Metaverse legs

Author: n | 2025-04-24

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Villager of the Metaverse - Left Leg. Left Leg. Villager of the Metaverse - Torso. Torso. Villager of the Metaverse - Dynamic Head. Head. DefaultFallBackMood. MoodAnimation. Villager

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No legs in the metaverse - YouTube

Being worth trillions of dollars, the Metaverse turned out to be worth absolutely bupkus. It’s not even that the platform lagged behind expectations or was slow to become popular. There wasn’t anyone visiting the Metaverse at all. The sheer scale of the hype inflation came to light in May. In the same article, Insider revealed that Decentraland, arguably the largest and most relevant Metaverse platform, had only 38 active daily users. The Guardian reported that one of the features designed to reward users in Meta’s flagship product Horizon Worlds produced no more than $470 in revenue globally. Thirty-eight active users. Four hundred and seventy dollars. You’re not reading those numbers wrong. To say that the Metaverse is dead is an understatement. It was never alive.In retrospect, that’s not surprising. If you are wondering what the point of the Metaverse is—business meetings? parties? living out a kind of late-’90s Second Life fantasy but without legs?—you are not alone. In fact, no one, even Zuckerberg himself, was ever really clear what the whole enterprise was for except being the future of the Internet and a kind of vague hanging out. And yet, that use case dilemma didn’t stop our profession from dragging their tongues on the floor in search of a quick press release or blurb to show that they were, after all, on the cutting edge of all things. Popular "swipe left below to view more authors"Swipe → The Ford Pinto–esque failure of this enterprise, finally put to bed by Zuckerberg

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Legs are coming to Zuckerberg's metaverse

Life in pixels Mar. 15, 2023 Who Is Still Inside the Metaverse? Searching for friends in Mark Zuckerberg’s deserted fantasyland. Photo: Paul Murray This article was featured in One Great Story, New York’s reading recommendation newsletter. Sign up here to get it nightly. In September, my family and I move from our home in Dublin to a fancy East Coast college town, where I’ll be teaching for the semester. I grew up in Dublin, which means I have a wide circle of friends to draw on whenever I’m let out of the house. The street where I live is friendly: If I want to borrow a spatula or I need someone to look after my cat, I have only to ask. Life is different for us in the U.S. We have, for the first time, a basement. But we have no friends. It seems as if none of the permanent faculty can afford to live in the suburb where the university has placed us. We technically have neighbors, but we never see them; they manifest only in the form of their gardeners, who are at work every day with their leaf blowers. It’s in this strange scenario — alone on a continent, cut off from everyone I know — that I decide to try the metaverse for the first time. A whole galaxy of pals brought right to your living room? I think. Why not? The first thing that strikes me when I enter the metaverse is the people, the avatars, their — Where are their fucking legs? Bodies stop at the waist in Horizon Worlds, which is Facebook’s — excuse me, Meta’s — home base in the metaverse. So the price of entry to this virtual paradise is the surrender of your bottom half. Frankly, it makes the metaverse

Will Avatars In The Metaverse Have Legs?

Directions, someone lights your cigarette, someone takes you on a tour of his virtual comedy club. I’m sure Okiedriver, who’s clearly a kind, thoughtful guy, deeply invested in his club, would show people around for free. But because the club has introduced this points system, his goodwill has been, effectively, monetized. “Right,” Okiedriver says circumspectly when I put this to him. “Though the thing is you can always just buy points.” He indicates the top of the leaderboard. “Earlier today, Texasmarshall came over. I was standing here, and he was just pumping money in, three times, 60 points a shot.” His voice takes on a kind of dazed mournfulness, as if he’s still processing it. “So now he’s No. 1, didn’t have to lift a finger.” Summer camp. Photo: Paul Murray Ever since VR began going mainstream, the masters of the corporate world have been circling the virtual one, waiting for something concrete enough to throw money at and, in the meantime, putting out press releases to assure shareholders they’re on top of it. None of the cheerleading makes the metaverse sound too enticing, however. Some of it is downright sociopathic. In an op-ed published by CoinDesk, Janine Yorio and Zach Hungate of Everyrealm, “a metaverse-focused innovation firm and investment fund,” argue that the metaverse “will allow us to do things we cannot do in reality, much as video games do. We can destroy things and kill people without fear of punishment or retribution. We can be risqué and push cultural and societal norms beyond traditional boundaries, cloaked by anonymity and invincibility in the metaverse. We can fly, experiment with drugs, and cheat on our partners.” To be clear, these are people who think the metaverse is a good idea. The primary attraction of the metaverse, per Yorio and Hungate,. Villager of the Metaverse - Left Leg. Left Leg. Villager of the Metaverse - Torso. Torso. Villager of the Metaverse - Dynamic Head. Head. DefaultFallBackMood. MoodAnimation. Villager

