind Sync, Valkyrie herself, summoned entities, AstralOps, ELFs, and Support Valkyries deal 30% bonus Physical and Elemental DMG. Resets on exiting Mind Sync. Entering Mind Sync while Mind Sync is still active does not reset its duration, but extends it by 4.0s. If there are entities summoned by characters on the field, the duration
2025-04-18