No Legs in the Metaverse? shorts - YouTube

Feel like a cult. Legs? We don’t even miss them! It’s hard not to read the fact that half of you disappears when you enter Horizon Worlds as symbolic somehow, and it has been a focal point for the widespread derision that’s been aimed at Mark Zuckerberg and Meta. Apparently legs, legs that move in concert with the user, are very hard to do. The engineers are working on it, supposedly, and the people I meet in the metaverse are constantly telling me how “legs are coming,” like the creatures of Narnia whispering to one another that “Aslan is on the move.” I’m busy contemplating my legless torso when I hear laughter in the room. Lifting my Meta Quest headset, I see my son has come into my office unbeknownst to me and evidently finds my appearance amusing. “What are you doing?” “I’m in virtual reality,” I say. “You look like that leopard in India that got its head stuck in a pot,” he says. He has a point: The headset is decidedly antisocial. Once the Meta Quest is strapped on, it’s adios to the real world, so much so that the headset prompts you to demarcate a “play area” by spraying a virtual boundary line on the ground. This is to stop me from crashing into real-world furniture, walls, spouse, etc., when I’m in the middle of my VR adventures. Henceforth, whenever I’m close to the edge of my boundary, the real world appears “through” the virtual one in a gritty, low-resolution black-and-white version of itself, like found footage in a ’90s horror movie. It’s hard not to suspect that this is how Meta wants you to think of analog reality. Indeed, Facebook’s rebrand as Meta seems to signal Mark Zuckerberg’s conviction that reality as a whole is going

Metaverse - Look Ma, No Legs !!! :) Metaverse Oculus Quest

When did the Roundhill Ball Metaverse ETF (NYSE Arca: METV) launch? METV began trading on June 30, 2021. What is the ticker symbol for the Roundhill Ball Metaverse ETF? The Roundhill Ball Metaverse ETF trades on the NYSE Arca under the ticker symbol 'METV'. The Fund previously traded under the symbol 'META' until January 31, 2022. What are the fees for the Roundhill Ball Metaverse ETF? The Fund’s gross expense ratio is 0.59% per year. Can I trade options on the Roundhill Ball Metaverse ETF? Yes, options trading is available for METV. Is the Roundhill Ball Metaverse ETF actively managed? No, METV is passively managed and is designed to track the Ball Metaverse Index. For more information on the Ball Metaverse Index please refer to the index website. How often does the Ball Metaverse Index rebalance? The Ball Metaverse Index is reconstituted and rebalanced on a quarterly basis. What types of companies are included in the Ball Metaverse Index? The Ball Metaverse Index consists of companies that are actively involved in the Metaverse. This classification includes: Compute: companies enabling and supply of computing power to support the Metaverse; Networking: companies providing real time connections, high bandwidth, and data services to consumers; Virtual Platforms: companies developing and operating immersive digital and often three dimensional simulations, environments and worlds wherein users and businesses can explore, create, socialize and participate in a wide variety of experiences; Interchange Standards: companies building tools, protocols, formats, services, and engines which serve as actual or de facto standards for interoperability, and enable the creation, operation and ongoing improvements to the Metaverse; Payments: The support of digital payment processes and operations, which includes fiat on ramps to pure play digital currencies and financial services; Content, Assets, and Identity Services: The design/creation, sale, re sale, storage, secure protection and financial management of digital assets, such as virtual goods and currencies, as connected to user data and identity; Hardware: The sale and support of physical technologies and devices used to access, interact with or develop the Metaverse. What is Spatial Computing? Spatial computing refers to the seamless integration of digital

Legs are coming to the Metaverse and everyone isunderwhelmed

Il chatbot open source e la piattaforma di intelligenza artificiale per il Metaverse Benvenuti Bot Libre Bot Libre è una piattaforma open source gratuita per chatbot e intelligenza artificiale per il web, mobile, social media, giochi e Metaverse. La piattaforma Bot Libre Chat e chatbots sono il nuovo paradigma di applicazione, che è la sostituzione di mobili e web, come il nuovo leader del metodo di coinvolgere i tuoi clienti e gli utenti. Chat ti consente di coinvolgere i tuoi clienti ovunque, su web, dispositivi mobili, social media, telefono, IOT e Metaverse. Bot Libre consente a chiunque di creare un bot per il web, mobile, social media, il telefono e l'Internet delle cose. Collega il tuo bot a Twitter, Facebook, Instagram, Telegram, WhatsApp, Discord, Skype, Kik, Slack, WeChat, e-mail, SMS, IVR, Alexa, Google Home e altro ancora. Unire la crescente Bot Libre comunità, Oltre 500.000 utenti registrati 100,000 + bot 100 milioni di euro + conversazioni 1 milioni di euro + download Benvenuto × Il bot e la piattaforma AI per il Metaverse Bot Libre è il bot open source e la piattaforma AI per il Metaverse. Il mondo di domani promette di essere un ecosistema decentralizzato 3D/VR/AR, attraverso lo sviluppo del Metaverse. A tal fine, le aziende interessate alla crescita e alla fidelizzazione dei clienti stanno investendo negli strumenti che consentiranno loro di partecipare a questa realtà integrata che si avvicina. La soluzione Metaverse di Bot Libre facilita questa transizione. Bot Libre consente alle aziende di coinvolgere il Metaverse integrando la vera intelligenza artificiale e i chatbot per dare vita agli avatar 3D. Con i bot Bot Libre, puoi guidare i tuoi utenti attraverso spazi 3D e interazioni VR / AR immersive attraverso la fornitura di un'API completa, integrazioni e SDK per le piattaforme 3D più diffuse. Inserire L'Open Source Chatbot Piattaforma Bot Libre è un open source chatbot piattaforma che permette di scaricare e installare la propria chatbot piattaforma on-premise, sul proprio server, o un servizio cloud. Hosting on-premise ti dà il controllo completo dei tuoi dati e della privacy. Installa sul tuo server o su qualsiasi provider di servizi cloud come Amazon AWS o Microsoft Azure. Download Connettersi con i vostri Clienti Ovunque Creare un bot per connettersi con i vostri clienti sui social media, web, mobile, telefono, internet degli OGGETTI, e di più. Bot Libre ha integrato il supporto per web, mobile, Twitter, Facebook, Instagram, Telegram,

What if the metaverse had legs? - TechCrunch

KJ Dhaliwal is an accomplished entrepreneur & venture investor. He's currently the Chief Strategy Officer of Dating Group & CEO of Dil Mil.gettyThe metaverse and dating seem to be a perfect match. After all, what better way to get to know someone than in a virtual world where you can be exactly who you want to be? And with the advent of new tech in virtual reality (VR), it seems that dating in the metaverse is about to get even more enjoyable.We are already seeing a trend of people meeting and interacting in online games and virtual worlds. Second Life has been around for nearly two decades and is still going strong, with over a million active users. With online games and communities dedicated to dating, we could begin to see people find love in the metaverse.What Is The Metaverse?The metaverse is set to be the next evolution of the internet. At its core, the metaverse describes the virtual space you occupy using VR. The term goes beyond traditionally accessing the internet because you are doing more than just accessing information. The metaverse is a virtual world that is interactive, persistent and completely immersive.There is an avatar system in many applications where users can access the metaverse. An avatar is a digital representation of the user that can be customized to look however the user wants. This is one of the main features of the metaverse, as it allows users to create their own identities in a virtual space.Has Anyone Developed Dating Platforms for VR?There are already several dating apps available for people, but as virtual reality becomes more popular, we will likely see even more VR dating apps hitting the market. These apps will allow people to meet in virtual reality and interact with each other in a way they would on a traditional date but in the comfort of their homes.Large players like Match Group, the company that oversees Tinder, have dabbled in metaverse dating, but recently, the company has scaled its efforts back due to an unclear immediate monetization strategy for its VR dating. With plans to initially roll out VR dating on an app linked to Tinder in Q3 of this year, the company is putting the project on the back burner until its profits improve.Where Match Group has hit the pause button, others have ventured ahead. In February, the VR Dating app Nevermet made its debut, and some have dubbed it “the metaverse version of Tinder.” In May, Flirtual started making headlines as well as an app that allows users to “flirt in the metaverse and hook up in the real world.”However, even with the lack of a monetization strategy, I believe we are going to see many companies investing in this technology in an attempt to be the premiere platform for dating in the metaverse. Dating trends over the last 10 years have changed considerably, with more people using dating apps and websites to meet potential partners.How Will Dating In The Metaverse Evolve?There are. Villager of the Metaverse - Left Leg. Left Leg. Villager of the Metaverse - Torso. Torso. Villager of the Metaverse - Dynamic Head. Head. DefaultFallBackMood. MoodAnimation. Villager What if the metaverse had legs?

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Many reasons why the metaverse will evolve as a new frontier for dating. For starters, it is incredibly convenient. You can log into a virtual world from anywhere and start meeting people. You can be who you want to be, which can help people feel more comfortable opening up to potential partners.As more people begin to explore the metaverse, dating in this space will continue to evolve. VR is still in its pioneer stages, but as the technology improves, so will how we can interact with each other. And as the metaverse gains wider adoption, I believe we will also see traditional dating platforms start to offer VR dating experiences or simply be phased out if new players can create better platforms first. This would be a natural progression for these companies, as they are already in the business of helping people find love.How Dating Sites Will Monetize The MetaverseDating applications for the metaverse can start their monetization strategy by selling users access or a subscription for their application. In-app purchases can be another avenue to explore for these companies.Many dating sites already rely on a freemium model, where users can access the site’s basic features for free but must pay to unlock premium features. This same model can be applied to VR dating applications.The experiential aspect of the metaverse could take this model a step further. Microtransactions could be used to highlight profiles and matches like in a traditional dating platform, but then further microtransactions can be added for users to access private online dating areas, chat rooms, games and dating experiences to have with their matches.Like many other online applications in the metaverse, it will also be possible to add digital upgrades such as new accessories for avatars, digital items for the profiles, metaverse homes created for user avatars and more. Taking inspiration from other metaverse software or successful worlds like Second Life could generate incredible opportunities for a dating site to see multiple revenue streams.Risks And The Future Of The MetaverseThe metaverse is set to be the new frontier for dating, but with all new ventures come a few potential downfalls. Some experts are warning of privacy concerns, mental health issues and even addiction to a simulated reality. Last year, Facebook whistleblower Frances Haugen told Congress that she believes the metaverse will be highly addictive and rob people of even more personal information while creating another monopoly online.The financial sector is also starting to see more hesitation from investors who may be questioning the longevity of the metaverse and how involved the government will get in regulating it. The Federal Trade Commission has already been looking into Facebook’s VR acquisitions and appears to be taking a serious look at Big Tech’s authority over the economy.Regardless, this new and exciting virtual technology does still offer many advantages such as convenience, flexibility and fun. I’m hopeful that the industry can work through the growing pains and make the metaverse a safe and profitable place for all in the future.Forbes

Legs in the Metaverse, Heads in RealityThe Information

Web3. The decentralized infrastructure of Web 3.0 on which blockchain games are developed offers incentives to players for their time and effort while making it possible for game developers to earn more from their creations. GameFi, powered by NFTs, makes gaming more economically rewarding and engaging and is one of the most fun applications of Web3. Gaming dApps like Axie Infinity and STEPN are among the most popular decentralized apps consumed or accessed in the Web 3.0 market. Metaverse More people worldwide have heard of the Metaverse than Web3. Believe it or not, Web 3.0’s decentralized internet powers the metaverse. Built on the blockchain, leading metaverse projects like The Sandbox, Decentraland, and more offer revolutionary ways to engage in the virtual world like never before. Whether playing games, shopping, or hosting virtual events, the metaverse applications are only emerging now and have a long way to go. The metaverse, powered by emerging tech like augmented reality (AR) and virtual reality (VR), can transform how we live and interact in the virtual environment, making it as realistic as our lives in the real world. Social Networks Social networks like Facebook, Instagram, and Twitter have been at the forefront of driving online engagement in Web 2.0. However, they’re among the most significant reasons consumers crave the higher privacy and security that Web 3.0 offers. Unlike the centralized Web2 social networks, decentralized social networks in Web3 do not claim user data or misuse them for monetization purposes such as targeted advertising. Some emerging decentralized social networks include Mastodon, Audius, and Steem. Decentralized Storage Cloud computing has been one of the biggest saviors for businesses and consumers in this era of Big Data. However, there are several risks of placing confidential data and trusting centralized database infrastructure like AWS to handle it, not to mention the high expenses of renting cloud storage in Web2. Web3 offers decentralized, always-on, encrypted cloud storage that is more cost-effective and accessible. Web3-based decentralized data networks powered by technologies like IPFS (Interplanetary File System) are easy to use, far more affordable to scale, and offer seamless interoperability unheard of. Villager of the Metaverse - Left Leg. Left Leg. Villager of the Metaverse - Torso. Torso. Villager of the Metaverse - Dynamic Head. Head. DefaultFallBackMood. MoodAnimation. Villager

Mark Zuckerberg’s Metaverse Legs Demo Was

Le chatbot open source et la plateforme d’intelligence artificielle pour le Metaverse Bienvenue Bot Libre Bot Libre est une plate-forme open source gratuite pour les chatbots et l’intelligence artificielle pour le Web, le mobile, les médias sociaux, les jeux et le Metaverse. La plateforme Bot Libre Le Chat et les chatbots sont la nouvelle application paradigme qui est le remplacement de mobile et sur le web comme le nouveau leader de la méthode de l'engagement de vos clients et utilisateurs. Le chat vous permet d’engager vos clients partout, sur le Web, sur mobile, sur les réseaux sociaux, par téléphone, dans l’IOT et dans le Metaverse. Bot Libre permet à quiconque de créer un bot pour le web, le mobile, les médias sociaux, le téléphone et l'Internet des objets. Connectez votre bot à Twitter, Facebook, Instagram, Telegram, WhatsApp, Discord, Skype, Kik, Slack, WeChat, e-mail, SMS, IVR, Alexa, Google Home, etc. Se joignent à l'Bot Libre de la communauté, Plus de 500 000 utilisateurs inscrits 100,000 + bots 100 millions + les conversations 1 millions de téléchargements Bienvenue × Le bot et la plateforme d’IA pour le Metaverse Bot Libre est le bot open source et la plate-forme d’IA pour le Metaverse. Le monde de demain promet d’être un écosystème 3D/VR/AR décentralisé, grâce au développement du Metaverse. À cette fin, les entreprises intéressées par la croissance et la fidélisation de la clientèle investissent dans les outils qui leur permettront de participer à cette réalité intégrée qui approche à grands pas. La solution Metaverse de Bot Libre facilite cette transition. Bot Libre permet aux entreprises d’engager le Metaverse en intégrant une véritable intelligence artificielle et des chatbots pour donner vie aux avatars 3D. Avec les bots Bot Libre, vous pouvez guider vos utilisateurs à travers les espaces 3D et les interactions VR/AR immersives grâce à la fourniture d’une API, d’intégrations et de SDK complets pour les plates-formes 3D populaires. Entrez L'Open Source Chatbot Plate-Forme Bot Libre est un open source chatbot plate-forme qui vous permet de télécharger et d'installer votre propre chatbot plate-forme sur site, sur votre propre serveur, ou un service cloud. Hébergement sur site vous donne un contrôle complet de vos données et de la vie privée. Installez sur votre propre serveur ou sur n’importe quel fournisseur de services cloud tel qu’Amazon AWS ou Microsoft Azure. Télécharger Connectez-vous avec vos Clients Partout dans le monde Créer un bot pour communiquer avec vos clients sur les médias sociaux, web, mobile, téléphone, IDO, et plus encore. Bot Libre a intégré la prise en charge du Web, du mobile, de Twitter, de Facebook, d’Instagram, de Telegram, de Discord, de WhatsApp, de Skype, de Kik, de Slack, de WeChat, d’Alexa, de Google Home, de courrier électronique, de SMS, de SVI, etc. Rejoignez le Bot libre de la Communauté Rejoignez la communauté Bot Libre avec plus de 500 000 utilisateurs enregistrés et plus de 100 000 bots. "Bot Libre have provided us with first class service. Importantly the AI we use on our store provides very

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User1640

Being worth trillions of dollars, the Metaverse turned out to be worth absolutely bupkus. It’s not even that the platform lagged behind expectations or was slow to become popular. There wasn’t anyone visiting the Metaverse at all. The sheer scale of the hype inflation came to light in May. In the same article, Insider revealed that Decentraland, arguably the largest and most relevant Metaverse platform, had only 38 active daily users. The Guardian reported that one of the features designed to reward users in Meta’s flagship product Horizon Worlds produced no more than $470 in revenue globally. Thirty-eight active users. Four hundred and seventy dollars. You’re not reading those numbers wrong. To say that the Metaverse is dead is an understatement. It was never alive.In retrospect, that’s not surprising. If you are wondering what the point of the Metaverse is—business meetings? parties? living out a kind of late-’90s Second Life fantasy but without legs?—you are not alone. In fact, no one, even Zuckerberg himself, was ever really clear what the whole enterprise was for except being the future of the Internet and a kind of vague hanging out. And yet, that use case dilemma didn’t stop our profession from dragging their tongues on the floor in search of a quick press release or blurb to show that they were, after all, on the cutting edge of all things. Popular "swipe left below to view more authors"Swipe → The Ford Pinto–esque failure of this enterprise, finally put to bed by Zuckerberg

2025-04-06
User4736

Life in pixels Mar. 15, 2023 Who Is Still Inside the Metaverse? Searching for friends in Mark Zuckerberg’s deserted fantasyland. Photo: Paul Murray This article was featured in One Great Story, New York’s reading recommendation newsletter. Sign up here to get it nightly. In September, my family and I move from our home in Dublin to a fancy East Coast college town, where I’ll be teaching for the semester. I grew up in Dublin, which means I have a wide circle of friends to draw on whenever I’m let out of the house. The street where I live is friendly: If I want to borrow a spatula or I need someone to look after my cat, I have only to ask. Life is different for us in the U.S. We have, for the first time, a basement. But we have no friends. It seems as if none of the permanent faculty can afford to live in the suburb where the university has placed us. We technically have neighbors, but we never see them; they manifest only in the form of their gardeners, who are at work every day with their leaf blowers. It’s in this strange scenario — alone on a continent, cut off from everyone I know — that I decide to try the metaverse for the first time. A whole galaxy of pals brought right to your living room? I think. Why not? The first thing that strikes me when I enter the metaverse is the people, the avatars, their — Where are their fucking legs? Bodies stop at the waist in Horizon Worlds, which is Facebook’s — excuse me, Meta’s — home base in the metaverse. So the price of entry to this virtual paradise is the surrender of your bottom half. Frankly, it makes the metaverse

2025-04-23
User4077

Feel like a cult. Legs? We don’t even miss them! It’s hard not to read the fact that half of you disappears when you enter Horizon Worlds as symbolic somehow, and it has been a focal point for the widespread derision that’s been aimed at Mark Zuckerberg and Meta. Apparently legs, legs that move in concert with the user, are very hard to do. The engineers are working on it, supposedly, and the people I meet in the metaverse are constantly telling me how “legs are coming,” like the creatures of Narnia whispering to one another that “Aslan is on the move.” I’m busy contemplating my legless torso when I hear laughter in the room. Lifting my Meta Quest headset, I see my son has come into my office unbeknownst to me and evidently finds my appearance amusing. “What are you doing?” “I’m in virtual reality,” I say. “You look like that leopard in India that got its head stuck in a pot,” he says. He has a point: The headset is decidedly antisocial. Once the Meta Quest is strapped on, it’s adios to the real world, so much so that the headset prompts you to demarcate a “play area” by spraying a virtual boundary line on the ground. This is to stop me from crashing into real-world furniture, walls, spouse, etc., when I’m in the middle of my VR adventures. Henceforth, whenever I’m close to the edge of my boundary, the real world appears “through” the virtual one in a gritty, low-resolution black-and-white version of itself, like found footage in a ’90s horror movie. It’s hard not to suspect that this is how Meta wants you to think of analog reality. Indeed, Facebook’s rebrand as Meta seems to signal Mark Zuckerberg’s conviction that reality as a whole is going

2025-04-13
User7401

When did the Roundhill Ball Metaverse ETF (NYSE Arca: METV) launch? METV began trading on June 30, 2021. What is the ticker symbol for the Roundhill Ball Metaverse ETF? The Roundhill Ball Metaverse ETF trades on the NYSE Arca under the ticker symbol 'METV'. The Fund previously traded under the symbol 'META' until January 31, 2022. What are the fees for the Roundhill Ball Metaverse ETF? The Fund’s gross expense ratio is 0.59% per year. Can I trade options on the Roundhill Ball Metaverse ETF? Yes, options trading is available for METV. Is the Roundhill Ball Metaverse ETF actively managed? No, METV is passively managed and is designed to track the Ball Metaverse Index. For more information on the Ball Metaverse Index please refer to the index website. How often does the Ball Metaverse Index rebalance? The Ball Metaverse Index is reconstituted and rebalanced on a quarterly basis. What types of companies are included in the Ball Metaverse Index? The Ball Metaverse Index consists of companies that are actively involved in the Metaverse. This classification includes: Compute: companies enabling and supply of computing power to support the Metaverse; Networking: companies providing real time connections, high bandwidth, and data services to consumers; Virtual Platforms: companies developing and operating immersive digital and often three dimensional simulations, environments and worlds wherein users and businesses can explore, create, socialize and participate in a wide variety of experiences; Interchange Standards: companies building tools, protocols, formats, services, and engines which serve as actual or de facto standards for interoperability, and enable the creation, operation and ongoing improvements to the Metaverse; Payments: The support of digital payment processes and operations, which includes fiat on ramps to pure play digital currencies and financial services; Content, Assets, and Identity Services: The design/creation, sale, re sale, storage, secure protection and financial management of digital assets, such as virtual goods and currencies, as connected to user data and identity; Hardware: The sale and support of physical technologies and devices used to access, interact with or develop the Metaverse. What is Spatial Computing? Spatial computing refers to the seamless integration of digital

2025-03-28
User1820

KJ Dhaliwal is an accomplished entrepreneur & venture investor. He's currently the Chief Strategy Officer of Dating Group & CEO of Dil Mil.gettyThe metaverse and dating seem to be a perfect match. After all, what better way to get to know someone than in a virtual world where you can be exactly who you want to be? And with the advent of new tech in virtual reality (VR), it seems that dating in the metaverse is about to get even more enjoyable.We are already seeing a trend of people meeting and interacting in online games and virtual worlds. Second Life has been around for nearly two decades and is still going strong, with over a million active users. With online games and communities dedicated to dating, we could begin to see people find love in the metaverse.What Is The Metaverse?The metaverse is set to be the next evolution of the internet. At its core, the metaverse describes the virtual space you occupy using VR. The term goes beyond traditionally accessing the internet because you are doing more than just accessing information. The metaverse is a virtual world that is interactive, persistent and completely immersive.There is an avatar system in many applications where users can access the metaverse. An avatar is a digital representation of the user that can be customized to look however the user wants. This is one of the main features of the metaverse, as it allows users to create their own identities in a virtual space.Has Anyone Developed Dating Platforms for VR?There are already several dating apps available for people, but as virtual reality becomes more popular, we will likely see even more VR dating apps hitting the market. These apps will allow people to meet in virtual reality and interact with each other in a way they would on a traditional date but in the comfort of their homes.Large players like Match Group, the company that oversees Tinder, have dabbled in metaverse dating, but recently, the company has scaled its efforts back due to an unclear immediate monetization strategy for its VR dating. With plans to initially roll out VR dating on an app linked to Tinder in Q3 of this year, the company is putting the project on the back burner until its profits improve.Where Match Group has hit the pause button, others have ventured ahead. In February, the VR Dating app Nevermet made its debut, and some have dubbed it “the metaverse version of Tinder.” In May, Flirtual started making headlines as well as an app that allows users to “flirt in the metaverse and hook up in the real world.”However, even with the lack of a monetization strategy, I believe we are going to see many companies investing in this technology in an attempt to be the premiere platform for dating in the metaverse. Dating trends over the last 10 years have changed considerably, with more people using dating apps and websites to meet potential partners.How Will Dating In The Metaverse Evolve?There are

2025-03-31
User6651

Many reasons why the metaverse will evolve as a new frontier for dating. For starters, it is incredibly convenient. You can log into a virtual world from anywhere and start meeting people. You can be who you want to be, which can help people feel more comfortable opening up to potential partners.As more people begin to explore the metaverse, dating in this space will continue to evolve. VR is still in its pioneer stages, but as the technology improves, so will how we can interact with each other. And as the metaverse gains wider adoption, I believe we will also see traditional dating platforms start to offer VR dating experiences or simply be phased out if new players can create better platforms first. This would be a natural progression for these companies, as they are already in the business of helping people find love.How Dating Sites Will Monetize The MetaverseDating applications for the metaverse can start their monetization strategy by selling users access or a subscription for their application. In-app purchases can be another avenue to explore for these companies.Many dating sites already rely on a freemium model, where users can access the site’s basic features for free but must pay to unlock premium features. This same model can be applied to VR dating applications.The experiential aspect of the metaverse could take this model a step further. Microtransactions could be used to highlight profiles and matches like in a traditional dating platform, but then further microtransactions can be added for users to access private online dating areas, chat rooms, games and dating experiences to have with their matches.Like many other online applications in the metaverse, it will also be possible to add digital upgrades such as new accessories for avatars, digital items for the profiles, metaverse homes created for user avatars and more. Taking inspiration from other metaverse software or successful worlds like Second Life could generate incredible opportunities for a dating site to see multiple revenue streams.Risks And The Future Of The MetaverseThe metaverse is set to be the new frontier for dating, but with all new ventures come a few potential downfalls. Some experts are warning of privacy concerns, mental health issues and even addiction to a simulated reality. Last year, Facebook whistleblower Frances Haugen told Congress that she believes the metaverse will be highly addictive and rob people of even more personal information while creating another monopoly online.The financial sector is also starting to see more hesitation from investors who may be questioning the longevity of the metaverse and how involved the government will get in regulating it. The Federal Trade Commission has already been looking into Facebook’s VR acquisitions and appears to be taking a serious look at Big Tech’s authority over the economy.Regardless, this new and exciting virtual technology does still offer many advantages such as convenience, flexibility and fun. I’m hopeful that the industry can work through the growing pains and make the metaverse a safe and profitable place for all in the future.Forbes

2025-04-03

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